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use anyhow::Result;
use rppal::gpio::{Gpio, InputPin, Level};
const KEY_UP_PIN: u8 = 6;
const KEY_DOWN_PIN: u8 = 19;
const KEY_LEFT_PIN: u8 = 5;
const KEY_RIGHT_PIN: u8 = 26;
const KEY_PRESS_PIN: u8 = 13;
pub struct Joystick {
up_pin: InputPin,
down_pin: InputPin,
left_pin: InputPin,
right_pin: InputPin,
click_pin: InputPin,
}
pub enum State {
Up,
Down,
Left,
Right,
Click,
}
impl Joystick {
pub fn new() -> Result<Self> {
let gpio_controller = Gpio::new()?;
let up_pin = gpio_controller.get(KEY_UP_PIN)?.into_input_pullup();
let down_pin = gpio_controller.get(KEY_DOWN_PIN)?.into_input_pullup();
let left_pin = gpio_controller.get(KEY_LEFT_PIN)?.into_input_pullup();
let right_pin = gpio_controller.get(KEY_RIGHT_PIN)?.into_input_pullup();
let click_pin = gpio_controller.get(KEY_PRESS_PIN)?.into_input_pullup();
Ok(Self {
up_pin,
down_pin,
left_pin,
right_pin,
click_pin,
})
}
pub fn read(&self) -> Option<State> {
if self.up_pin.read() == Level::Low { return Some(State::Up) }
if self.down_pin.read() == Level::Low { return Some(State::Down) }
if self.left_pin.read() == Level::Low { return Some(State::Left) }
if self.right_pin.read() == Level::Low { return Some(State::Right) }
if self.click_pin.read() == Level::Low { return Some(State::Click) }
None
}
}