wolfrpg_map_parser/command/input_key_command/
automatic_input.rs1#[cfg(feature = "serde")]
2use serde::{Serialize, Deserialize};
3use crate::command::input_key_command::automatic_input::input_type::InputType;
4use crate::command::input_key_command::automatic_input::state::State;
5
6pub mod basic;
7pub mod state;
8pub mod basic_options;
9pub mod input_type;
10pub mod keyboard;
11pub mod mouse;
12pub mod mouse_options;
13pub mod mouse_type;
14
15#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
16#[derive(PartialEq, Clone)]
17pub struct AutomaticInput {
18 input_type: InputType,
19 state: State,
20}
21
22impl AutomaticInput {
23 fn parse(bytes: &[u8], parse_state: fn(&[u8], &InputType) -> (usize, State)) -> (usize, Self) {
24 let mut offset: usize = 0;
25
26 let input_type: u8 = bytes[offset + 3];
27 let input_type: InputType = InputType::new(input_type);
28
29 let (bytes_read, state): (usize, State) = parse_state(&bytes[offset..], &input_type);
30 offset += bytes_read;
31
32 offset += 3; (offset, Self {
35 input_type,
36 state
37 })
38 }
39
40 pub(crate) fn parse_base(bytes: &[u8]) -> (usize, Self) {
41 Self::parse(bytes, State::parse_base)
42 }
43
44 pub(crate) fn parse_keyboard(bytes: &[u8]) -> (usize, Self) {
45 Self::parse(bytes, State::parse_keyboard)
46 }
47
48 pub fn input_type(&self) -> &InputType {
49 &self.input_type
50 }
51
52 pub fn input_type_mut(&mut self) -> &mut InputType {
53 &mut self.input_type
54 }
55
56 pub fn state(&self) -> &State {
57 &self.state
58 }
59
60 pub fn state_mut(&mut self) -> &mut State {
61 &mut self.state
62 }
63}