Skip to main content

Module table

Module table 

Source
Expand description

Fixture-evidenced settings emission table (#86).

PROVENANCE: observed from the pinned oracle 9.7.10 en-US output of the oracle-success settings programs (compile.workshop settings section of the committed snapshots pixelart/santa/broken-weapons/client-to-server, plus the parabola/crosshair/inputhud oracle runs) at OverPy commit eea67ad. This is observed-behavior data, not copied OverPy source (LICENSE-BOUNDARY policy). Additions to the table (e.g. the acquired candidate snapshots) are data-only.

Structs§

EnumMember
An enum domain member (domain -> localized workshop name).
GeneratedHeroSettingName
NameMap
A slot name mapping (key -> localized workshop name).
TableEntry
One table entry: an exact key path, its workshop name, and its kind.

Enums§

KeyKind
A leaf key kind: how a settings leaf renders and validates.
PathPart
One segment of an exact settings path.

Statics§

ENTRIES
The fixture-evidenced settings surface.
ENUM_MEMBERS
Fixture-owned canonical enum member names. Additional reviewed Workshop-data export members are retained through projection_reconciliation.json, which maps their source identities into these canonical domains without replacing fixture-backed display names.
GENERATED_ENTRIES
GENERATED_ENUM_MEMBERS
GENERATED_HERO_NAMES
GENERATED_HERO_SETTING_NAMES
GENERATED_MAP_NAMES
GENERATED_MODE_NAMES
HERO_NAMES
Hero names inside hero lists and hero-config groups.
MAP_NAMES
Map names inside enabledMaps lists.
MODE_NAMES
Game-mode names (evidenced: assault, control, escort, hybrid, skirmish, ffa, tdm, general).
TEAM_NAMES
Team names inside heroes (evidenced: allTeams).

Functions§

ability_slot_for_path
Map the existing hero-settings leaf keys to canonical gameplay slots. The setting tree remains the owner of the keys; display names are resolved from the gameplay catalog by the parser/emitter when a hero context exists.
entries
Iterate the reviewed settings inventory with the hand-written projection taking precedence over the generated export projection. Duplicate paths are represented once in the semantic catalog while the parser and emitter continue to use the same lookup table.
enum_name
The localized name of an enum member in a domain.
hero_name
The localized name of a hero.
hero_setting_alias
Reviewed producer aliases observed in the pinned AI-PVE artifact. These labels omit the export’s 倍率 suffix or use the producer’s shorter ability label, but identify the same canonical setting path.
hero_setting_name
Resolve an evidence-backed hero-specific setting label.
localized_name
Resolve a settings display name from the generated locale corpus.
lookup
Look up a settings leaf entry by its exact path.
map_name
The localized name of a map.
mode_name
The localized name of a game mode.
path_string
A human-readable rendering of a path (diagnostics).
team_name
The localized name of a team.