wolfrpg_map_parser/command/input_key_command/
input_key.rs#[cfg(feature = "serde")]
use serde::Serialize;
use crate::byte_utils::as_u32_le;
use crate::command::input_key_command::input_key::input_type::InputType;
use crate::command::input_key_command::input_key::state::State;
pub mod state;
pub mod basic;
pub mod basic_options;
pub mod direction_keys;
pub mod input_type;
pub mod keyboard_or_pad;
pub mod key_options;
pub mod mouse_target;
pub mod mouse_options;
pub mod mouse;
#[cfg_attr(feature = "serde", derive(Serialize))]
pub struct InputKey {
variable: u32,
input_type: InputType,
specific_key: bool,
state: State
}
impl InputKey {
fn parse(bytes: &[u8], parse_state: fn(&[u8], &InputType) -> (usize, State)) -> (usize, Self) {
let mut offset: usize = 0;
let variable: u32 = as_u32_le(&bytes[offset..offset+4]);
offset += 4;
let input_type: u8 = bytes[offset + 1];
let (input_type, specific_key): (InputType, bool) = Self::parse_input(input_type);
let (bytes_read, state): (usize, State) = parse_state(&bytes[offset..], &input_type);
offset += bytes_read;
offset += 3; (offset, Self {
variable,
input_type,
specific_key,
state
})
}
fn parse_input(input: u8) -> (InputType, bool) {
(InputType::new(input & 0x0f), input & 0b00010000 != 0)
}
pub fn parse_base(bytes: &[u8]) -> (usize, Self) {
Self::parse(bytes, State::parse_base)
}
pub fn parse_keyboard_or_pad(bytes: &[u8]) -> (usize, Self) {
Self::parse(bytes, State::parse_keyboard_or_pad)
}
pub fn variable(&self) -> u32 {
self.variable
}
pub fn variable_mut(&mut self) -> &mut u32 {
&mut self.variable
}
pub fn input_type(&self) -> &InputType {
&self.input_type
}
pub fn input_type_mut(&mut self) -> &mut InputType {
&mut self.input_type
}
pub fn specific_key(&self) -> bool {
self.specific_key
}
pub fn specific_key_mut(&mut self) -> &mut bool {
&mut self.specific_key
}
pub fn state(&self) -> &State {
&self.state
}
pub fn state_mut(&mut self) -> &mut State {
&mut self.state
}
}