pub struct Game {
pub tournament_label_number: u16,
pub black_player_number: u16,
pub white_player_number: u16,
pub real_score: u8,
pub theoretical_score: u8,
pub moves: Vec<Position>,
}
Fields
tournament_label_number: u16
black_player_number: u16
white_player_number: u16
real_score: u8
theoretical_score: u8
moves: Vec<Position>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more