wow_dbc/wrath_tables/
animation_data.rs1use crate::{
2 DbcTable, Indexable,
3};
4use crate::header::{
5 DbcHeader, HEADER_SIZE, parse_header,
6};
7use std::io::Write;
8
9#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
10pub struct AnimationData {
11 pub rows: Vec<AnimationDataRow>,
12}
13
14impl DbcTable for AnimationData {
15 type Row = AnimationDataRow;
16
17 const FILENAME: &'static str = "AnimationData.dbc";
18
19 fn rows(&self) -> &[Self::Row] { &self.rows }
20 fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
21
22 fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
23 let mut header = [0_u8; HEADER_SIZE];
24 b.read_exact(&mut header)?;
25 let header = parse_header(&header)?;
26
27 if header.record_size != 32 {
28 return Err(crate::DbcError::InvalidHeader(
29 crate::InvalidHeaderError::RecordSize {
30 expected: 32,
31 actual: header.record_size,
32 },
33 ));
34 }
35
36 if header.field_count != 8 {
37 return Err(crate::DbcError::InvalidHeader(
38 crate::InvalidHeaderError::FieldCount {
39 expected: 8,
40 actual: header.field_count,
41 },
42 ));
43 }
44
45 let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
46 b.read_exact(&mut r)?;
47 let mut string_block = vec![0_u8; header.string_block_size as usize];
48 b.read_exact(&mut string_block)?;
49
50 let mut rows = Vec::with_capacity(header.record_count as usize);
51
52 for mut chunk in r.chunks(header.record_size as usize) {
53 let chunk = &mut chunk;
54
55 let id = AnimationDataKey::new(crate::util::read_i32_le(chunk)?);
57
58 let name = {
60 let s = crate::util::get_string_as_vec(chunk, &string_block)?;
61 String::from_utf8(s)?
62 };
63
64 let weaponflags = crate::util::read_i32_le(chunk)?;
66
67 let bodyflags = crate::util::read_i32_le(chunk)?;
69
70 let flags = crate::util::read_i32_le(chunk)?;
72
73 let fallback = AnimationDataKey::new(crate::util::read_i32_le(chunk)?.into());
75
76 let behavior_id = AnimationDataKey::new(crate::util::read_i32_le(chunk)?.into());
78
79 let behavior_tier = crate::util::read_i32_le(chunk)?;
81
82
83 rows.push(AnimationDataRow {
84 id,
85 name,
86 weaponflags,
87 bodyflags,
88 flags,
89 fallback,
90 behavior_id,
91 behavior_tier,
92 });
93 }
94
95 Ok(AnimationData { rows, })
96 }
97
98 fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
99 let header = DbcHeader {
100 record_count: self.rows.len() as u32,
101 field_count: 8,
102 record_size: 32,
103 string_block_size: self.string_block_size(),
104 };
105
106 b.write_all(&header.write_header())?;
107
108 let mut string_index = 1;
109 for row in &self.rows {
110 b.write_all(&row.id.id.to_le_bytes())?;
112
113 if !row.name.is_empty() {
115 b.write_all(&(string_index as u32).to_le_bytes())?;
116 string_index += row.name.len() + 1;
117 }
118 else {
119 b.write_all(&(0_u32).to_le_bytes())?;
120 }
121
122 b.write_all(&row.weaponflags.to_le_bytes())?;
124
125 b.write_all(&row.bodyflags.to_le_bytes())?;
127
128 b.write_all(&row.flags.to_le_bytes())?;
130
131 b.write_all(&(row.fallback.id as i32).to_le_bytes())?;
133
134 b.write_all(&(row.behavior_id.id as i32).to_le_bytes())?;
136
137 b.write_all(&row.behavior_tier.to_le_bytes())?;
139
140 }
141
142 self.write_string_block(b)?;
143
144 Ok(())
145 }
146
147}
148
149impl Indexable for AnimationData {
150 type PrimaryKey = AnimationDataKey;
151 fn get(&self, key: impl TryInto<Self::PrimaryKey>) -> Option<&Self::Row> {
152 let key = key.try_into().ok()?;
153 self.rows.iter().find(|a| a.id.id == key.id)
154 }
155
156 fn get_mut(&mut self, key: impl TryInto<Self::PrimaryKey>) -> Option<&mut Self::Row> {
157 let key = key.try_into().ok()?;
158 self.rows.iter_mut().find(|a| a.id.id == key.id)
159 }
160}
161
162impl AnimationData {
163 fn write_string_block(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
164 b.write_all(&[0])?;
165
166 for row in &self.rows {
167 if !row.name.is_empty() { b.write_all(row.name.as_bytes())?; b.write_all(&[0])?; };
168 }
169
170 Ok(())
171 }
172
173 fn string_block_size(&self) -> u32 {
174 let mut sum = 1;
175 for row in &self.rows {
176 if !row.name.is_empty() { sum += row.name.len() + 1; };
177 }
178
179 sum as u32
180 }
181
182}
183
184#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Hash, Default)]
185pub struct AnimationDataKey {
186 pub id: i32
187}
188
189impl AnimationDataKey {
190 pub const fn new(id: i32) -> Self {
191 Self { id }
192 }
193
194}
195
196impl From<u8> for AnimationDataKey {
197 fn from(v: u8) -> Self {
198 Self::new(v.into())
199 }
200}
201
202impl From<u16> for AnimationDataKey {
203 fn from(v: u16) -> Self {
204 Self::new(v.into())
205 }
206}
207
208impl From<i8> for AnimationDataKey {
209 fn from(v: i8) -> Self {
210 Self::new(v.into())
211 }
212}
213
214impl From<i16> for AnimationDataKey {
215 fn from(v: i16) -> Self {
216 Self::new(v.into())
217 }
218}
219
220impl From<i32> for AnimationDataKey {
221 fn from(v: i32) -> Self {
222 Self::new(v)
223 }
224}
225
226impl TryFrom<u32> for AnimationDataKey {
227 type Error = u32;
228 fn try_from(v: u32) -> Result<Self, Self::Error> {
229 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
230 }
231}
232
233impl TryFrom<usize> for AnimationDataKey {
234 type Error = usize;
235 fn try_from(v: usize) -> Result<Self, Self::Error> {
236 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
237 }
238}
239
240impl TryFrom<u64> for AnimationDataKey {
241 type Error = u64;
242 fn try_from(v: u64) -> Result<Self, Self::Error> {
243 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
244 }
245}
246
247impl TryFrom<i64> for AnimationDataKey {
248 type Error = i64;
249 fn try_from(v: i64) -> Result<Self, Self::Error> {
250 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
251 }
252}
253
254impl TryFrom<isize> for AnimationDataKey {
255 type Error = isize;
256 fn try_from(v: isize) -> Result<Self, Self::Error> {
257 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
258 }
259}
260
261#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
262pub struct AnimationDataRow {
263 pub id: AnimationDataKey,
264 pub name: String,
265 pub weaponflags: i32,
266 pub bodyflags: i32,
267 pub flags: i32,
268 pub fallback: AnimationDataKey,
269 pub behavior_id: AnimationDataKey,
270 pub behavior_tier: i32,
271}
272