Expand description
The main description and data for a WutEngine rendering backend. Rendering backends use the data and traits in this module to provide a common API for the main WutEngine runtime
Structs§
- Renderable
- A renderable object
- Renderer
Material Id - An identifier for a material in a WutEngineRenderer
- Renderer
Mesh Id - An identifier for a mesh in a WutEngineRenderer
- Renderer
Texture Id - An identifier for a texture in a WutEngineRenderer
- Viewport
- A general descriptor for a viewport
- Window
Identifier - The unique identifier for a window. Used to identify a unique OS window in a cross-platform way, with user-identifiable names.
Traits§
- HasDisplay
Handle - A display that acts as a wrapper around a display handle.
- HasWindow
Handle - A handle to a window.
- WutEngine
Renderer - A rendering backend for WutEngine