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use crate::header::{HEADER_SIZE, DbcHeader};
use crate::header;
use crate::DbcTable;
use std::io::Write;
use crate::Indexable;
use crate::tbc_tables::sound_entries::*;
use crate::tbc_tables::spell_visual_kit::*;
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct SpellVisual {
pub rows: Vec<SpellVisualRow>,
}
impl DbcTable for SpellVisual {
type Row = SpellVisualRow;
fn filename() -> &'static str { "SpellVisual.dbc" }
fn rows(&self) -> &[Self::Row] { &self.rows }
fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
let mut header = [0_u8; HEADER_SIZE];
b.read_exact(&mut header)?;
let header = header::parse_header(&header)?;
if header.record_size != 100 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::RecordSize {
expected: 100,
actual: header.record_size,
},
));
}
if header.field_count != 25 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::FieldCount {
expected: 25,
actual: header.field_count,
},
));
}
let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
b.read_exact(&mut r)?;
let mut rows = Vec::with_capacity(header.record_count as usize);
for mut chunk in r.chunks(header.record_size as usize) {
let chunk = &mut chunk;
let id = SpellVisualKey::new(crate::util::read_i32_le(chunk)?);
let precast_kit = crate::util::read_i32_le(chunk)?;
let cast_kit = crate::util::read_i32_le(chunk)?;
let impact_kit = crate::util::read_i32_le(chunk)?;
let state_kit = crate::util::read_i32_le(chunk)?;
let channel_kit = crate::util::read_i32_le(chunk)?;
let has_missile = crate::util::read_i32_le(chunk)?;
let missile_model = crate::util::read_i32_le(chunk)?;
let missile_path_type = crate::util::read_i32_le(chunk)?;
let missile_destination_attachment = crate::util::read_i32_le(chunk)?;
let missile_sound = crate::util::read_i32_le(chunk)?;
let anim_event_sound_id = SoundEntriesKey::new(crate::util::read_i32_le(chunk)?.into());
let flags = crate::util::read_i32_le(chunk)?;
let caster_impact_kit = crate::util::read_i32_le(chunk)?;
let target_impact_kit = crate::util::read_i32_le(chunk)?;
let missile_attachment = crate::util::read_i32_le(chunk)?;
let missile_follow_ground_height = crate::util::read_i32_le(chunk)?;
let missile_follow_ground_drop_speed = crate::util::read_i32_le(chunk)?;
let missile_follow_ground_approach = crate::util::read_i32_le(chunk)?;
let missile_follow_ground_flags = crate::util::read_i32_le(chunk)?;
let missile_motion = crate::util::read_i32_le(chunk)?;
let missile_targeting_kit = SpellVisualKitKey::new(crate::util::read_i32_le(chunk)?.into());
let instant_area_kit = crate::util::read_i32_le(chunk)?;
let impact_area_kit = crate::util::read_i32_le(chunk)?;
let persistent_area_kit = crate::util::read_i32_le(chunk)?;
rows.push(SpellVisualRow {
id,
precast_kit,
cast_kit,
impact_kit,
state_kit,
channel_kit,
has_missile,
missile_model,
missile_path_type,
missile_destination_attachment,
missile_sound,
anim_event_sound_id,
flags,
caster_impact_kit,
target_impact_kit,
missile_attachment,
missile_follow_ground_height,
missile_follow_ground_drop_speed,
missile_follow_ground_approach,
missile_follow_ground_flags,
missile_motion,
missile_targeting_kit,
instant_area_kit,
impact_area_kit,
persistent_area_kit,
});
}
Ok(SpellVisual { rows, })
}
fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
let header = DbcHeader {
record_count: self.rows.len() as u32,
field_count: 25,
record_size: 100,
string_block_size: 1,
};
b.write_all(&header.write_header())?;
for row in &self.rows {
b.write_all(&row.id.id.to_le_bytes())?;
b.write_all(&row.precast_kit.to_le_bytes())?;
b.write_all(&row.cast_kit.to_le_bytes())?;
b.write_all(&row.impact_kit.to_le_bytes())?;
b.write_all(&row.state_kit.to_le_bytes())?;
b.write_all(&row.channel_kit.to_le_bytes())?;
b.write_all(&row.has_missile.to_le_bytes())?;
b.write_all(&row.missile_model.to_le_bytes())?;
b.write_all(&row.missile_path_type.to_le_bytes())?;
b.write_all(&row.missile_destination_attachment.to_le_bytes())?;
b.write_all(&row.missile_sound.to_le_bytes())?;
b.write_all(&(row.anim_event_sound_id.id as i32).to_le_bytes())?;
b.write_all(&row.flags.to_le_bytes())?;
b.write_all(&row.caster_impact_kit.to_le_bytes())?;
b.write_all(&row.target_impact_kit.to_le_bytes())?;
b.write_all(&row.missile_attachment.to_le_bytes())?;
b.write_all(&row.missile_follow_ground_height.to_le_bytes())?;
b.write_all(&row.missile_follow_ground_drop_speed.to_le_bytes())?;
b.write_all(&row.missile_follow_ground_approach.to_le_bytes())?;
b.write_all(&row.missile_follow_ground_flags.to_le_bytes())?;
b.write_all(&row.missile_motion.to_le_bytes())?;
b.write_all(&(row.missile_targeting_kit.id as i32).to_le_bytes())?;
b.write_all(&row.instant_area_kit.to_le_bytes())?;
b.write_all(&row.impact_area_kit.to_le_bytes())?;
b.write_all(&row.persistent_area_kit.to_le_bytes())?;
}
b.write_all(&[0_u8])?;
Ok(())
}
}
impl Indexable for SpellVisual {
type PrimaryKey = SpellVisualKey;
fn get(&self, key: impl Into<Self::PrimaryKey>) -> Option<&Self::Row> {
let key = key.into();
self.rows.iter().find(|a| a.id.id == key.id)
}
fn get_mut(&mut self, key: impl Into<Self::PrimaryKey>) -> Option<&mut Self::Row> {
let key = key.into();
self.rows.iter_mut().find(|a| a.id.id == key.id)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Hash, Default)]
pub struct SpellVisualKey {
pub id: i32
}
impl SpellVisualKey {
pub const fn new(id: i32) -> Self {
Self { id }
}
}
impl From<i8> for SpellVisualKey {
fn from(v: i8) -> Self {
Self::new(v.into())
}
}
impl From<i16> for SpellVisualKey {
fn from(v: i16) -> Self {
Self::new(v.into())
}
}
impl From<i32> for SpellVisualKey {
fn from(v: i32) -> Self {
Self::new(v)
}
}
impl From<u8> for SpellVisualKey {
fn from(v: u8) -> Self {
Self::new(v.into())
}
}
impl From<u16> for SpellVisualKey {
fn from(v: u16) -> Self {
Self::new(v.into())
}
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct SpellVisualRow {
pub id: SpellVisualKey,
pub precast_kit: i32,
pub cast_kit: i32,
pub impact_kit: i32,
pub state_kit: i32,
pub channel_kit: i32,
pub has_missile: i32,
pub missile_model: i32,
pub missile_path_type: i32,
pub missile_destination_attachment: i32,
pub missile_sound: i32,
pub anim_event_sound_id: SoundEntriesKey,
pub flags: i32,
pub caster_impact_kit: i32,
pub target_impact_kit: i32,
pub missile_attachment: i32,
pub missile_follow_ground_height: i32,
pub missile_follow_ground_drop_speed: i32,
pub missile_follow_ground_approach: i32,
pub missile_follow_ground_flags: i32,
pub missile_motion: i32,
pub missile_targeting_kit: SpellVisualKitKey,
pub instant_area_kit: i32,
pub impact_area_kit: i32,
pub persistent_area_kit: i32,
}