[][src]Struct world_gen::heightmap::HeightMap

pub struct HeightMap {
    pub height: u32,
    pub width: u32,
    pub seed: u32,
    pub data: HeightMapData,
}

Fields

height: u32width: u32seed: u32data: HeightMapData

Methods

impl HeightMap[src]

pub fn new(height: u32, width: u32, seed: u32) -> HeightMap[src]

Creates a new HeightMap instance.

Examples

use world_gen::heightmap::HeightMap;

let height = 300;
let width = 400;
let seed = 12345;
let map = HeightMap::new(height, width, seed);
for x in 0..height {
    for y in 0..width {
        // Iterates over each point in the heightmap
    }
}

Auto Trait Implementations

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impl<T> Any for T where
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    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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