witchcraft_renderer/
shapes.rs1use lazy_static::lazy_static;
4
5pub struct Shape {
6 pub vertex_buffer: &'static [u8],
7 pub index_buffer: &'static [u8],
8}
9
10#[rustfmt::skip]
11lazy_static! {
12 pub static ref SQUARE: Shape = Shape {
13 vertex_buffer: bytemuck::cast_slice(&[
14 -0.1, 0.1, 0.0,
15 -0.1, -0.1, 0.0,
16 0.1, -0.1, 0.0,
17 0.1, 0.1, 0.0
18 ]),
19 index_buffer: bytemuck::cast_slice(&[
20 1u32, 2u32, 3u32,
21 3u32, 4u32, 1u32
22 ])
23 };
24}
25
26#[rustfmt::skip]
27lazy_static! {
28 pub static ref ISOSCELES_TRIANGLE: Shape = Shape {
29 vertex_buffer: bytemuck::cast_slice(&[
30 0.0, 0.1, 0.0,
31 -0.1, 0.0, 0.0,
32 0.1, 0.0, 0.0
33 ]),
34 index_buffer: bytemuck::cast_slice(&[
35 1u32, 2u32, 3u32
36 ])
37 };
38}