Struct winit::WindowAttributes

source ·
pub struct WindowAttributes {
Show 13 fields pub dimensions: Option<LogicalSize>, pub min_dimensions: Option<LogicalSize>, pub max_dimensions: Option<LogicalSize>, pub resizable: bool, pub fullscreen: Option<MonitorId>, pub title: String, pub maximized: bool, pub visible: bool, pub transparent: bool, pub decorations: bool, pub always_on_top: bool, pub window_icon: Option<Icon>, pub multitouch: bool,
}
Expand description

Attributes to use when creating a window.

Fields

dimensions: Option<LogicalSize>

The dimensions of the window. If this is None, some platform-specific dimensions will be used.

The default is None.

min_dimensions: Option<LogicalSize>

The minimum dimensions a window can be, If this is None, the window will have no minimum dimensions (aside from reserved).

The default is None.

max_dimensions: Option<LogicalSize>

The maximum dimensions a window can be, If this is None, the maximum will have no maximum or will be set to the primary monitor’s dimensions by the platform.

The default is None.

resizable: bool

Whether the window is resizable or not.

The default is true.

fullscreen: Option<MonitorId>

Whether the window should be set as fullscreen upon creation.

The default is None.

title: String

The title of the window in the title bar.

The default is "winit window".

maximized: bool

Whether the window should be maximized upon creation.

The default is false.

visible: bool

Whether the window should be immediately visible upon creation.

The default is true.

transparent: bool

Whether the the window should be transparent. If this is true, writing colors with alpha values different than 1.0 will produce a transparent window.

The default is false.

decorations: bool

Whether the window should have borders and bars.

The default is true.

always_on_top: bool

Whether the window should always be on top of other windows.

The default is false.

window_icon: Option<Icon>

The window icon.

The default is None.

multitouch: bool

[iOS only] Enable multitouch, see multipleTouchEnabled

Trait Implementations

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