wolfrpg_map_parser/command/picture_command/
erase.rs1pub mod state;
2pub mod delay_reset;
3pub mod base;
4pub mod delay;
5pub mod range;
6
7#[cfg(feature = "serde")]
8use serde::{Serialize, Deserialize};
9use crate::byte_utils::as_u32_le;
10use crate::command::picture_command::display_operation::DisplayOperation;
11use crate::command::picture_command::erase::state::State;
12use crate::command::picture_command::options::Options;
13
14#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
15#[derive(PartialEq, Clone)]
16pub struct Erase {
17 options: Options,
18 picture: u32,
19 state: State,
20}
21
22impl Erase {
23 fn parse(bytes: &[u8], parse_state: fn(&[u8], &Options) -> (usize, State)) -> (usize, Self) {
24 let mut offset: usize = 0;
25
26 let options: u32 = as_u32_le(&bytes[offset..offset + 4]);
27 let options: Options = Options::new(options);
28 offset += 4;
29
30 let picture: u32 = as_u32_le(&bytes[offset..offset + 4]);
31 offset += 4;
32
33 let (bytes_read, state): (usize, State) = parse_state(&bytes[offset..], &options);
34 offset += bytes_read;
35
36 offset += 3; (offset, Self {
39 options,
40 picture,
41 state
42 })
43 }
44
45 pub(crate) fn parse_delay_reset(bytes: &[u8]) -> (usize, Self) {
46 let parse_state = |bytes: &[u8], _: &Options| -> (usize, State) {
47 State::parse_delay_reset(bytes, false)
48 };
49
50 Self::parse(bytes, parse_state)
51 }
52
53 pub(crate) fn parse_base(bytes: &[u8]) -> (usize, Self) {
54 let parse_state = |bytes: &[u8], options: &Options| -> (usize, State) {
55 match *options.display_operation() {
56 DisplayOperation::DelayReset => State::parse_delay_reset(bytes, true),
57 DisplayOperation::Erase => State::parse_base(bytes),
58 _ => unreachable!()
59 }
60 };
61
62 Self::parse(bytes, parse_state)
63 }
64
65 pub(crate) fn parse_delay(bytes: &[u8]) -> (usize, Self) {
66 Self::parse(bytes, |bytes: &[u8], _| State::parse_delay(bytes))
67 }
68
69 pub(crate) fn parse_range(bytes: &[u8]) -> (usize, Self) {
70 Self::parse(bytes, |bytes, _| State::parse_range(bytes))
71 }
72
73 pub fn options(&self) -> &Options {
74 &self.options
75 }
76
77 pub fn options_mut(&mut self) -> &mut Options {
78 &mut self.options
79 }
80
81 pub fn picture(&self) -> u32 {
82 self.picture
83 }
84
85 pub fn picture_mut(&mut self) -> &mut u32 {
86 &mut self.picture
87 }
88
89 pub fn state(&self) -> &State {
90 &self.state
91 }
92
93 pub fn state_mut(&mut self) -> &mut State {
94 &mut self.state
95 }
96}