wolfrpg_map_parser/common/
move.rs#[cfg(feature = "serde")]
use serde::{Serialize, Deserialize};
use move_type::MoveType;
use crate::byte_utils::as_u16_le;
use crate::common::r#move::state::State;
pub mod move_type;
pub mod state;
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(PartialEq)]
pub struct Move {
move_type: MoveType,
state: State
}
impl Move {
pub(crate) fn parse(bytes: &[u8]) -> (usize, Self) {
let mut offset: usize = 0;
let move_type: u16 = as_u16_le(&bytes[offset..offset + 2]);
let move_type: MoveType = MoveType::new(move_type);
offset += 2;
let (bytes_read, state): (usize, State) = State::parse(&bytes[offset..], &move_type);
offset += bytes_read;
offset += 2; (offset, Move {
move_type,
state
})
}
pub(crate) fn parse_multiple(bytes: &[u8], move_count: u32) -> (usize, Vec<Move>) {
let mut offset: usize = 0;
let mut moves: Vec<Move> = Vec::with_capacity(move_count as usize);
for _ in 0..move_count {
let (bytes_read, mov): (usize, Move) = Move::parse(&bytes[offset..]);
offset += bytes_read;
moves.push(mov);
}
(offset, moves)
}
pub fn move_type(&self) -> &MoveType {
&self.move_type
}
pub fn move_type_mut(&mut self) -> &mut MoveType {
&mut self.move_type
}
pub fn state(&self) -> &State {
&self.state
}
pub fn state_mut(&mut self) -> &mut State {
&mut self.state
}
}