Struct winrt::windows::foundation::PropertyType
source · #[repr(C)]pub struct PropertyType(pub i32);
Tuple Fields§
§0: i32
Implementations§
source§impl PropertyType
impl PropertyType
pub const Empty: PropertyType = _
pub const UInt8: PropertyType = _
pub const Int16: PropertyType = _
pub const UInt16: PropertyType = _
pub const Int32: PropertyType = _
pub const UInt32: PropertyType = _
pub const Int64: PropertyType = _
pub const UInt64: PropertyType = _
pub const Single: PropertyType = _
pub const Double: PropertyType = _
pub const Char16: PropertyType = _
pub const Boolean: PropertyType = _
pub const String: PropertyType = _
pub const Inspectable: PropertyType = _
pub const DateTime: PropertyType = _
pub const TimeSpan: PropertyType = _
pub const Guid: PropertyType = _
pub const Point: PropertyType = _
pub const Size: PropertyType = _
pub const Rect: PropertyType = _
pub const OtherType: PropertyType = _
pub const UInt8Array: PropertyType = _
pub const Int16Array: PropertyType = _
pub const UInt16Array: PropertyType = _
pub const Int32Array: PropertyType = _
pub const UInt32Array: PropertyType = _
pub const Int64Array: PropertyType = _
pub const UInt64Array: PropertyType = _
pub const SingleArray: PropertyType = _
pub const DoubleArray: PropertyType = _
pub const Char16Array: PropertyType = _
pub const BooleanArray: PropertyType = _
pub const StringArray: PropertyType = _
pub const InspectableArray: PropertyType = _
pub const DateTimeArray: PropertyType = _
pub const TimeSpanArray: PropertyType = _
pub const GuidArray: PropertyType = _
pub const PointArray: PropertyType = _
pub const SizeArray: PropertyType = _
pub const RectArray: PropertyType = _
pub const OtherTypeArray: PropertyType = _
Trait Implementations§
source§impl Clone for PropertyType
impl Clone for PropertyType
source§fn clone(&self) -> PropertyType
fn clone(&self) -> PropertyType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more