wolfrpg_map_parser/command/sound_command/
filename.rsuse crate::byte_utils::{as_u32_le, parse_string};
use crate::command::sound_command::operation::Operation;
use crate::command::sound_command::options::Options;
use crate::command::sound_command::variable::Variable;
#[cfg(feature = "serde")]
use serde::{Serialize, Deserialize};
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(PartialEq)]
pub struct Filename {
variable_state: Variable,
volume: u32,
tempo: u32,
loop_point: Option<u32>,
sound_filename: String
}
impl Filename {
pub(crate) fn parse(bytes: &[u8], options: &Options) -> (usize, Self) {
let mut offset: usize = 0;
let (bytes_read, variable_state): (usize, Variable) = Variable::parse(bytes, options);
offset += bytes_read;
let volume: u32 = as_u32_le(&bytes[offset..offset + 4]);
offset += 4;
let tempo: u32 = as_u32_le(&bytes[offset..offset + 4]);
offset += 4;
let loop_point: Option<u32> = match *options.operation() {
Operation::SetSE => None,
_ => {
let loop_point: u32 = as_u32_le(&bytes[offset..offset + 4]);
offset += 4;
Some(loop_point)
}
};
let (bytes_read, sound_filename): (usize, String) = parse_string(&bytes[offset..]);
offset += bytes_read;
(offset, Self {
variable_state,
volume,
tempo,
loop_point,
sound_filename
})
}
pub fn delay_playback(&self) -> Option<u32> {
self.variable_state.delay_playback()
}
pub fn delay_playback_mut(&mut self) -> &mut Option<u32> {
self.variable_state.delay_playback_mut()
}
pub fn fade_time(&self) -> Option<u32> {
self.variable_state.fade_time()
}
pub fn fade_time_mut(&mut self) -> &mut Option<u32> {
self.variable_state.fade_time_mut()
}
pub fn variable(&self) -> u32 {
self.variable_state.variable()
}
pub fn variable_mut(&mut self) -> &mut u32 {
self.variable_state.variable_mut()
}
pub fn start_time(&self) -> u32 {
self.variable_state.start_time()
}
pub fn start_time_mut(&mut self) -> &mut u32 {
self.variable_state.start_time_mut()
}
pub fn volume(&self) -> u32 {
self.volume
}
pub fn volume_mut(&mut self) -> &mut u32 {
&mut self.volume
}
pub fn tempo(&self) -> u32 {
self.tempo
}
pub fn tempo_mut(&mut self) -> &mut u32 {
&mut self.tempo
}
pub fn loop_point(&self) -> Option<u32> {
self.loop_point
}
pub fn loop_point_mut(&mut self) -> &mut Option<u32> {
&mut self.loop_point
}
pub fn sound_filename(&self) -> &str {
&self.sound_filename
}
pub fn sound_filename_mut(&mut self) -> &mut String {
&mut self.sound_filename
}
}