Expand description
Map streaming data in .wismda files.
Many of these sections use the same formats as character models.
.wismda files serve a similar purpose as .wismt files used for characters.
Unlike the Msrd in most model .wismt files, .wismda files do not contain a header
and can only be parsed by looking at the StreamEntry
for the Msmd in the corresponding .wismhd file.
§File Paths
| Game | File Patterns |
|---|---|
| Xenoblade 1 DE | map/*.wismda |
| Xenoblade 2 | map/*.wismda |
| Xenoblade 3 | map/*.wismda |
| Xenoblade X DE | map/*.wismda |
Structs§
- EnvModel
Data - The data for a EnvModel.
- Foliage
Material - Foliage
Materials - Foliage
Model Data - The data for a FoliageModel.
- Foliage
UnkData - Foliage
Vertex1 - Foliage
Vertex2 - Foliage
Vertex Data - MapLow
Model Data - The data for a MapLowModel.
- MapModel
Data - The data for a MapModel.
- MapModel
Group - MapModel
Groups - Prop
Instance - PropLod
- Prop
Lods - Prop
Model Data - The data for a PropModel.
- Prop
Model Lod - Prop
Position Info - Prop
Positions - Prop
Unk3 - Render
Node - Texture
- Texture
Flags