Expand description
Simple, Performant rendering on WGPU
Example
use wuple::App;
pub struct Example {}
impl App for Example {
fn render(&mut self, painter: &mut wuple::painter::Painter, builder: &mut wuple::builder::Builder, _info: &wuple::info::Info) {
// Draw a Rectangle
painter.draw(builder.rect(
(-0.5, -0.5), (0.5, 0.5),
wuple::builder::Draw::Color(wuple::painter::color::WHITE)
));
}
fn event(&mut self, event: &winit::event::WindowEvent) -> bool {
// Handle Event
false
}
fn update(&mut self, _info: &wuple::info::Info) {
// Do some Updates before Rendering
}
}
Example {}.run(true);
Re-exports
pub use winit;
Modules
- Structs for Building Shapes
- Structs for Drawing Shapes
Enums
- Result for the event function
Traits
- Main Application trait
handles rendering, inputs and updates