wolfrpg_map_parser/page/
options.rs

1#[cfg(feature = "serde")]
2use serde::{Serialize, Deserialize};
3
4#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
5#[derive(PartialEq, Clone)]
6pub struct Options {
7    idle_animation: bool,
8    move_animation: bool,
9    fixed_direction: bool,
10    slip_through: bool,
11    above_hero: bool,
12    square_hitbox: bool,
13    half_step_up: bool,
14}
15
16impl Options {
17    pub fn new(options: u8) -> Self {
18        Self {
19            idle_animation:     options & 0b00000001 != 0,
20            move_animation:     options & 0b00000010 != 0,
21            fixed_direction:    options & 0b00000100 != 0,
22            slip_through:       options & 0b00001000 != 0,
23            above_hero:         options & 0b00010000 != 0,
24            square_hitbox:      options & 0b00100000 != 0,
25            half_step_up:       options & 0b01000000 != 0,
26        }
27    }
28
29    pub fn idle_animation(&self) -> bool {
30        self.idle_animation
31    }
32
33    pub fn idle_animation_mut(&mut self) -> &mut bool {
34        &mut self.idle_animation
35    }
36
37    pub fn move_animation(&self) -> bool {
38        self.move_animation
39    }
40
41    pub fn move_animation_mut(&mut self) -> &mut bool {
42        &mut self.move_animation
43    }
44
45    pub fn fixed_direction(&self) -> bool {
46        self.fixed_direction
47    }
48
49    pub fn fixed_direction_mut(&mut self) -> &mut bool {
50        &mut self.fixed_direction
51    }
52
53    pub fn slip_through(&self) -> bool {
54        self.slip_through
55    }
56
57    pub fn slip_through_mut(&mut self) -> &mut bool {
58        &mut self.slip_through
59    }
60
61    pub fn above_hero(&self) -> bool {
62        self.above_hero
63    }
64
65    pub fn above_hero_mut(&mut self) -> &mut bool {
66        &mut self.above_hero
67    }
68
69    pub fn square_hitbox(&self) -> bool {
70        self.square_hitbox
71    }
72
73    pub fn square_hitbox_mut(&mut self) -> &mut bool {
74        &mut self.square_hitbox
75    }
76
77    pub fn half_step_up(&self) -> bool {
78        self.half_step_up
79    }
80
81    pub fn half_step_up_mut(&mut self) -> &mut bool {
82        &mut self.half_step_up
83    }
84}