Expand description
Map streaming data in .wismda
files.
Many of these sections use the same formats as character models.
.wismda
files serve a similar purpose as .wismt
files used for characters.
Unlike the Msrd in most model .wismt
files, .wismda
files do not contain a header
and can only be parsed by looking at the StreamEntry
for the Msmd in the corresponding .wismhd
file.
§File Paths
Game | File Patterns |
---|---|
Xenoblade 1 DE | map/*.wismda |
Xenoblade 2 | map/*.wismda |
Xenoblade 3 | map/*.wismda |
Xenoblade X DE | map/*.wismda |
Structs§
- EnvModel
Data - The data for a EnvModel.
- Foliage
Material - Foliage
Materials - Foliage
Model Data - The data for a FoliageModel.
- Foliage
UnkData - Foliage
Vertex1 - Foliage
Vertex2 - Foliage
Vertex Data - MapLow
Model Data - The data for a MapLowModel.
- MapModel
Data - The data for a MapModel.
- MapModel
Group - MapModel
Groups - Prop
Instance - PropLod
- Prop
Lods - Prop
Model Data - The data for a PropModel.
- Prop
Model Lod - Prop
Position Info - Prop
Positions - Prop
Unk3 - Render
Node - Texture
- Texture
Flags