Expand description
Converts a 2D path into a set of vertices of a triangle strip mesh that represents the antialiased fill of that path.
use wpf_gpu_raster::PathBuilder;
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(40., 40.);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);