macro_rules! input_map {
() => { ... };
( $( ( $x:expr, $( $k:expr ),* ) ),* ) => { ... };
}
Expand description
Creates new input map with inputed input codes bound to the acompaning action.
Anything that impliments into<InputCode>
can be bound to an action
use Action::*;
use winit_input_map::*;
use winit::{keyboard::KeyCode, event::MouseButton};
#[derive(Hash, PartialEq, Eq, Clone, Copy)]
enum Action {
Jump,
Left,
Right,
Interact
}
let mut input = input_map!(
(Jump, KeyCode::Space ),
(Left, KeyCode::KeyA, KeyCode::ArrowLeft ),
(Right, KeyCode::KeyD, KeyCode::ArrowRight),
(Interact, MouseButton::Left )
);