pub fn dump_renderer_data(
game_dir: &Path,
build: u32,
version_str: &str,
output_base: &Path,
progress: Option<&ProgressBar>,
allow_existing: bool,
) -> Result<(), Report>Expand description
Dump game data with content-addressed deduplication.
VFS files are stored in {output_base}/common/ by hash, with symlinks
in the build’s vfs/ directory. Non-VFS files (game_params.rkyv, translations)
are stored directly in the build directory.
When progress is Some, a CLI progress bar is updated during extraction.
When allow_existing is true and a complete dump already exists, returns immediately.