wolfrpg_map_parser/command/input_key_command/automatic_input/
keyboard.rs

1#[cfg(feature = "serde")]
2use serde::{Serialize, Deserialize};
3use crate::byte_utils::as_u32_le;
4
5#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
6#[derive(PartialEq, Clone)]
7pub struct Keyboard {
8    key_code: u32
9}
10
11impl Keyboard {
12    pub(crate) fn parse(bytes: &[u8]) -> (usize, Self) {
13        let mut offset: usize = 0;
14
15        offset += 3; // padding
16
17        offset += 1; // input_type
18
19        let key_code: u32 = as_u32_le(&bytes[offset..offset + 4]);
20        offset += 4;
21
22        (offset, Self {
23            key_code
24        })
25    }
26    pub fn key_code(&self) -> u32 {
27        self.key_code
28    }
29
30    pub fn key_code_mut(&mut self) -> &mut u32 {
31        &mut self.key_code
32    }
33}