wow_dbc/tbc_tables/
game_object_art_kit.rs1use crate::{
2 DbcTable, Indexable,
3};
4use crate::header::{
5 DbcHeader, HEADER_SIZE, parse_header,
6};
7use std::io::Write;
8
9#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
10pub struct GameObjectArtKit {
11 pub rows: Vec<GameObjectArtKitRow>,
12}
13
14impl DbcTable for GameObjectArtKit {
15 type Row = GameObjectArtKitRow;
16
17 const FILENAME: &'static str = "GameObjectArtKit.dbc";
18
19 fn rows(&self) -> &[Self::Row] { &self.rows }
20 fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
21
22 fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
23 let mut header = [0_u8; HEADER_SIZE];
24 b.read_exact(&mut header)?;
25 let header = parse_header(&header)?;
26
27 if header.record_size != 32 {
28 return Err(crate::DbcError::InvalidHeader(
29 crate::InvalidHeaderError::RecordSize {
30 expected: 32,
31 actual: header.record_size,
32 },
33 ));
34 }
35
36 if header.field_count != 8 {
37 return Err(crate::DbcError::InvalidHeader(
38 crate::InvalidHeaderError::FieldCount {
39 expected: 8,
40 actual: header.field_count,
41 },
42 ));
43 }
44
45 let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
46 b.read_exact(&mut r)?;
47 let mut string_block = vec![0_u8; header.string_block_size as usize];
48 b.read_exact(&mut string_block)?;
49
50 let mut rows = Vec::with_capacity(header.record_count as usize);
51
52 for mut chunk in r.chunks(header.record_size as usize) {
53 let chunk = &mut chunk;
54
55 let id = GameObjectArtKitKey::new(crate::util::read_i32_le(chunk)?);
57
58 let texture_variation = {
60 let mut arr = Vec::with_capacity(3);
61 for _ in 0..3 {
62 let i ={
63 let s = crate::util::get_string_as_vec(chunk, &string_block)?;
64 String::from_utf8(s)?
65 };
66 arr.push(i);
67 }
68
69 arr.try_into().unwrap()
70 };
71
72 let attach_model = {
74 let mut arr = Vec::with_capacity(4);
75 for _ in 0..4 {
76 let i ={
77 let s = crate::util::get_string_as_vec(chunk, &string_block)?;
78 String::from_utf8(s)?
79 };
80 arr.push(i);
81 }
82
83 arr.try_into().unwrap()
84 };
85
86
87 rows.push(GameObjectArtKitRow {
88 id,
89 texture_variation,
90 attach_model,
91 });
92 }
93
94 Ok(GameObjectArtKit { rows, })
95 }
96
97 fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
98 let header = DbcHeader {
99 record_count: self.rows.len() as u32,
100 field_count: 8,
101 record_size: 32,
102 string_block_size: self.string_block_size(),
103 };
104
105 b.write_all(&header.write_header())?;
106
107 let mut string_index = 1;
108 for row in &self.rows {
109 b.write_all(&row.id.id.to_le_bytes())?;
111
112 for i in &row.texture_variation {
114 if !i.is_empty() {
115 b.write_all(&(string_index as u32).to_le_bytes())?;
116 string_index += i.len() + 1;
117 }
118 else {
119 b.write_all(&(0_u32).to_le_bytes())?;
120 }
121 }
122
123
124 for i in &row.attach_model {
126 if !i.is_empty() {
127 b.write_all(&(string_index as u32).to_le_bytes())?;
128 string_index += i.len() + 1;
129 }
130 else {
131 b.write_all(&(0_u32).to_le_bytes())?;
132 }
133 }
134
135
136 }
137
138 self.write_string_block(b)?;
139
140 Ok(())
141 }
142
143}
144
145impl Indexable for GameObjectArtKit {
146 type PrimaryKey = GameObjectArtKitKey;
147 fn get(&self, key: impl TryInto<Self::PrimaryKey>) -> Option<&Self::Row> {
148 let key = key.try_into().ok()?;
149 self.rows.iter().find(|a| a.id.id == key.id)
150 }
151
152 fn get_mut(&mut self, key: impl TryInto<Self::PrimaryKey>) -> Option<&mut Self::Row> {
153 let key = key.try_into().ok()?;
154 self.rows.iter_mut().find(|a| a.id.id == key.id)
155 }
156}
157
158impl GameObjectArtKit {
159 fn write_string_block(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
160 b.write_all(&[0])?;
161
162 for row in &self.rows {
163 for s in &row.texture_variation {
164 if !s.is_empty() { b.write_all(s.as_bytes())?; b.write_all(&[0])?; };
165 }
166
167 for s in &row.attach_model {
168 if !s.is_empty() { b.write_all(s.as_bytes())?; b.write_all(&[0])?; };
169 }
170
171 }
172
173 Ok(())
174 }
175
176 fn string_block_size(&self) -> u32 {
177 let mut sum = 1;
178 for row in &self.rows {
179 for s in &row.texture_variation {
180 if !s.is_empty() { sum += s.len() + 1; };
181 }
182
183 for s in &row.attach_model {
184 if !s.is_empty() { sum += s.len() + 1; };
185 }
186
187 }
188
189 sum as u32
190 }
191
192}
193
194#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Hash, Default)]
195pub struct GameObjectArtKitKey {
196 pub id: i32
197}
198
199impl GameObjectArtKitKey {
200 pub const fn new(id: i32) -> Self {
201 Self { id }
202 }
203
204}
205
206impl From<u8> for GameObjectArtKitKey {
207 fn from(v: u8) -> Self {
208 Self::new(v.into())
209 }
210}
211
212impl From<u16> for GameObjectArtKitKey {
213 fn from(v: u16) -> Self {
214 Self::new(v.into())
215 }
216}
217
218impl From<i8> for GameObjectArtKitKey {
219 fn from(v: i8) -> Self {
220 Self::new(v.into())
221 }
222}
223
224impl From<i16> for GameObjectArtKitKey {
225 fn from(v: i16) -> Self {
226 Self::new(v.into())
227 }
228}
229
230impl From<i32> for GameObjectArtKitKey {
231 fn from(v: i32) -> Self {
232 Self::new(v)
233 }
234}
235
236impl TryFrom<u32> for GameObjectArtKitKey {
237 type Error = u32;
238 fn try_from(v: u32) -> Result<Self, Self::Error> {
239 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
240 }
241}
242
243impl TryFrom<usize> for GameObjectArtKitKey {
244 type Error = usize;
245 fn try_from(v: usize) -> Result<Self, Self::Error> {
246 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
247 }
248}
249
250impl TryFrom<u64> for GameObjectArtKitKey {
251 type Error = u64;
252 fn try_from(v: u64) -> Result<Self, Self::Error> {
253 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
254 }
255}
256
257impl TryFrom<i64> for GameObjectArtKitKey {
258 type Error = i64;
259 fn try_from(v: i64) -> Result<Self, Self::Error> {
260 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
261 }
262}
263
264impl TryFrom<isize> for GameObjectArtKitKey {
265 type Error = isize;
266 fn try_from(v: isize) -> Result<Self, Self::Error> {
267 Ok(TryInto::<i32>::try_into(v).ok().ok_or(v)?.into())
268 }
269}
270
271#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
272pub struct GameObjectArtKitRow {
273 pub id: GameObjectArtKitKey,
274 pub texture_variation: [String; 3],
275 pub attach_model: [String; 4],
276}
277