winit_core/window.rs
1//! The [`Window`] trait and associated types.
2mod positioner;
3
4use std::any::Any;
5use std::fmt;
6
7use bitflags::bitflags;
8use cursor_icon::CursorIcon;
9use dpi::{
10 LogicalPosition, LogicalSize, PhysicalInsets, PhysicalPosition, PhysicalSize, Position, Size,
11};
12pub use positioner::{WindowAnchor, WindowConstraintAdjustment, WindowGravity};
13#[cfg(feature = "serde")]
14use serde::{Deserialize, Serialize};
15
16use crate::cursor::Cursor;
17use crate::error::RequestError;
18use crate::icon::Icon;
19use crate::monitor::{Fullscreen, MonitorHandle};
20
21/// Identifier of a window. Unique for each window.
22///
23/// Can be obtained with [`window.id()`][`Window::id`].
24///
25/// Whenever you receive an event specific to a window, this event contains a `WindowId` which you
26/// can then compare to the ids of your windows.
27#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
28pub struct WindowId(usize);
29
30impl WindowId {
31 /// Convert the `WindowId` into the underlying integer.
32 ///
33 /// This is useful if you need to pass the ID across an FFI boundary, or store it in an atomic.
34 pub const fn into_raw(self) -> usize {
35 self.0
36 }
37
38 /// Construct a `WindowId` from the underlying integer.
39 ///
40 /// This should only be called with integers returned from [`WindowId::into_raw`].
41 pub const fn from_raw(id: usize) -> Self {
42 Self(id)
43 }
44}
45
46impl fmt::Debug for WindowId {
47 fn fmt(&self, fmtr: &mut fmt::Formatter<'_>) -> fmt::Result {
48 self.0.fmt(fmtr)
49 }
50}
51
52/// The role of a window, used to request platform-specific window behavior.
53#[non_exhaustive]
54#[derive(Debug, Clone, Copy, Default, PartialEq)]
55pub enum WindowType {
56 /// A normal, top-level window.
57 #[default]
58 Window,
59 /// A short-lived window anchored to a parent, such as a menu, combo-box dropdown, or
60 /// tooltip. Requires a parent set via [`WindowAttributes::with_parent_window`], and its
61 /// position is interpreted relative to that parent.
62 ///
63 /// The anchor/gravity/positioning system described on [`WindowAttributes::with_positioner`]
64 /// can be used to position the popup or window in a more advanced way
65 ///
66 /// ## Platform-specific
67 ///
68 /// - **macOS:** A borderless, non-activating child window. The system does *not* draw rounded
69 /// corners for it. To get a rounded, native-looking popup, create it transparent (via
70 /// [`WindowAttributes::with_transparent`]) and render the round border yourself.
71 /// - **X11, Web, Android, iOS, Orbital:** An error is returned because it is not implemented.
72 Popup,
73}
74
75/// The positioner state backing a window's anchor-based placement.
76///
77/// Set at window creation via [`WindowAttributes::with_positioner`], and read/mutated at runtime
78/// through [`Window::positioner`]/[`Window::set_positioner`]. See those methods for
79/// platform-specific behavior, and [`WindowPositioner::default`] for the values used when
80/// [`WindowAttributes::with_positioner`] is never called.
81///
82/// The structure is based on the wayland structure. For more information see the wayland
83/// documentation [XDG Positioner](https://wayland.app/protocols/xdg-shell#xdg_positioner)
84#[non_exhaustive]
85#[derive(Debug, Clone, Copy, PartialEq)]
86pub struct WindowPositioner {
87 /// The edge or corner of the anchor rect used to position the window relative to it.
88 ///
89 /// Combined with [`gravity`](Self::gravity), this controls which corner/edge of the anchor
90 /// rectangle the window is pinned to. Defaults to [`WindowAnchor::Center`].
91 pub anchor: WindowAnchor,
92 /// The anchor rectangle the window is positioned relative to.
93 ///
94 /// The [`Position`] is the top-left corner of the rectangle relative to the parent window's
95 /// content area, and the [`Size`] its dimensions. Defaults to a `1x1` rectangle at the
96 /// content origin. Passing a [`WindowPositioner`] to [`WindowAttributes::with_positioner`]
97 /// overrides the position value set with [`WindowAttributes::with_position`].
98 pub anchor_rect: (Position, Size),
99 /// The window's position relative to the anchor rect. Defaults to no offset.
100 pub offset: Position,
101 /// The direction the window surface extends away from the anchor point.
102 ///
103 /// Combined with [`anchor`](Self::anchor), this determines the final position of the window
104 /// relative to its anchor rectangle. Defaults to [`WindowGravity::Center`].
105 pub gravity: WindowGravity,
106 /// How the window should be repositioned when it would be constrained.
107 ///
108 /// The flags in [`WindowConstraintAdjustment`] can be combined to allow sliding, flipping,
109 /// and/or resizing the window independently on each axis. Defaults to no adjustment.
110 pub constraint_adjustment: WindowConstraintAdjustment,
111}
112
113impl WindowPositioner {
114 pub fn new(
115 anchor: WindowAnchor,
116 anchor_rect: (Position, Size),
117 offset: Position,
118 gravity: WindowGravity,
119 constraint_adjustment: WindowConstraintAdjustment,
120 ) -> Self {
121 WindowPositioner { anchor, anchor_rect, offset, gravity, constraint_adjustment }
122 }
123}
124
125impl Default for WindowPositioner {
126 fn default() -> Self {
127 Self {
128 anchor: WindowAnchor::default(),
129 anchor_rect: (
130 Position::Logical(LogicalPosition::new(0.0, 0.0)),
131 Size::Logical(LogicalSize::new(1.0, 1.0)),
132 ),
133 offset: Position::Logical(LogicalPosition::new(0.0, 0.0)),
134 gravity: WindowGravity::default(),
135 constraint_adjustment: WindowConstraintAdjustment::empty(),
136 }
137 }
138}
139
140/// Attributes used when creating a window.
141#[derive(Debug)]
142#[non_exhaustive]
143pub struct WindowAttributes {
144 pub surface_size: Option<Size>,
145 pub min_surface_size: Option<Size>,
146 pub max_surface_size: Option<Size>,
147 pub surface_resize_increments: Option<Size>,
148 /// The initial position of the window in screen coordinates.
149 ///
150 /// For popups, this position is relative to the parent window.
151 ///
152 /// **Wayland:** See `WindowAttributesWayland` for more options to position a popup.
153 pub position: Option<Position>,
154 pub resizable: bool,
155 pub enabled_buttons: WindowButtons,
156 pub title: String,
157 pub maximized: bool,
158 pub visible: bool,
159 pub transparent: bool,
160 pub blur: bool,
161 pub decorations: bool,
162 pub window_icon: Option<Icon>,
163 pub preferred_theme: Option<Theme>,
164 pub content_protected: bool,
165 pub window_level: WindowLevel,
166 /// Whether the window should be activated (focused) when shown.
167 ///
168 /// For [`WindowType::Popup`] windows this also controls keyboard grabbing:
169 /// - `true` — the popup captures keyboard input (Win32: omits `WS_EX_NOACTIVATE`, macOS: uses
170 /// an activating `NSWindow`, Wayland: issues `xdg_popup.grab`).
171 /// - `false` — the popup is non-activating and the parent window keeps focus (Win32:
172 /// `WS_EX_NOACTIVATE`, macOS: `NSWindowStyleMask::NonactivatingPanel`, Wayland: no grab).
173 pub active: bool,
174 pub cursor: Cursor,
175 pub(crate) parent_window: Option<SendSyncRawWindowHandle>,
176 pub fullscreen: Option<Fullscreen>,
177 pub platform: Option<Box<dyn PlatformWindowAttributes>>,
178 pub window_type: WindowType,
179 /// See [`WindowAttributes::with_positioner`].
180 pub positioner: Option<WindowPositioner>,
181}
182
183impl WindowAttributes {
184 /// Get the parent window stored on the attributes.
185 pub fn parent_window(&self) -> Option<&rwh_06::RawWindowHandle> {
186 self.parent_window.as_ref().map(|handle| &handle.0)
187 }
188
189 /// Requests the surface to be of specific dimensions.
190 ///
191 /// If this is not set, some platform-specific dimensions will be used.
192 ///
193 /// See [`Window::request_surface_size`] for details.
194 #[inline]
195 pub fn with_surface_size<S: Into<Size>>(mut self, size: S) -> Self {
196 self.surface_size = Some(size.into());
197 self
198 }
199
200 /// Sets the minimum dimensions the surface can have.
201 ///
202 /// If this is not set, the surface will have no minimum dimensions (aside from reserved).
203 ///
204 /// See [`Window::set_min_surface_size`] for details.
205 #[inline]
206 pub fn with_min_surface_size<S: Into<Size>>(mut self, min_size: S) -> Self {
207 self.min_surface_size = Some(min_size.into());
208 self
209 }
210
211 /// Sets the maximum dimensions the surface can have.
212 ///
213 /// If this is not set, the surface will have no maximum, or the maximum will be restricted to
214 /// the primary monitor's dimensions by the platform.
215 ///
216 /// See [`Window::set_max_surface_size`] for details.
217 #[inline]
218 pub fn with_max_surface_size<S: Into<Size>>(mut self, max_size: S) -> Self {
219 self.max_surface_size = Some(max_size.into());
220 self
221 }
222
223 /// Build window with resize increments hint.
224 ///
225 /// The default is `None`.
226 ///
227 /// See [`Window::set_surface_resize_increments`] for details.
228 #[inline]
229 pub fn with_surface_resize_increments<S: Into<Size>>(
230 mut self,
231 surface_resize_increments: S,
232 ) -> Self {
233 self.surface_resize_increments = Some(surface_resize_increments.into());
234 self
235 }
236
237 /// Sets a desired initial position for the window.
238 ///
239 /// If this is not set, some platform-specific position will be chosen.
240 ///
241 /// See [`Window::set_outer_position`] for details.
242 ///
243 /// ## Platform-specific
244 ///
245 /// - **macOS:** The top left corner position of the window content, the window's "inner"
246 /// position. The window title bar will be placed above it. The window will be positioned such
247 /// that it fits on screen, maintaining set `surface_size` if any. If you need to precisely
248 /// position the top left corner of the whole window you have to use
249 /// [`Window::set_outer_position`] after creating the window.
250 /// - **Windows:** The top left corner position of the window title bar, the window's "outer"
251 /// position. There may be a small gap between this position and the window due to the
252 /// specifics of the Window Manager.
253 /// - **X11:** The top left corner of the window, the window's "outer" position.
254 /// - **Wayland:** The top left corner of the window if the window type is `WindowType::Popup`
255 /// otherwise ignored
256 /// - **Others:** Ignored.
257 #[inline]
258 pub fn with_position<P: Into<Position>>(mut self, position: P) -> Self {
259 self.position = Some(position.into());
260 self
261 }
262
263 /// Sets whether the window is resizable or not.
264 ///
265 /// The default is `true`.
266 ///
267 /// See [`Window::set_resizable`] for details.
268 #[inline]
269 pub fn with_resizable(mut self, resizable: bool) -> Self {
270 self.resizable = resizable;
271 self
272 }
273
274 /// Sets the enabled window buttons.
275 ///
276 /// The default is [`WindowButtons::all`]
277 ///
278 /// See [`Window::set_enabled_buttons`] for details.
279 #[inline]
280 pub fn with_enabled_buttons(mut self, buttons: WindowButtons) -> Self {
281 self.enabled_buttons = buttons;
282 self
283 }
284
285 /// Sets the initial title of the window in the title bar.
286 ///
287 /// The default is `"winit window"`.
288 ///
289 /// See [`Window::set_title`] for details.
290 #[inline]
291 pub fn with_title<T: Into<String>>(mut self, title: T) -> Self {
292 self.title = title.into();
293 self
294 }
295
296 /// Sets whether the window should be put into fullscreen upon creation.
297 ///
298 /// The default is `None`.
299 ///
300 /// See [`Window::set_fullscreen`] for details.
301 #[inline]
302 pub fn with_fullscreen(mut self, fullscreen: Option<Fullscreen>) -> Self {
303 self.fullscreen = fullscreen;
304 self
305 }
306
307 /// Request that the window is maximized upon creation.
308 ///
309 /// The default is `false`.
310 ///
311 /// See [`Window::set_maximized`] for details.
312 #[inline]
313 pub fn with_maximized(mut self, maximized: bool) -> Self {
314 self.maximized = maximized;
315 self
316 }
317
318 /// Sets whether the window will be initially visible or hidden.
319 ///
320 /// The default is to show the window.
321 ///
322 /// See [`Window::set_visible`] for details.
323 #[inline]
324 pub fn with_visible(mut self, visible: bool) -> Self {
325 self.visible = visible;
326 self
327 }
328
329 /// Sets whether the background of the window should be transparent.
330 ///
331 /// If this is `true`, writing colors with alpha values different than
332 /// `1.0` will produce a transparent window. On some platforms this
333 /// is more of a hint for the system and you'd still have the alpha
334 /// buffer. To control it see [`Window::set_transparent`].
335 ///
336 /// The default is `false`.
337 #[inline]
338 pub fn with_transparent(mut self, transparent: bool) -> Self {
339 self.transparent = transparent;
340 self
341 }
342
343 /// Sets whether the background of the window should be blurred by the system.
344 ///
345 /// The default is `false`.
346 ///
347 /// See [`Window::set_blur`] for details.
348 #[inline]
349 pub fn with_blur(mut self, blur: bool) -> Self {
350 self.blur = blur;
351 self
352 }
353
354 /// Get whether the window will support transparency.
355 #[inline]
356 pub fn transparent(&self) -> bool {
357 self.transparent
358 }
359
360 /// Sets whether the window should have a border, a title bar, etc.
361 ///
362 /// The default is `true`.
363 ///
364 /// See [`Window::set_decorations`] for details.
365 #[inline]
366 pub fn with_decorations(mut self, decorations: bool) -> Self {
367 self.decorations = decorations;
368 self
369 }
370
371 /// Sets the window level.
372 ///
373 /// This is just a hint to the OS, and the system could ignore it.
374 ///
375 /// The default is [`WindowLevel::Normal`].
376 ///
377 /// See [`WindowLevel`] for details.
378 #[inline]
379 pub fn with_window_level(mut self, level: WindowLevel) -> Self {
380 self.window_level = level;
381 self
382 }
383
384 /// Sets the window icon.
385 ///
386 /// The default is `None`.
387 ///
388 /// See [`Window::set_window_icon`] for details.
389 #[inline]
390 pub fn with_window_icon(mut self, window_icon: Option<Icon>) -> Self {
391 self.window_icon = window_icon;
392 self
393 }
394
395 /// Sets a specific theme for the window.
396 ///
397 /// If `None` is provided, the window will use the system theme.
398 ///
399 /// The default is `None`.
400 ///
401 /// ## Platform-specific
402 ///
403 /// - **Wayland:** This controls only CSD. When using `None` it'll try to use dbus to get the
404 /// system preference. When explicit theme is used, this will avoid dbus all together.
405 /// - **x11:** Build window with `_GTK_THEME_VARIANT` hint set to `dark` or `light`.
406 /// - **iOS / Android / Web / x11 / Orbital:** Ignored.
407 #[inline]
408 pub fn with_theme(mut self, theme: Option<Theme>) -> Self {
409 self.preferred_theme = theme;
410 self
411 }
412
413 /// Prevents the window contents from being captured by other apps.
414 ///
415 /// The default is `false`.
416 ///
417 /// ## Platform-specific
418 ///
419 /// - **macOS**: if `false`, [`NSWindowSharingNone`] is used but doesn't completely prevent all
420 /// apps from reading the window content, for instance, QuickTime.
421 /// - **iOS / Android / Web / x11 / Orbital:** Ignored.
422 ///
423 /// [`NSWindowSharingNone`]: https://developer.apple.com/documentation/appkit/nswindowsharingtype/nswindowsharingnone
424 #[inline]
425 pub fn with_content_protected(mut self, protected: bool) -> Self {
426 self.content_protected = protected;
427 self
428 }
429
430 /// Whether the window will be initially focused or not.
431 ///
432 /// The window should be assumed as not focused by default
433 /// following by the [`WindowEvent::Focused`].
434 ///
435 /// For [`WindowType::Popup`] windows, also controls keyboard grabbing — see
436 /// [`WindowAttributes::active`] for details.
437 ///
438 /// ## Platform-specific:
439 ///
440 /// **Android / iOS / X11 / Orbital:** Unsupported.
441 /// **Wayland:** Only supported for [`WindowType::Popup`].
442 ///
443 /// [`WindowEvent::Focused`]: crate::event::WindowEvent::Focused
444 #[inline]
445 pub fn with_active(mut self, active: bool) -> Self {
446 self.active = active;
447 self
448 }
449
450 /// Modifies the cursor icon of the window.
451 ///
452 /// The default is [`CursorIcon::Default`].
453 ///
454 /// See [`Window::set_cursor()`] for more details.
455 #[inline]
456 pub fn with_cursor(mut self, cursor: impl Into<Cursor>) -> Self {
457 self.cursor = cursor.into();
458 self
459 }
460
461 /// Build window with parent window.
462 ///
463 /// The default is `None`.
464 ///
465 /// ## Safety
466 ///
467 /// `parent_window` must be a valid window handle.
468 ///
469 /// ## Platform-specific
470 ///
471 /// - **Windows** : A child window has the WS_CHILD style and is confined
472 /// to the client area of its parent window. For more information, see
473 /// <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#child-windows>
474 /// - **X11**: A child window is confined to the client area of its parent window.
475 /// - **Android / iOS / Wayland / Web:** Unsupported.
476 #[inline]
477 pub unsafe fn with_parent_window(
478 mut self,
479 parent_window: Option<rwh_06::RawWindowHandle>,
480 ) -> Self {
481 self.parent_window = parent_window.map(SendSyncRawWindowHandle);
482 self
483 }
484
485 /// Set the platform specific opaque attribute object.
486 ///
487 /// The interpretation will depend on the underlying backend that will be used.
488 #[inline]
489 pub fn with_platform_attributes(mut self, platform: Box<dyn PlatformWindowAttributes>) -> Self {
490 self.platform = Some(platform);
491 self
492 }
493
494 /// Sets the [`WindowType`] (window vs. popup).
495 ///
496 /// Used by the Windows, Wayland and macOS backends; on X11 [`WindowType::Popup`] is not
497 /// implemented and window creation returns an error.
498 /// If the type is [`WindowType::Popup`], the parent must also be set via
499 /// [`with_parent_window`](Self::with_parent_window), and the position is interpreted
500 /// relative to that parent.
501 ///
502 /// See [`WindowType::Popup`] for the per-platform behavior, including how to obtain a
503 /// rounded, native-looking popup on macOS.
504 pub fn with_window_type(mut self, window_type: WindowType) -> Self {
505 self.window_type = window_type;
506 self
507 }
508
509 /// Returns if the window type is a popup or a normal window
510 #[inline]
511 pub fn window_type(&self) -> WindowType {
512 self.window_type
513 }
514
515 /// Sets the positioner used to place the window relative to its anchor rect.
516 ///
517 /// See [`WindowPositioner`] and its fields for what each part of the positioner controls and
518 /// its default when left as `None`.
519 ///
520 /// ## Platform-specific
521 ///
522 /// - **Wayland:** Only takes effect when the window is a [`WindowType::Popup`], since the
523 /// Wayland positioner is part of the `xdg_popup` protocol role.
524 /// - **macOS, Windows:** Works for both [`WindowType::Window`] and [`WindowType::Popup`]. A
525 /// [`WindowType::Popup`] always requires a parent window to be set via
526 /// [`with_parent_window`](Self::with_parent_window). A [`WindowType::Window`] without a
527 /// parent is positioned relative to the screen's available space instead of the parent's
528 /// content area.
529 /// - **X11, Web, Android, iOS, Orbital:** No effect.
530 #[inline]
531 pub fn with_positioner(mut self, positioner: WindowPositioner) -> Self {
532 self.positioner = Some(positioner);
533 self
534 }
535}
536
537impl Clone for WindowAttributes {
538 fn clone(&self) -> Self {
539 Self {
540 surface_size: self.surface_size,
541 min_surface_size: self.min_surface_size,
542 max_surface_size: self.max_surface_size,
543 surface_resize_increments: self.surface_resize_increments,
544 position: self.position,
545 resizable: self.resizable,
546 enabled_buttons: self.enabled_buttons,
547 title: self.title.clone(),
548 maximized: self.maximized,
549 visible: self.visible,
550 transparent: self.transparent,
551 blur: self.blur,
552 decorations: self.decorations,
553 window_icon: self.window_icon.clone(),
554 preferred_theme: self.preferred_theme,
555 content_protected: self.content_protected,
556 window_level: self.window_level,
557 active: self.active,
558 cursor: self.cursor.clone(),
559 parent_window: self.parent_window.clone(),
560 fullscreen: self.fullscreen.clone(),
561 platform: self.platform.as_ref().map(|platform| platform.box_clone()),
562 window_type: self.window_type,
563 positioner: self.positioner,
564 }
565 }
566}
567
568impl Default for WindowAttributes {
569 #[inline]
570 fn default() -> WindowAttributes {
571 WindowAttributes {
572 enabled_buttons: WindowButtons::all(),
573 title: String::from("winit window"),
574 decorations: true,
575 resizable: true,
576 visible: true,
577 active: true,
578 surface_resize_increments: Default::default(),
579 content_protected: Default::default(),
580 min_surface_size: Default::default(),
581 max_surface_size: Default::default(),
582 preferred_theme: Default::default(),
583 parent_window: Default::default(),
584 surface_size: Default::default(),
585 window_level: Default::default(),
586 window_icon: Default::default(),
587 transparent: Default::default(),
588 fullscreen: Default::default(),
589 maximized: Default::default(),
590 position: Default::default(),
591 platform: Default::default(),
592 cursor: Cursor::default(),
593 blur: Default::default(),
594 window_type: Default::default(),
595 positioner: Default::default(),
596 }
597 }
598}
599
600/// Wrapper for [`rwh_06::RawWindowHandle`] for [`WindowAttributes::parent_window`].
601///
602/// # Safety
603///
604/// The user has to account for that when using [`WindowAttributes::with_parent_window()`],
605/// which is `unsafe`.
606#[derive(Debug, Clone, PartialEq)]
607pub(crate) struct SendSyncRawWindowHandle(pub(crate) rwh_06::RawWindowHandle);
608
609unsafe impl Send for SendSyncRawWindowHandle {}
610unsafe impl Sync for SendSyncRawWindowHandle {}
611
612pub trait PlatformWindowAttributes: Any + std::fmt::Debug + Send + Sync {
613 fn box_clone(&self) -> Box<dyn PlatformWindowAttributes>;
614}
615
616impl_dyn_casting!(PlatformWindowAttributes);
617
618/// Represents a window.
619///
620/// The window is closed when dropped.
621///
622/// ## Threading
623///
624/// This is `Send + Sync`, meaning that it can be freely used from other
625/// threads.
626///
627/// However, some platforms (macOS, Web and iOS) only allow user interface
628/// interactions on the main thread, so on those platforms, if you use the
629/// window from a thread other than the main, the code is scheduled to run on
630/// the main thread, and your thread may be blocked until that completes.
631///
632/// ## Platform-specific
633///
634/// **Web:** The [`Window`], which is represented by a `HTMLElementCanvas`, can
635/// not be closed by dropping the [`Window`].
636pub trait Window: Any + Send + Sync + fmt::Debug {
637 /// Returns the window type of this window
638 fn window_type(&self) -> WindowType;
639
640 /// Returns the positioner used to place this window relative to its anchor rect.
641 ///
642 /// Returns [`WindowPositioner::default`] if this window doesn't use anchor positioning, see
643 /// [`WindowAttributes::with_positioner`].
644 ///
645 /// ## Platform-specific
646 ///
647 /// - **Wayland:** Always [`WindowPositioner::default`] unless the window is a
648 /// [`WindowType::Popup`], since the Wayland positioner is part of the `xdg_popup` protocol
649 /// role.
650 fn positioner(&self) -> WindowPositioner {
651 WindowPositioner::default()
652 }
653
654 /// Sets the positioner used to place this window relative to its anchor rect.
655 ///
656 /// No-op if this window doesn't use anchor positioning, see
657 /// [`WindowAttributes::with_positioner`].
658 ///
659 /// ## Platform-specific
660 ///
661 /// - **Wayland:** No-op unless the window is a [`WindowType::Popup`], since the Wayland
662 /// positioner is part of the `xdg_popup` protocol role.
663 fn set_positioner(&self, _positioner: WindowPositioner) {}
664
665 /// Returns an identifier unique to the window.
666 fn id(&self) -> WindowId;
667
668 /// Returns the scale factor that can be used to map logical pixels to physical pixels, and
669 /// vice versa.
670 ///
671 /// Note that this value can change depending on user action (for example if the window is
672 /// moved to another screen); as such, tracking [`WindowEvent::ScaleFactorChanged`] events is
673 /// the most robust way to track the DPI you need to use to draw.
674 ///
675 /// This value may differ from [`MonitorHandleProvider::scale_factor`].
676 ///
677 /// See the [`dpi`] crate for more information.
678 ///
679 /// ## Platform-specific
680 ///
681 /// The scale factor is calculated differently on different platforms:
682 ///
683 /// - **Windows:** On Windows 8 and 10, per-monitor scaling is readily configured by users from
684 /// the display settings. While users are free to select any option they want, they're only
685 /// given a selection of "nice" scale factors, i.e. 1.0, 1.25, 1.5... on Windows 7. The scale
686 /// factor is global and changing it requires logging out. See [this article][windows_1] for
687 /// technical details.
688 /// - **macOS:** Recent macOS versions allow the user to change the scaling factor for specific
689 /// displays. When available, the user may pick a per-monitor scaling factor from a set of
690 /// pre-defined settings. All "retina displays" have a scaling factor above 1.0 by default,
691 /// but the specific value varies across devices.
692 /// - **X11:** Many man-hours have been spent trying to figure out how to handle DPI in X11.
693 /// Winit currently uses a three-pronged approach:
694 /// + Use the value in the `WINIT_X11_SCALE_FACTOR` environment variable if present.
695 /// + If not present, use the value set in `Xft.dpi` in Xresources.
696 /// + Otherwise, calculate the scale factor based on the millimeter monitor dimensions
697 /// provided by XRandR.
698 ///
699 /// If `WINIT_X11_SCALE_FACTOR` is set to `randr`, it'll ignore the `Xft.dpi` field and use
700 /// the XRandR scaling method. Generally speaking, you should try to configure the
701 /// standard system variables to do what you want before resorting to
702 /// `WINIT_X11_SCALE_FACTOR`.
703 /// - **Wayland:** The scale factor is suggested by the compositor for each window individually
704 /// by using the wp-fractional-scale protocol if available. Falls back to integer-scale
705 /// factors otherwise.
706 ///
707 /// The monitor scale factor may differ from the window scale factor.
708 /// - **iOS:** Scale factors are set by Apple to the value that best suits the device, and range
709 /// from `1.0` to `3.0`. See [this article][apple_1] and [this article][apple_2] for more
710 /// information.
711 ///
712 /// This uses the underlying `UIView`'s [`contentScaleFactor`].
713 /// - **Android:** Scale factors are set by the manufacturer to the value that best suits the
714 /// device, and range from `1.0` to `4.0`. See [this article][android_1] for more information.
715 ///
716 /// This is currently unimplemented, and this function always returns 1.0.
717 /// - **Web:** The scale factor is the ratio between CSS pixels and the physical device pixels.
718 /// In other words, it is the value of [`window.devicePixelRatio`][web_1]. It is affected by
719 /// both the screen scaling and the browser zoom level and can go below `1.0`.
720 /// - **Orbital:** This is currently unimplemented, and this function always returns 1.0.
721 ///
722 /// [`WindowEvent::ScaleFactorChanged`]: crate::event::WindowEvent::ScaleFactorChanged
723 /// [windows_1]: https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows
724 /// [apple_1]: https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/Displays/Displays.html
725 /// [apple_2]: https://developer.apple.com/design/human-interface-guidelines/macos/icons-and-images/image-size-and-resolution/
726 /// [android_1]: https://developer.android.com/training/multiscreen/screendensities
727 /// [web_1]: https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio
728 /// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
729 /// [`MonitorHandleProvider::scale_factor`]: crate::monitor::MonitorHandleProvider::scale_factor.
730 fn scale_factor(&self) -> f64;
731
732 /// Queues a [`WindowEvent::RedrawRequested`] event to be emitted that aligns with the windowing
733 /// system drawing loop.
734 ///
735 /// This is the **strongly encouraged** method of redrawing windows, as it can integrate with
736 /// OS-requested redraws (e.g. when a window gets resized). To improve the event delivery
737 /// consider using [`Window::pre_present_notify`] as described in docs.
738 ///
739 /// Applications should always aim to redraw whenever they receive a `RedrawRequested` event.
740 ///
741 /// There are no strong guarantees about when exactly a `RedrawRequest` event will be emitted
742 /// with respect to other events, since the requirements can vary significantly between
743 /// windowing systems.
744 ///
745 /// However as the event aligns with the windowing system drawing loop, it may not arrive in
746 /// same or even next event loop iteration.
747 ///
748 /// ## Platform-specific
749 ///
750 /// - **Windows** This API uses `RedrawWindow` to request a `WM_PAINT` message and
751 /// `RedrawRequested` is emitted in sync with any `WM_PAINT` messages.
752 /// - **Wayland:** The events are aligned with the frame callbacks when
753 /// [`Window::pre_present_notify`] is used.
754 /// - **Web:** [`WindowEvent::RedrawRequested`] will be aligned with the
755 /// `requestAnimationFrame`.
756 ///
757 /// [`WindowEvent::RedrawRequested`]: crate::event::WindowEvent::RedrawRequested
758 fn request_redraw(&self);
759
760 /// Notify the windowing system before presenting to the window.
761 ///
762 /// You should call this event after your drawing operations, but before you submit
763 /// the buffer to the display or commit your drawings. Doing so will help winit to properly
764 /// schedule and make assumptions about its internal state. For example, it could properly
765 /// throttle [`WindowEvent::RedrawRequested`].
766 ///
767 /// ## Example
768 ///
769 /// This example illustrates how it looks with OpenGL, but it applies to other graphics
770 /// APIs and software rendering.
771 ///
772 /// ```no_run
773 /// # use winit_core::window::Window;
774 /// # fn swap_buffers() {}
775 /// # fn scope(window: &dyn Window) {
776 /// // Do the actual drawing with OpenGL.
777 ///
778 /// // Notify winit that we're about to submit buffer to the windowing system.
779 /// window.pre_present_notify();
780 ///
781 /// // Submit buffer to the windowing system.
782 /// swap_buffers();
783 /// # }
784 /// ```
785 ///
786 /// ## Platform-specific
787 ///
788 /// - **Android / iOS / X11 / Web / Windows / macOS / Orbital:** Unsupported.
789 /// - **Wayland:** Schedules a frame callback to throttle [`WindowEvent::RedrawRequested`].
790 ///
791 /// [`WindowEvent::RedrawRequested`]: crate::event::WindowEvent::RedrawRequested
792 fn pre_present_notify(&self);
793
794 /// Reset the dead key state of the keyboard.
795 ///
796 /// This is useful when a dead key is bound to trigger an action. Then
797 /// this function can be called to reset the dead key state so that
798 /// follow-up text input won't be affected by the dead key.
799 ///
800 /// ## Platform-specific
801 /// - **Web, macOS:** Does nothing
802 // ---------------------------
803 // Developers' Note: If this cannot be implemented on every desktop platform
804 // at least, then this function should be provided through a platform specific
805 // extension trait
806 fn reset_dead_keys(&self);
807
808 /// The position of the top-left hand corner of the surface relative to the top-left hand corner
809 /// of the window.
810 ///
811 /// This, combined with [`outer_position`], can be useful for calculating the position of the
812 /// surface relative to the desktop.
813 ///
814 /// This may also be useful for figuring out the size of the window's decorations (such as
815 /// buttons, title, etc.), but may also not correspond to that (e.g. if the title bar is made
816 /// transparent on macOS, or your are drawing window
817 /// decorations yourself).
818 ///
819 /// This may be negative.
820 ///
821 /// If the window does not have any decorations, and the surface is in the exact same position
822 /// as the window itself, this simply returns `(0, 0)`.
823 ///
824 /// [`outer_position`]: Self::outer_position
825 fn surface_position(&self) -> PhysicalPosition<i32>;
826
827 /// The position of the top-left hand corner of the window relative to the top-left hand corner
828 /// of the desktop.
829 ///
830 /// Note that the top-left hand corner of the desktop is not necessarily the same as
831 /// the screen. If the user uses a desktop with multiple monitors, the top-left hand corner
832 /// of the desktop is the top-left hand corner of the primary monitor of the desktop.
833 ///
834 /// The coordinates can be negative if the top-left hand corner of the window is outside
835 /// of the visible screen region, or on another monitor than the primary.
836 ///
837 /// For a [`WindowType::Popup`] with a parent, the position is instead reported relative to the
838 /// top-left hand corner of the parent window's content area, mirroring the coordinate system
839 /// used by [`Window::set_outer_position`].
840 ///
841 /// ## Platform-specific
842 ///
843 /// - **Web:** Returns the top-left coordinates relative to the viewport.
844 /// - **Android:** Always returns [`RequestError::NotSupported`].
845 /// - **Wayland:** For a top-level window this always returns [`RequestError::NotSupported`],
846 /// since the compositor does not report absolute positions. For a [`WindowType::Popup`] the
847 /// compositor-decided position relative to the parent is returned once the popup has been
848 /// configured (before that, [`RequestError::NotSupported`]).
849 fn outer_position(&self) -> Result<PhysicalPosition<i32>, RequestError>;
850
851 /// Sets the position of the window on the desktop.
852 ///
853 /// See [`Window::outer_position`] for more information about the coordinates.
854 /// This automatically un-maximizes the window if it's maximized.
855 ///
856 /// ```no_run
857 /// # use dpi::{LogicalPosition, PhysicalPosition};
858 /// # use winit_core::window::Window;
859 /// # fn scope(window: &dyn Window) {
860 /// // Specify the position in logical dimensions like this:
861 /// window.set_outer_position(LogicalPosition::new(400.0, 200.0).into());
862 ///
863 /// // Or specify the position in physical dimensions like this:
864 /// window.set_outer_position(PhysicalPosition::new(400, 200).into());
865 /// # }
866 /// ```
867 ///
868 /// ## Platform-specific
869 ///
870 /// - **iOS:** Sets the top left coordinates of the window in the screen space coordinate
871 /// system.
872 /// - **Web:** Sets the top-left coordinates relative to the viewport. Doesn't account for CSS
873 /// [`transform`].
874 /// - **Android / Wayland:** Unsupported.
875 ///
876 /// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
877 fn set_outer_position(&self, position: Position);
878
879 /// Returns the size of the window's render-able surface.
880 ///
881 /// This is the dimensions you should pass to things like Wgpu or Glutin when configuring the
882 /// surface for drawing. See [`WindowEvent::SurfaceResized`] for listening to changes to this
883 /// field.
884 ///
885 /// Note that to ensure that your content is not obscured by things such as notches or the title
886 /// bar, you will likely want to only draw important content inside a specific area of the
887 /// surface, see [`safe_area()`] for details.
888 ///
889 /// ## Platform-specific
890 ///
891 /// - **Web:** Returns the size of the canvas element. Doesn't account for CSS [`transform`].
892 ///
893 /// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
894 /// [`WindowEvent::SurfaceResized`]: crate::event::WindowEvent::SurfaceResized
895 /// [`safe_area()`]: Window::safe_area
896 fn surface_size(&self) -> PhysicalSize<u32>;
897
898 /// Request the new size for the surface.
899 ///
900 /// On platforms where the size is entirely controlled by the user the
901 /// applied size will be returned immediately, resize event in such case
902 /// may not be generated.
903 ///
904 /// On platforms where resizing is disallowed by the windowing system, the current surface size
905 /// is returned immediately, and the user one is ignored.
906 ///
907 /// When `None` is returned, it means that the request went to the display system,
908 /// and the actual size will be delivered later with the [`WindowEvent::SurfaceResized`].
909 ///
910 /// See [`Window::surface_size`] for more information about the values.
911 ///
912 /// The request could automatically un-maximize the window if it's maximized.
913 ///
914 /// ```no_run
915 /// # use dpi::{LogicalSize, PhysicalSize};
916 /// # use winit_core::window::Window;
917 /// # fn scope(window: &dyn Window) {
918 /// // Specify the size in logical dimensions like this:
919 /// let _ = window.request_surface_size(LogicalSize::new(400.0, 200.0).into());
920 ///
921 /// // Or specify the size in physical dimensions like this:
922 /// let _ = window.request_surface_size(PhysicalSize::new(400, 200).into());
923 /// # }
924 /// ```
925 ///
926 /// ## Platform-specific
927 ///
928 /// - **Web:** Sets the size of the canvas element. Doesn't account for CSS [`transform`].
929 ///
930 /// [`WindowEvent::SurfaceResized`]: crate::event::WindowEvent::SurfaceResized
931 /// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
932 #[must_use]
933 fn request_surface_size(&self, size: Size) -> Option<PhysicalSize<u32>>;
934
935 /// Returns the size of the entire window.
936 ///
937 /// These dimensions include window decorations like the title bar and borders. If you don't
938 /// want that (and you usually don't), use [`Window::surface_size`] instead.
939 ///
940 /// ## Platform-specific
941 ///
942 /// - **Web:** Returns the size of the canvas element. _Note: this returns the same value as
943 /// [`Window::surface_size`]._
944 fn outer_size(&self) -> PhysicalSize<u32>;
945
946 /// The inset area of the surface that is unobstructed.
947 ///
948 /// On some devices, especially mobile devices, the screen is not a perfect rectangle, and may
949 /// have rounded corners, notches, bezels, and so on. When drawing your content, you usually
950 /// want to draw your background and other such unimportant content on the entire surface, while
951 /// you will want to restrict important content such as text, interactable or visual indicators
952 /// to the part of the screen that is actually visible; for this, you use the safe area.
953 ///
954 /// The safe area is a rectangle that is defined relative to the origin at the top-left corner
955 /// of the surface, and the size extending downwards to the right. The area will not extend
956 /// beyond [the bounds of the surface][Window::surface_size].
957 ///
958 /// Note that the safe area does not take occlusion from other windows into account; in a way,
959 /// it is only a "hardware"-level occlusion.
960 ///
961 /// If the entire content of the surface is visible, this returns `(0, 0, 0, 0)`.
962 ///
963 /// ## Platform-specific
964 ///
965 /// - **Android / Orbital / Wayland / Windows / X11:** Unimplemented, returns `(0, 0, 0, 0)`.
966 ///
967 /// ## Example
968 ///
969 /// Convert safe area insets to a size and a position.
970 ///
971 /// ```
972 /// use dpi::{PhysicalPosition, PhysicalSize};
973 ///
974 /// # let surface_size = dpi::PhysicalSize::new(0, 0);
975 /// # #[cfg(requires_window)]
976 /// let surface_size = window.surface_size();
977 /// # let insets = dpi::PhysicalInsets::new(0, 0, 0, 0);
978 /// # #[cfg(requires_window)]
979 /// let insets = window.safe_area();
980 ///
981 /// let origin = PhysicalPosition::new(insets.left, insets.top);
982 /// let size = PhysicalSize::new(
983 /// surface_size.width - insets.left - insets.right,
984 /// surface_size.height - insets.top - insets.bottom,
985 /// );
986 /// ```
987 fn safe_area(&self) -> PhysicalInsets<u32>;
988
989 /// Sets a minimum dimensions of the window's surface.
990 ///
991 /// ```no_run
992 /// # use dpi::{LogicalSize, PhysicalSize};
993 /// # use winit_core::window::Window;
994 /// # fn scope(window: &dyn Window) {
995 /// // Specify the size in logical dimensions like this:
996 /// window.set_min_surface_size(Some(LogicalSize::new(400.0, 200.0).into()));
997 ///
998 /// // Or specify the size in physical dimensions like this:
999 /// window.set_min_surface_size(Some(PhysicalSize::new(400, 200).into()));
1000 /// # }
1001 /// ```
1002 ///
1003 /// ## Platform-specific
1004 ///
1005 /// - **iOS / Android / Orbital:** Unsupported.
1006 fn set_min_surface_size(&self, min_size: Option<Size>);
1007
1008 /// Sets a maximum dimensions of the window's surface.
1009 ///
1010 /// ```no_run
1011 /// # use dpi::{LogicalSize, PhysicalSize};
1012 /// # use winit_core::window::Window;
1013 /// # fn scope(window: &dyn Window) {
1014 /// // Specify the size in logical dimensions like this:
1015 /// window.set_max_surface_size(Some(LogicalSize::new(400.0, 200.0).into()));
1016 ///
1017 /// // Or specify the size in physical dimensions like this:
1018 /// window.set_max_surface_size(Some(PhysicalSize::new(400, 200).into()));
1019 /// # }
1020 /// ```
1021 ///
1022 /// ## Platform-specific
1023 ///
1024 /// - **iOS / Android / Orbital:** Unsupported.
1025 fn set_max_surface_size(&self, max_size: Option<Size>);
1026
1027 /// Returns surface resize increments if any were set.
1028 ///
1029 /// ## Platform-specific
1030 ///
1031 /// - **iOS / Android / Web / Orbital:** Always returns [`None`].
1032 fn surface_resize_increments(&self) -> Option<PhysicalSize<u32>>;
1033
1034 /// Sets resize increments of the surface.
1035 ///
1036 /// This is a niche constraint hint usually employed by terminal emulators and other such apps
1037 /// that need "blocky" resizes.
1038 ///
1039 /// ## Platform-specific
1040 ///
1041 /// - **macOS:** Increments are converted to logical size and then macOS rounds them to whole
1042 /// numbers.
1043 /// - **iOS / Android / Web / Orbital:** Unsupported.
1044 fn set_surface_resize_increments(&self, increments: Option<Size>);
1045
1046 /// Modifies the title of the window.
1047 ///
1048 /// ## Platform-specific
1049 ///
1050 /// - **iOS / Android:** Unsupported.
1051 fn set_title(&self, title: &str);
1052
1053 /// Change the window transparency state.
1054 ///
1055 /// This is just a hint that may not change anything about
1056 /// the window transparency, however doing a mismatch between
1057 /// the content of your window and this hint may result in
1058 /// visual artifacts.
1059 ///
1060 /// The default value follows the [`WindowAttributes::with_transparent`].
1061 ///
1062 /// ## Platform-specific
1063 ///
1064 /// - **macOS:** This will reset the window's background color.
1065 /// - **Web / iOS / Android:** Unsupported.
1066 /// - **X11:** Can only be set while building the window, with
1067 /// [`WindowAttributes::with_transparent`].
1068 fn set_transparent(&self, transparent: bool);
1069
1070 /// Change the window blur state.
1071 ///
1072 /// If `true`, this will make the transparent window background blurry.
1073 ///
1074 /// ## Platform-specific
1075 ///
1076 /// - **macOS:** Renders a translucent system material behind the window's contents, which is
1077 /// tinted and follows the window's appearance, rather than a blur of a specific radius. Which
1078 /// material is used can be chosen with `WindowAttributesMacOS::with_blur_material` and
1079 /// `WindowExtMacOS::set_blur_material`. The window's `contentView` is a container holding the
1080 /// view returned by `raw-window-handle`, and the material is a sibling behind it. With the
1081 /// `private-apple-apis` Cargo feature enabled, a private API is used instead to apply an
1082 /// untinted backdrop blur of a fixed radius; this can cause App Store rejection. On macOS
1083 /// 10.12 and older, enabling blur makes the window's views layer-backed, which may break the
1084 /// association with an attached `NSOpenGLContext`.
1085 /// - **Android / iOS / X11 / Web / Windows:** Unsupported.
1086 /// - **Wayland:** Only works with `org_kde_kwin_blur_manager` or
1087 /// `ext_background_effect_manager_v1` protocol.
1088 fn set_blur(&self, blur: bool);
1089
1090 /// Modifies the window's visibility.
1091 ///
1092 /// If `false`, this will hide the window. If `true`, this will show the window.
1093 ///
1094 /// ## Platform-specific
1095 ///
1096 /// - **Android / Wayland / Web:** Unsupported.
1097 fn set_visible(&self, visible: bool);
1098
1099 /// Gets the window's current visibility state.
1100 ///
1101 /// `None` means it couldn't be determined, so it is not recommended to use this to drive your
1102 /// rendering backend.
1103 ///
1104 /// ## Platform-specific
1105 ///
1106 /// - **X11:** Not implemented.
1107 /// - **Wayland / iOS / Android / Web:** Unsupported.
1108 fn is_visible(&self) -> Option<bool>;
1109
1110 /// Sets whether the window is resizable or not.
1111 ///
1112 /// Note that making the window unresizable doesn't exempt you from handling
1113 /// [`WindowEvent::SurfaceResized`], as that event can still be triggered by DPI scaling,
1114 /// entering fullscreen mode, etc. Also, the window could still be resized by calling
1115 /// [`Window::request_surface_size`].
1116 ///
1117 /// ## Platform-specific
1118 ///
1119 /// This only has an effect on desktop platforms.
1120 ///
1121 /// - **X11:** Due to a bug in XFCE, this has no effect on Xfwm.
1122 /// - **iOS / Android / Web:** Unsupported.
1123 ///
1124 /// [`WindowEvent::SurfaceResized`]: crate::event::WindowEvent::SurfaceResized
1125 fn set_resizable(&self, resizable: bool);
1126
1127 /// Gets the window's current resizable state.
1128 ///
1129 /// ## Platform-specific
1130 ///
1131 /// - **X11:** Not implemented.
1132 /// - **iOS / Android / Web:** Unsupported.
1133 fn is_resizable(&self) -> bool;
1134
1135 /// Sets the enabled window buttons.
1136 ///
1137 /// ## Platform-specific
1138 ///
1139 /// - **Wayland / X11 / Orbital:** Not implemented.
1140 /// - **Web / iOS / Android:** Unsupported.
1141 fn set_enabled_buttons(&self, buttons: WindowButtons);
1142
1143 /// Gets the enabled window buttons.
1144 ///
1145 /// ## Platform-specific
1146 ///
1147 /// - **Wayland / X11 / Orbital:** Not implemented. Always returns [`WindowButtons::all`].
1148 /// - **Web / iOS / Android:** Unsupported. Always returns [`WindowButtons::all`].
1149 fn enabled_buttons(&self) -> WindowButtons;
1150
1151 /// Minimize the window, or put it back from the minimized state.
1152 ///
1153 /// ## Platform-specific
1154 ///
1155 /// - **iOS / Android / Web / Orbital:** Unsupported.
1156 /// - **Wayland:** Un-minimize is unsupported.
1157 fn set_minimized(&self, minimized: bool);
1158
1159 /// Gets the window's current minimized state.
1160 ///
1161 /// `None` will be returned, if the minimized state couldn't be determined.
1162 ///
1163 /// ## Note
1164 ///
1165 /// - You shouldn't stop rendering for minimized windows, however you could lower the fps.
1166 ///
1167 /// ## Platform-specific
1168 ///
1169 /// - **Wayland**: always `None`.
1170 /// - **iOS / Android / Web / Orbital:** Unsupported.
1171 fn is_minimized(&self) -> Option<bool>;
1172
1173 /// Sets the window to maximized or back.
1174 ///
1175 /// ## Platform-specific
1176 ///
1177 /// - **iOS / Android / Web:** Unsupported.
1178 fn set_maximized(&self, maximized: bool);
1179
1180 /// Gets the window's current maximized state.
1181 ///
1182 /// ## Platform-specific
1183 ///
1184 /// - **iOS / Android / Web:** Unsupported.
1185 fn is_maximized(&self) -> bool;
1186
1187 /// Set the window's fullscreen state.
1188 ///
1189 /// ## Platform-specific
1190 ///
1191 /// - **macOS:** [`Fullscreen::Exclusive`] provides true exclusive mode with a video mode
1192 /// change. *Caveat!* macOS doesn't provide task switching (or spaces!) while in exclusive
1193 /// fullscreen mode. This mode should be used when a video mode change is desired, but for a
1194 /// better user experience, borderless fullscreen might be preferred.
1195 ///
1196 /// [`Fullscreen::Borderless`] provides a borderless fullscreen window on a
1197 /// separate space. This is the idiomatic way for fullscreen games to work
1198 /// on macOS. See `WindowExtMacOs::set_simple_fullscreen` if
1199 /// separate spaces are not preferred.
1200 ///
1201 /// The dock and the menu bar are disabled in exclusive fullscreen mode.
1202 /// - **Orbital / Wayland:** Does not support exclusive fullscreen mode and will no-op a
1203 /// request.
1204 /// - **Windows:** Screen saver is disabled in fullscreen mode.
1205 /// - **Web:** Passing a [`MonitorHandle`] or [`VideoMode`] that was not created with detailed
1206 /// monitor permissions or calling without a [transient activation] does nothing.
1207 ///
1208 /// [transient activation]: https://developer.mozilla.org/en-US/docs/Glossary/Transient_activation
1209 /// [`VideoMode`]: crate::monitor::VideoMode
1210 fn set_fullscreen(&self, fullscreen: Option<Fullscreen>);
1211
1212 /// Gets the window's current fullscreen state.
1213 ///
1214 /// ## Platform-specific
1215 ///
1216 /// - **Android:** Will always return `None`.
1217 /// - **Orbital / Web:** Can only return `None` or `Borderless(None)`.
1218 /// - **Wayland:** Can return `Borderless(None)` when there are no monitors.
1219 fn fullscreen(&self) -> Option<Fullscreen>;
1220
1221 /// Turn window decorations on or off.
1222 ///
1223 /// Enable/disable window decorations provided by the server or Winit.
1224 /// By default this is enabled. Note that fullscreen windows and windows on
1225 /// mobile and Web platforms naturally do not have decorations.
1226 ///
1227 /// ## Platform-specific
1228 ///
1229 /// - **iOS / Android / Web:** No effect.
1230 fn set_decorations(&self, decorations: bool);
1231
1232 /// Gets the window's current decorations state.
1233 ///
1234 /// Returns `true` when windows are decorated (server-side or by Winit).
1235 /// Also returns `true` when no decorations are required (mobile, Web).
1236 ///
1237 /// ## Platform-specific
1238 ///
1239 /// - **iOS / Android / Web:** Always returns `true`.
1240 fn is_decorated(&self) -> bool;
1241
1242 /// Change the window level.
1243 ///
1244 /// This is just a hint to the OS, and the system could ignore it.
1245 ///
1246 /// See [`WindowLevel`] for details.
1247 fn set_window_level(&self, level: WindowLevel);
1248
1249 /// Sets the window icon.
1250 ///
1251 /// On Windows, Wayland and X11, this is typically the small icon in the top-left
1252 /// corner of the titlebar.
1253 ///
1254 /// ## Platform-specific
1255 ///
1256 /// - **iOS / Android / Web / / macOS / Orbital:** Unsupported.
1257 ///
1258 /// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
1259 /// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
1260 ///
1261 /// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM.
1262 /// That said, it's usually in the same ballpark as on Windows.
1263 ///
1264 /// - **Wayland:** The compositor needs to implement `xdg_toplevel_icon`.
1265 fn set_window_icon(&self, window_icon: Option<Icon>);
1266
1267 /// Set the IME cursor editing area, where the `position` is the top left corner of that area
1268 /// in surface coordinates and `size` is the size of this area starting from the position. An
1269 /// example of such area could be a input field in the UI or line in the editor.
1270 ///
1271 /// The windowing system could place a candidate box close to that area, but try to not obscure
1272 /// the specified area, so the user input to it stays visible.
1273 ///
1274 /// The candidate box is the window / popup / overlay that allows you to select the desired
1275 /// characters. The look of this box may differ between input devices, even on the same
1276 /// platform.
1277 ///
1278 /// (Apple's official term is "candidate window", see their [chinese] and [japanese] guides).
1279 ///
1280 /// ## Example
1281 ///
1282 /// ```no_run
1283 /// # use dpi::{LogicalPosition, PhysicalPosition, LogicalSize, PhysicalSize};
1284 /// # use winit_core::window::Window;
1285 /// # fn scope(window: &dyn Window) {
1286 /// // Specify the position in logical dimensions like this:
1287 /// window.set_ime_cursor_area(
1288 /// LogicalPosition::new(400.0, 200.0).into(),
1289 /// LogicalSize::new(100, 100).into(),
1290 /// );
1291 ///
1292 /// // Or specify the position in physical dimensions like this:
1293 /// window.set_ime_cursor_area(
1294 /// PhysicalPosition::new(400, 200).into(),
1295 /// PhysicalSize::new(100, 100).into(),
1296 /// );
1297 /// # }
1298 /// ```
1299 ///
1300 /// ## Platform-specific
1301 ///
1302 /// - **iOS / Android / Web / Orbital:** Unsupported.
1303 ///
1304 /// [chinese]: https://support.apple.com/guide/chinese-input-method/use-the-candidate-window-cim12992/104/mac/12.0
1305 /// [japanese]: https://support.apple.com/guide/japanese-input-method/use-the-candidate-window-jpim10262/6.3/mac/12.0
1306 #[deprecated = "use Window::request_ime_update instead"]
1307 fn set_ime_cursor_area(&self, position: Position, size: Size) {
1308 if self.ime_capabilities().map(|caps| caps.cursor_area()).unwrap_or(false) {
1309 let _ = self.request_ime_update(ImeRequest::Update(
1310 ImeRequestData::default().with_cursor_area(position, size),
1311 ));
1312 }
1313 }
1314
1315 /// Sets whether the window should get IME events
1316 ///
1317 /// When IME is allowed, the window will receive [`Ime`] events, and during the
1318 /// preedit phase the window will NOT get [`KeyboardInput`] events. The window
1319 /// should allow IME when it is expecting text input.
1320 ///
1321 /// When IME is not allowed, the window won't receive [`Ime`] events, and will
1322 /// receive [`KeyboardInput`] events for every keypress instead. Not allowing
1323 /// IME is useful for games for example.
1324 ///
1325 /// IME is **not** allowed by default.
1326 ///
1327 /// ## Platform-specific
1328 ///
1329 /// - **macOS:** IME must be enabled to receive text-input where dead-key sequences are
1330 /// combined.
1331 /// - **iOS / Android:** This will show / hide the soft keyboard.
1332 /// - **Web / Orbital:** Unsupported.
1333 /// - **X11**: Enabling IME will disable dead keys reporting during compose.
1334 ///
1335 /// [`Ime`]: crate::event::WindowEvent::Ime
1336 /// [`KeyboardInput`]: crate::event::WindowEvent::KeyboardInput
1337 #[deprecated = "use Window::request_ime_update instead"]
1338 fn set_ime_allowed(&self, allowed: bool) {
1339 let action = if allowed {
1340 let position = LogicalPosition::new(0, 0);
1341 let size = LogicalSize::new(0, 0);
1342 let ime_caps = ImeCapabilities::new().with_hint_and_purpose().with_cursor_area();
1343 let request_data = ImeRequestData {
1344 hint_and_purpose: Some((ImeHint::NONE, ImePurpose::Normal)),
1345 // WARNING: there's nothing sensible to use here by default.
1346 cursor_area: Some((position.into(), size.into())),
1347 ..ImeRequestData::default()
1348 };
1349
1350 // Enable all capabilities to reflect the old behavior.
1351 ImeRequest::Enable(ImeEnableRequest::new(ime_caps, request_data).unwrap())
1352 } else {
1353 ImeRequest::Disable
1354 };
1355
1356 let _ = self.request_ime_update(action);
1357 }
1358
1359 /// Sets the IME purpose for the window using [`ImePurpose`].
1360 ///
1361 /// ## Platform-specific
1362 ///
1363 /// - **iOS / Android / Web / Windows / X11 / macOS / Orbital:** Unsupported.
1364 #[deprecated = "use Window::request_ime_update instead"]
1365 fn set_ime_purpose(&self, purpose: ImePurpose) {
1366 if self.ime_capabilities().map(|caps| caps.hint_and_purpose()).unwrap_or(false) {
1367 let _ = self.request_ime_update(ImeRequest::Update(ImeRequestData {
1368 hint_and_purpose: Some((ImeHint::NONE, purpose)),
1369 ..ImeRequestData::default()
1370 }));
1371 }
1372 }
1373
1374 /// Atomically apply request to IME.
1375 ///
1376 /// For details consult [`ImeRequest`] and [`ImeCapabilities`].
1377 ///
1378 /// Input methods allows the user to compose text without using a keyboard. Requesting one may
1379 /// be beneficial for touch screen environments or ones where, for example, East Asian scripts
1380 /// may be entered.
1381 ///
1382 /// If the focus within the application changes from one logical text input area to another, the
1383 /// application should inform the IME of the switch by disabling the IME and enabling it again
1384 /// in the other area.
1385 ///
1386 /// IME is **not** enabled by default.
1387 ///
1388 /// ## Example
1389 ///
1390 /// ```no_run
1391 /// # use dpi::{Position, Size};
1392 /// # use winit_core::window::{Window, ImeHint, ImePurpose, ImeRequest, ImeCapabilities, ImeRequestData, ImeEnableRequest};
1393 /// # fn scope(window: &dyn Window, cursor_pos: Position, cursor_size: Size) {
1394 /// // Clear previous state by switching off IME
1395 /// window.request_ime_update(ImeRequest::Disable).expect("Disable cannot fail");
1396 ///
1397 /// let ime_caps = ImeCapabilities::new().with_cursor_area().with_hint_and_purpose();
1398 /// let request_data = ImeRequestData::default()
1399 /// .with_hint_and_purpose(ImeHint::NONE, ImePurpose::Normal)
1400 /// .with_cursor_area(cursor_pos, cursor_size);
1401 /// let enable_ime = ImeEnableRequest::new(ime_caps, request_data.clone()).unwrap();
1402 /// window.request_ime_update(ImeRequest::Enable(enable_ime)).expect("Enabling may fail if IME is not supported");
1403 ///
1404 /// // Update the current state
1405 /// window
1406 /// .request_ime_update(ImeRequest::Update(request_data.clone()))
1407 /// .expect("will fail if it's not enabled or ime is not supported");
1408 ///
1409 /// // Update the current state
1410 /// window
1411 /// .request_ime_update(ImeRequest::Update(
1412 /// request_data.with_cursor_area(cursor_pos, cursor_size),
1413 /// ))
1414 /// .expect("Can fail - we didn't submit a cursor position initially");
1415 ///
1416 /// // Switch off IME
1417 /// window.request_ime_update(ImeRequest::Disable).expect("Disable cannot fail");
1418 /// # }
1419 /// ```
1420 fn request_ime_update(&self, request: ImeRequest) -> Result<(), ImeRequestError>;
1421
1422 /// Return enabled by the client [`ImeCapabilities`] for this window.
1423 ///
1424 /// When the IME is not yet enabled it'll return `None`.
1425 ///
1426 /// By default IME is disabled, thus will return `None`.
1427 fn ime_capabilities(&self) -> Option<ImeCapabilities>;
1428
1429 /// Brings the window to the front and sets input focus. Has no effect if the window is
1430 /// already in focus, minimized, or not visible.
1431 ///
1432 /// This method steals input focus from other applications. Do not use this method unless
1433 /// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
1434 /// user experience.
1435 ///
1436 /// ## Platform-specific
1437 ///
1438 /// - **iOS / Android / Wayland / Orbital:** Unsupported.
1439 fn focus_window(&self);
1440
1441 /// Gets whether the window has keyboard focus.
1442 ///
1443 /// This queries the same state information as [`WindowEvent::Focused`].
1444 ///
1445 /// [`WindowEvent::Focused`]: crate::event::WindowEvent::Focused
1446 fn has_focus(&self) -> bool;
1447
1448 /// Requests user attention to the window, this has no effect if the application
1449 /// is already focused. How requesting for user attention manifests is platform dependent,
1450 /// see [`UserAttentionType`] for details.
1451 ///
1452 /// Providing `None` will unset the request for user attention. Unsetting the request for
1453 /// user attention might not be done automatically by the WM when the window receives input.
1454 ///
1455 /// ## Platform-specific
1456 ///
1457 /// - **iOS / Android / Web / Orbital:** Unsupported.
1458 /// - **macOS:** `None` has no effect.
1459 /// - **X11:** Requests for user attention must be manually cleared.
1460 /// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
1461 fn request_user_attention(&self, request_type: Option<UserAttentionType>);
1462
1463 /// Set or override the window theme.
1464 ///
1465 /// Specify `None` to reset the theme to the system default.
1466 ///
1467 /// ## Platform-specific
1468 ///
1469 /// - **Wayland:** Sets the theme for the client side decorations. Using `None` will use dbus to
1470 /// get the system preference.
1471 /// - **X11:** Sets `_GTK_THEME_VARIANT` hint to `dark` or `light` and if `None` is used, it
1472 /// will default to [`Theme::Dark`].
1473 /// - **iOS / Android / Web / Orbital:** Unsupported.
1474 fn set_theme(&self, theme: Option<Theme>);
1475
1476 /// Returns the current window theme.
1477 ///
1478 /// Returns `None` if it cannot be determined on the current platform.
1479 ///
1480 /// ## Platform-specific
1481 ///
1482 /// - **iOS / Android / x11 / Orbital:** Unsupported.
1483 /// - **Wayland:** Only returns theme overrides.
1484 fn theme(&self) -> Option<Theme>;
1485
1486 /// Prevents the window contents from being captured by other apps.
1487 ///
1488 /// ## Platform-specific
1489 ///
1490 /// - **macOS**: if `false`, [`NSWindowSharingNone`] is used but doesn't completely prevent all
1491 /// apps from reading the window content, for instance, QuickTime.
1492 /// - **iOS / Android / x11 / Wayland / Web / Orbital:** Unsupported.
1493 ///
1494 /// [`NSWindowSharingNone`]: https://developer.apple.com/documentation/appkit/nswindowsharingtype/nswindowsharingnone
1495 fn set_content_protected(&self, protected: bool);
1496
1497 /// Gets the current title of the window.
1498 ///
1499 /// ## Platform-specific
1500 ///
1501 /// - **iOS / Android / x11 / Wayland / Web:** Unsupported. Always returns an empty string.
1502 fn title(&self) -> String;
1503
1504 /// Modifies the cursor icon of the window.
1505 ///
1506 /// ## Platform-specific
1507 ///
1508 /// - **iOS / Android / Orbital:** Unsupported.
1509 /// - **Web:** Custom cursors have to be loaded and decoded first, until then the previous
1510 /// cursor is shown.
1511 fn set_cursor(&self, cursor: Cursor);
1512
1513 /// Changes the position of the cursor in window coordinates.
1514 ///
1515 /// ```no_run
1516 /// # use dpi::{LogicalPosition, PhysicalPosition};
1517 /// # use winit_core::window::Window;
1518 /// # fn scope(window: &dyn Window) {
1519 /// // Specify the position in logical dimensions like this:
1520 /// window.set_cursor_position(LogicalPosition::new(400.0, 200.0).into());
1521 ///
1522 /// // Or specify the position in physical dimensions like this:
1523 /// window.set_cursor_position(PhysicalPosition::new(400, 200).into());
1524 /// # }
1525 /// ```
1526 ///
1527 /// ## Platform-specific
1528 ///
1529 /// - **Wayland**: Cursor must be in [`CursorGrabMode::Locked`].
1530 /// - **iOS / Android / Web / Orbital:** Always returns an [`RequestError::NotSupported`].
1531 fn set_cursor_position(&self, position: Position) -> Result<(), RequestError>;
1532
1533 /// Set grabbing [mode][CursorGrabMode] on the cursor preventing it from leaving the window.
1534 ///
1535 /// ## Example
1536 ///
1537 /// First try confining the cursor, and if that fails, try locking it instead.
1538 ///
1539 /// ```no_run
1540 /// # use winit_core::window::{CursorGrabMode, Window};
1541 /// # fn scope(window: &dyn Window) {
1542 /// window
1543 /// .set_cursor_grab(CursorGrabMode::Confined)
1544 /// .or_else(|_e| window.set_cursor_grab(CursorGrabMode::Locked))
1545 /// .unwrap();
1546 /// # }
1547 /// ```
1548 fn set_cursor_grab(&self, mode: CursorGrabMode) -> Result<(), RequestError>;
1549
1550 /// Modifies the cursor's visibility.
1551 ///
1552 /// If `false`, this will hide the cursor. If `true`, this will show the cursor.
1553 ///
1554 /// ## Platform-specific
1555 ///
1556 /// - **Windows:** The cursor is only hidden within the confines of the window.
1557 /// - **X11:** The cursor is only hidden within the confines of the window.
1558 /// - **Wayland:** The cursor is only hidden within the confines of the window.
1559 /// - **macOS:** The cursor is hidden as long as the window has input focus, even if the cursor
1560 /// is outside of the window.
1561 /// - **iOS / Android:** Unsupported.
1562 fn set_cursor_visible(&self, visible: bool);
1563
1564 /// Moves the window with the left mouse button until the button is released.
1565 ///
1566 /// There's no guarantee that this will work unless the left mouse button was pressed
1567 /// immediately before this function is called.
1568 ///
1569 /// ## Platform-specific
1570 ///
1571 /// - **X11:** Un-grabs the cursor.
1572 /// - **Wayland:** Requires the cursor to be inside the window to be dragged.
1573 /// - **macOS:** May prevent the button release event to be triggered.
1574 /// - **iOS / Android / Web:** Always returns an [`RequestError::NotSupported`].
1575 fn drag_window(&self) -> Result<(), RequestError>;
1576
1577 /// Resizes the window with the left mouse button until the button is released.
1578 ///
1579 /// There's no guarantee that this will work unless the left mouse button was pressed
1580 /// immediately before this function is called.
1581 ///
1582 /// ## Platform-specific
1583 ///
1584 /// - **macOS:** Always returns an [`RequestError::NotSupported`]
1585 /// - **iOS / Android / Web:** Always returns an [`RequestError::NotSupported`].
1586 fn drag_resize_window(&self, direction: ResizeDirection) -> Result<(), RequestError>;
1587
1588 /// Show [window menu] at a specified position in surface coordinates.
1589 ///
1590 /// This is the context menu that is normally shown when interacting with
1591 /// the title bar. This is useful when implementing custom decorations.
1592 ///
1593 /// ## Platform-specific
1594 /// **Android / iOS / macOS / Orbital / Wayland / Web / X11:** Unsupported.
1595 ///
1596 /// [window menu]: https://en.wikipedia.org/wiki/Common_menus_in_Microsoft_Windows#System_menu
1597 fn show_window_menu(&self, position: Position);
1598
1599 /// Modifies whether the window catches cursor events.
1600 ///
1601 /// If `true`, the window will catch the cursor events. If `false`, events are passed through
1602 /// the window such that any other window behind it receives them. By default hittest is
1603 /// enabled.
1604 ///
1605 /// ## Platform-specific
1606 ///
1607 /// - **iOS / Android / Web / Orbital:** Always returns an [`RequestError::NotSupported`].
1608 fn set_cursor_hittest(&self, hittest: bool) -> Result<(), RequestError>;
1609
1610 /// Returns the monitor on which the window currently resides.
1611 ///
1612 /// Returns `None` if current monitor can't be detected.
1613 fn current_monitor(&self) -> Option<MonitorHandle>;
1614
1615 /// Returns the list of all the monitors available on the system.
1616 ///
1617 /// This is the same as [`ActiveEventLoop::available_monitors`], and is provided for
1618 /// convenience.
1619 ///
1620 /// [`ActiveEventLoop::available_monitors`]: crate::event_loop::ActiveEventLoop::available_monitors
1621 fn available_monitors(&self) -> Box<dyn Iterator<Item = MonitorHandle>>;
1622
1623 /// Returns the primary monitor of the system.
1624 ///
1625 /// Returns `None` if it can't identify any monitor as a primary one.
1626 ///
1627 /// This is the same as [`ActiveEventLoop::primary_monitor`], and is provided for convenience.
1628 ///
1629 /// ## Platform-specific
1630 ///
1631 /// - **Wayland:** Always returns `None`.
1632 ///
1633 /// [`ActiveEventLoop::primary_monitor`]: crate::event_loop::ActiveEventLoop::primary_monitor
1634 fn primary_monitor(&self) -> Option<MonitorHandle>;
1635
1636 /// Get the raw-window-handle v0.6 display handle.
1637 fn rwh_06_display_handle(&self) -> &dyn rwh_06::HasDisplayHandle;
1638
1639 /// Get the raw-window-handle v0.6 window handle.
1640 fn rwh_06_window_handle(&self) -> &dyn rwh_06::HasWindowHandle;
1641}
1642
1643impl_dyn_casting!(Window);
1644
1645impl PartialEq for dyn Window + '_ {
1646 fn eq(&self, other: &dyn Window) -> bool {
1647 self.id().eq(&other.id())
1648 }
1649}
1650
1651impl Eq for dyn Window + '_ {}
1652
1653impl std::hash::Hash for dyn Window + '_ {
1654 fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
1655 self.id().hash(state);
1656 }
1657}
1658
1659impl rwh_06::HasDisplayHandle for dyn Window + '_ {
1660 fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
1661 self.rwh_06_display_handle().display_handle()
1662 }
1663}
1664
1665impl rwh_06::HasWindowHandle for dyn Window + '_ {
1666 fn window_handle(&self) -> Result<rwh_06::WindowHandle<'_>, rwh_06::HandleError> {
1667 self.rwh_06_window_handle().window_handle()
1668 }
1669}
1670
1671/// The behavior of cursor grabbing.
1672///
1673/// Use this enum with [`Window::set_cursor_grab`] to grab the cursor.
1674#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
1675#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
1676#[allow(clippy::exhaustive_enums)]
1677pub enum CursorGrabMode {
1678 /// No grabbing of the cursor is performed.
1679 None,
1680
1681 /// The cursor is confined to the window area.
1682 ///
1683 /// There's no guarantee that the cursor will be hidden. You should hide it by yourself if you
1684 /// want to do so.
1685 ///
1686 /// ## Platform-specific
1687 ///
1688 /// - **macOS:** Not implemented. Always returns [`RequestError::NotSupported`] for now.
1689 /// - **iOS / Android / Web:** Always returns an [`RequestError::NotSupported`].
1690 Confined,
1691
1692 /// The cursor is locked inside the window area to the certain position.
1693 ///
1694 /// There's no guarantee that the cursor will be hidden. You should hide it by yourself if you
1695 /// want to do so.
1696 ///
1697 /// ## Platform-specific
1698 ///
1699 /// - **X11:** Not implemented. Always returns [`RequestError::NotSupported`] for now.
1700 /// - **iOS / Android:** Always returns an [`RequestError::NotSupported`].
1701 Locked,
1702}
1703
1704/// Defines the orientation that a window resize will be performed.
1705#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
1706#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
1707#[allow(clippy::exhaustive_enums)]
1708pub enum ResizeDirection {
1709 East,
1710 North,
1711 NorthEast,
1712 NorthWest,
1713 South,
1714 SouthEast,
1715 SouthWest,
1716 West,
1717}
1718
1719impl From<ResizeDirection> for CursorIcon {
1720 fn from(direction: ResizeDirection) -> Self {
1721 use ResizeDirection::*;
1722 match direction {
1723 East => CursorIcon::EResize,
1724 North => CursorIcon::NResize,
1725 NorthEast => CursorIcon::NeResize,
1726 NorthWest => CursorIcon::NwResize,
1727 South => CursorIcon::SResize,
1728 SouthEast => CursorIcon::SeResize,
1729 SouthWest => CursorIcon::SwResize,
1730 West => CursorIcon::WResize,
1731 }
1732 }
1733}
1734
1735/// The theme variant to use.
1736#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1737#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
1738#[allow(clippy::exhaustive_enums)]
1739pub enum Theme {
1740 /// Use the light variant.
1741 Light,
1742
1743 /// Use the dark variant.
1744 Dark,
1745}
1746
1747/// ## Platform-specific
1748///
1749/// - **X11:** Sets the WM's `XUrgencyHint`. No distinction between [`Critical`] and
1750/// [`Informational`].
1751///
1752/// [`Critical`]: Self::Critical
1753/// [`Informational`]: Self::Informational
1754#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
1755#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
1756#[allow(clippy::exhaustive_enums)]
1757pub enum UserAttentionType {
1758 /// ## Platform-specific
1759 ///
1760 /// - **macOS:** Bounces the dock icon until the application is in focus.
1761 /// - **Windows:** Flashes both the window and the taskbar button until the application is in
1762 /// focus.
1763 Critical,
1764
1765 /// ## Platform-specific
1766 ///
1767 /// - **macOS:** Bounces the dock icon once.
1768 /// - **Windows:** Flashes the taskbar button until the application is in focus.
1769 #[default]
1770 Informational,
1771}
1772
1773bitflags::bitflags! {
1774 #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
1775 pub struct WindowButtons: u32 {
1776 const CLOSE = 1 << 0;
1777 const MINIMIZE = 1 << 1;
1778 const MAXIMIZE = 1 << 2;
1779 }
1780}
1781
1782/// A window level groups windows with respect to their z-position.
1783///
1784/// The relative ordering between windows in different window levels is fixed.
1785/// The z-order of a window within the same window level may change dynamically on user interaction.
1786///
1787/// ## Platform-specific
1788///
1789/// - **iOS / Android / Web / Wayland:** Unsupported.
1790#[derive(Debug, Default, PartialEq, Eq, Clone, Copy, Hash)]
1791#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
1792#[allow(clippy::exhaustive_enums)]
1793pub enum WindowLevel {
1794 /// The window will always be below normal windows.
1795 ///
1796 /// This is useful for a widget-based app.
1797 AlwaysOnBottom,
1798
1799 /// The default.
1800 #[default]
1801 Normal,
1802
1803 /// The window will always be on top of normal windows.
1804 AlwaysOnTop,
1805}
1806
1807/// Generic IME purposes for use in [`Window::set_ime_purpose`].
1808///
1809/// The purpose should reflect the kind of data to be entered.
1810/// The purpose may improve UX by optimizing the IME for the specific use case,
1811/// for example showing relevant characters and hiding unneeded ones,
1812/// or changing the icon of the confirmation button,
1813/// if winit can express the purpose to the platform and the platform reacts accordingly.
1814///
1815/// ## Platform-specific
1816///
1817/// - **iOS / Android / Web / Windows / X11 / macOS / Orbital:** Unsupported.
1818#[non_exhaustive]
1819#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, Default)]
1820#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
1821pub enum ImePurpose {
1822 /// No special purpose for the IME (default).
1823 #[default]
1824 Normal,
1825 /// The IME is used for password input.
1826 /// The IME will treat the contents as sensitive.
1827 Password,
1828 /// The IME is used to input into a terminal.
1829 ///
1830 /// For example, that could alter OSK on Wayland to show extra buttons.
1831 Terminal,
1832 /// Number (including decimal separator and sign)
1833 Number,
1834 /// Phone number
1835 Phone,
1836 /// URL
1837 Url,
1838 /// Email address
1839 Email,
1840 /// Password composed only of digits (treated as sensitive data)
1841 Pin,
1842 /// Date
1843 Date,
1844 /// Time
1845 Time,
1846 /// Date and time
1847 DateTime,
1848}
1849
1850bitflags! {
1851 /// IME hints
1852 ///
1853 /// The hint should reflect the desired behaviour of the IME
1854 /// while entering text.
1855 /// The purpose may improve UX by optimizing the IME for the specific use case,
1856 /// beyond just the general data type specified in `ImePurpose`.
1857 ///
1858 /// ## Platform-specific
1859 ///
1860 /// - **iOS / Android / Web / Windows / X11 / macOS / Orbital:** Unsupported.
1861 #[non_exhaustive]
1862 #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
1863 #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
1864 pub struct ImeHint: u32 {
1865 /// No special behaviour.
1866 const NONE = 0;
1867 /// Suggest word completions.
1868 const COMPLETION = 0x1;
1869 /// Suggest word corrections.
1870 const SPELLCHECK = 0x2;
1871 /// Switch to uppercase letters at the start of a sentence.
1872 const AUTO_CAPITALIZATION = 0x4;
1873 /// Prefer lowercase letters.
1874 const LOWERCASE = 0x8;
1875 /// Prefer uppercase letters.
1876 const UPPERCASE = 0x10;
1877 /// Prefer casing for titles and headings (can be language dependent).
1878 const TITLECASE = 0x20;
1879 /// Characters should be hidden.
1880 ///
1881 /// This may prevent e.g. layout switching with some IMEs, unless hint is disabled.
1882 const HIDDEN_TEXT = 0x40;
1883 /// Typed text should not be stored.
1884 const SENSITIVE_DATA = 0x80;
1885 /// Just Latin characters should be entered.
1886 const LATIN = 0x100;
1887 /// The text input is multiline.
1888 const MULTILINE = 0x200;
1889 }
1890}
1891
1892#[derive(Debug, PartialEq, Eq, Clone, Hash)]
1893#[non_exhaustive]
1894pub enum ImeSurroundingTextError {
1895 /// Text exceeds 4000 bytes
1896 TextTooLong,
1897 /// Cursor not on a code point boundary, or past the end of text.
1898 CursorBadPosition,
1899 /// Anchor not on a code point boundary, or past the end of text.
1900 AnchorBadPosition,
1901}
1902
1903impl fmt::Display for ImeSurroundingTextError {
1904 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1905 match self {
1906 ImeSurroundingTextError::TextTooLong => write!(f, "text exceeds maximum length"),
1907 ImeSurroundingTextError::CursorBadPosition => {
1908 write!(f, "cursor is not at a valid text index")
1909 },
1910 ImeSurroundingTextError::AnchorBadPosition => {
1911 write!(f, "anchor is not at a valid text index")
1912 },
1913 }
1914 }
1915}
1916
1917impl std::error::Error for ImeSurroundingTextError {}
1918
1919/// Defines the text surrounding the caret
1920#[derive(Debug, PartialEq, Eq, Clone, Hash)]
1921#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
1922pub struct ImeSurroundingText {
1923 /// An excerpt of the text present in the text input field, excluding preedit.
1924 text: String,
1925 /// The position of the caret, in bytes from the beginning of the string
1926 cursor: usize,
1927 /// The position of the other end of selection, in bytes.
1928 /// With no selection, it should be the same as the cursor.
1929 anchor: usize,
1930}
1931
1932impl ImeSurroundingText {
1933 /// The maximum size of the text excerpt.
1934 pub const MAX_TEXT_BYTES: usize = 4000;
1935 /// Defines the text surrounding the cursor and the selection within it.
1936 ///
1937 /// `text`: An excerpt of the text present in the text input field, excluding preedit.
1938 /// It must be limited to 4000 bytes due to backend constraints.
1939 /// `cursor`: The position of the caret, in bytes from the beginning of the string.
1940 /// `anchor: The position of the other end of selection, in bytes.
1941 /// With no selection, it should be the same as the cursor.
1942 ///
1943 /// This may fail if the byte indices don't fall on code point boundaries,
1944 /// or if the text is too long.
1945 ///
1946 /// ## Examples:
1947 ///
1948 /// A text field containing `foo|bar` where `|` denotes the caret would correspond to a value
1949 /// obtained by:
1950 ///
1951 /// ```
1952 /// # use winit_core::window::ImeSurroundingText;
1953 /// let s = ImeSurroundingText::new("foobar".into(), 3, 3).unwrap();
1954 /// ```
1955 ///
1956 /// Because preedit is excluded from the text string, a text field containing `foo[baz|]bar`
1957 /// where `|` denotes the caret and [baz|] is the preedit would be created in exactly the same
1958 /// way.
1959 pub fn new(
1960 text: String,
1961 cursor: usize,
1962 anchor: usize,
1963 ) -> Result<Self, ImeSurroundingTextError> {
1964 let text = if text.len() < 4000 {
1965 text
1966 } else {
1967 return Err(ImeSurroundingTextError::TextTooLong);
1968 };
1969
1970 let cursor = if text.is_char_boundary(cursor) && cursor <= text.len() {
1971 cursor
1972 } else {
1973 return Err(ImeSurroundingTextError::CursorBadPosition);
1974 };
1975
1976 let anchor = if text.is_char_boundary(anchor) && anchor <= text.len() {
1977 anchor
1978 } else {
1979 return Err(ImeSurroundingTextError::AnchorBadPosition);
1980 };
1981
1982 Ok(Self { text, cursor, anchor })
1983 }
1984
1985 /// Consumes the object, releasing the text string only.
1986 /// Use this call in the backend to avoid an extra clone when submitting the surrounding text.
1987 pub fn into_text(self) -> String {
1988 self.text
1989 }
1990
1991 pub fn text(&self) -> &str {
1992 &self.text
1993 }
1994
1995 pub fn cursor(&self) -> usize {
1996 self.cursor
1997 }
1998
1999 pub fn anchor(&self) -> usize {
2000 self.anchor
2001 }
2002}
2003
2004/// Request to send to IME.
2005#[derive(Debug, PartialEq, Clone)]
2006#[non_exhaustive]
2007pub enum ImeRequest {
2008 /// Enable the IME with the [`ImeCapabilities`] and [`ImeRequestData`] as initial state. When
2009 /// the [`ImeRequestData`] is **not** matching capabilities fully, the default values will be
2010 /// used instead.
2011 ///
2012 /// **Requesting to update data matching not enabled capabilities will result in update
2013 /// being ignored.** The winit backend in such cases is recommended to log a warning. This
2014 /// applies to both [`ImeRequest::Enable`] and [`ImeRequest::Update`]. For details on
2015 /// capabilities refer to [`ImeCapabilities`].
2016 ///
2017 /// To update the [`ImeCapabilities`], the IME must be disabled and then re-enabled.
2018 Enable(ImeEnableRequest),
2019 /// Update the state of already enabled IME. Issuing this request before [`ImeRequest::Enable`]
2020 /// will result in error.
2021 Update(ImeRequestData),
2022 /// Disable the IME.
2023 ///
2024 /// **The disable request can not fail**.
2025 Disable,
2026}
2027
2028/// Initial IME request.
2029#[derive(Debug, Clone, PartialEq)]
2030pub struct ImeEnableRequest {
2031 capabilities: ImeCapabilities,
2032 request_data: ImeRequestData,
2033}
2034
2035impl ImeEnableRequest {
2036 /// Create request for the [`ImeRequest::Enable`]
2037 ///
2038 /// This will return [`None`] if some capability was requested but its initial value was not
2039 /// set by the user or value was set by the user, but capability not requested.
2040 pub fn new(capabilities: ImeCapabilities, request_data: ImeRequestData) -> Option<Self> {
2041 if capabilities.cursor_area() ^ request_data.cursor_area.is_some() {
2042 return None;
2043 }
2044
2045 if capabilities.hint_and_purpose() ^ request_data.hint_and_purpose.is_some() {
2046 return None;
2047 }
2048
2049 if capabilities.surrounding_text() ^ request_data.surrounding_text.is_some() {
2050 return None;
2051 }
2052 Some(Self { capabilities, request_data })
2053 }
2054
2055 /// [`ImeCapabilities`] to enable.
2056 pub const fn capabilities(&self) -> &ImeCapabilities {
2057 &self.capabilities
2058 }
2059
2060 /// Request data attached to request.
2061 pub const fn request_data(&self) -> &ImeRequestData {
2062 &self.request_data
2063 }
2064
2065 /// Destruct [`ImeEnableRequest`] into its raw parts.
2066 pub fn into_raw(self) -> (ImeCapabilities, ImeRequestData) {
2067 (self.capabilities, self.request_data)
2068 }
2069}
2070
2071/// IME capabilities supported by client.
2072///
2073/// For example, if the client doesn't support [`ImeCapabilities::cursor_area()`], then not enabling
2074/// it will make IME hide the popup window instead of placing it arbitrary over the
2075/// client's window surface.
2076///
2077/// When the capability is not enabled or not supported by the IME, trying to update its'
2078/// corresponding data with [`ImeRequest`] will be ignored.
2079///
2080/// New capabilities may be added to this struct in the future.
2081#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
2082pub struct ImeCapabilities(ImeCapabilitiesFlags);
2083
2084impl ImeCapabilities {
2085 /// Returns a new empty set of capabilities.
2086 pub fn new() -> Self {
2087 Self::default()
2088 }
2089
2090 /// Marks `hint and purpose` as supported.
2091 ///
2092 /// For more details see [`ImeRequestData::with_hint_and_purpose`].
2093 pub const fn with_hint_and_purpose(self) -> Self {
2094 Self(self.0.union(ImeCapabilitiesFlags::HINT_AND_PURPOSE))
2095 }
2096
2097 /// Marks `hint and purpose` as unsupported.
2098 ///
2099 /// For more details see [`ImeRequestData::with_hint_and_purpose`].
2100 pub const fn without_hint_and_purpose(self) -> Self {
2101 Self(self.0.difference(ImeCapabilitiesFlags::HINT_AND_PURPOSE))
2102 }
2103
2104 /// Returns `true` if `hint and purpose` is supported.
2105 pub const fn hint_and_purpose(&self) -> bool {
2106 self.0.contains(ImeCapabilitiesFlags::HINT_AND_PURPOSE)
2107 }
2108
2109 /// Marks `cursor_area` as supported.
2110 ///
2111 /// For more details see [`ImeRequestData::with_cursor_area`].
2112 pub const fn with_cursor_area(self) -> Self {
2113 Self(self.0.union(ImeCapabilitiesFlags::CURSOR_AREA))
2114 }
2115
2116 /// Marks `cursor_area` as unsupported.
2117 ///
2118 /// For more details see [`ImeRequestData::with_cursor_area`].
2119 pub const fn without_cursor_area(self) -> Self {
2120 Self(self.0.difference(ImeCapabilitiesFlags::CURSOR_AREA))
2121 }
2122
2123 /// Returns `true` if `cursor_area` is supported.
2124 pub const fn cursor_area(&self) -> bool {
2125 self.0.contains(ImeCapabilitiesFlags::CURSOR_AREA)
2126 }
2127
2128 /// Marks `surrounding_text` as supported.
2129 ///
2130 /// For more details see [`ImeRequestData::with_surrounding_text`].
2131 pub const fn with_surrounding_text(self) -> Self {
2132 Self(self.0.union(ImeCapabilitiesFlags::SURROUNDING_TEXT))
2133 }
2134
2135 /// Marks `surrounding_text` as unsupported.
2136 ///
2137 /// For more details see [`ImeRequestData::with_surrounding_text`].
2138 pub const fn without_surrounding_text(self) -> Self {
2139 Self(self.0.difference(ImeCapabilitiesFlags::SURROUNDING_TEXT))
2140 }
2141
2142 /// Returns `true` if `surrounding_text` is supported.
2143 pub const fn surrounding_text(&self) -> bool {
2144 self.0.contains(ImeCapabilitiesFlags::SURROUNDING_TEXT)
2145 }
2146}
2147
2148bitflags! {
2149 #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
2150 pub(crate) struct ImeCapabilitiesFlags : u8 {
2151 /// Client supports setting IME hint and purpose.
2152 const HINT_AND_PURPOSE = 1 << 0;
2153 /// Client supports reporting cursor area for IME popup to
2154 /// appear.
2155 const CURSOR_AREA = 1 << 1;
2156 /// Client supports reporting the text around the caret
2157 const SURROUNDING_TEXT = 1 << 2;
2158 }
2159}
2160
2161/// The [`ImeRequest`] data to communicate to system's IME.
2162///
2163/// This applies multiple IME state properties at once.
2164/// Fields set to `None` are not updated and the previously sent
2165/// value is reused.
2166#[non_exhaustive]
2167#[derive(Debug, PartialEq, Clone, Default)]
2168#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
2169pub struct ImeRequestData {
2170 /// Text input hint and purpose.
2171 ///
2172 /// To support updating it, enable [`ImeCapabilities::hint_and_purpose()`].
2173 pub hint_and_purpose: Option<(ImeHint, ImePurpose)>,
2174 /// The IME cursor area which should not be covered by the input method popup.
2175 ///
2176 /// To support updating it, enable [`ImeCapabilities::cursor_area()`].
2177 pub cursor_area: Option<(Position, Size)>,
2178 /// The text surrounding the caret
2179 ///
2180 /// To support updating it, enable [`ImeCapabilities::surrounding_text()`].
2181 pub surrounding_text: Option<ImeSurroundingText>,
2182}
2183
2184impl ImeRequestData {
2185 /// Sets the hint and purpose of the current text input content.
2186 pub fn with_hint_and_purpose(self, hint: ImeHint, purpose: ImePurpose) -> Self {
2187 Self { hint_and_purpose: Some((hint, purpose)), ..self }
2188 }
2189
2190 /// Sets the IME cursor editing area.
2191 ///
2192 /// The `position` is the top left corner of that area
2193 /// in surface coordinates and `size` is the size of this area starting from the position. An
2194 /// example of such area could be a input field in the UI or line in the editor.
2195 ///
2196 /// The windowing system could place a candidate box close to that area, but try to not obscure
2197 /// the specified area, so the user input to it stays visible.
2198 ///
2199 /// The candidate box is the window / popup / overlay that allows you to select the desired
2200 /// characters. The look of this box may differ between input devices, even on the same
2201 /// platform.
2202 ///
2203 /// (Apple's official term is "candidate window", see their [chinese] and [japanese] guides).
2204 ///
2205 /// ## Example
2206 ///
2207 /// ```no_run
2208 /// # use dpi::{LogicalPosition, PhysicalPosition, LogicalSize, PhysicalSize};
2209 /// # use winit_core::window::ImeRequestData;
2210 /// # fn scope(ime_request_data: ImeRequestData) {
2211 /// // Specify the position in logical dimensions like this:
2212 /// let ime_request_data = ime_request_data.with_cursor_area(
2213 /// LogicalPosition::new(400.0, 200.0).into(),
2214 /// LogicalSize::new(100, 100).into(),
2215 /// );
2216 ///
2217 /// // Or specify the position in physical dimensions like this:
2218 /// let ime_request_data = ime_request_data.with_cursor_area(
2219 /// PhysicalPosition::new(400, 200).into(),
2220 /// PhysicalSize::new(100, 100).into(),
2221 /// );
2222 /// # }
2223 /// ```
2224 ///
2225 /// ## Platform-specific
2226 ///
2227 /// - **iOS / Android / Web / Orbital:** Unsupported.
2228 ///
2229 /// [chinese]: https://support.apple.com/guide/chinese-input-method/use-the-candidate-window-cim12992/104/mac/12.0
2230 /// [japanese]: https://support.apple.com/guide/japanese-input-method/use-the-candidate-window-jpim10262/6.3/mac/12.0
2231 pub fn with_cursor_area(self, position: Position, size: Size) -> Self {
2232 Self { cursor_area: Some((position, size)), ..self }
2233 }
2234
2235 /// Describes the text surrounding the caret.
2236 ///
2237 /// The IME can then continue providing suggestions for the continuation of the existing text,
2238 /// as well as can erase text more accurately, for example glyphs composed of multiple code
2239 /// points.
2240 pub fn with_surrounding_text(self, surrounding_text: ImeSurroundingText) -> Self {
2241 Self { surrounding_text: Some(surrounding_text), ..self }
2242 }
2243}
2244
2245/// Error from sending request to IME with
2246/// [`Window::request_ime_update`].
2247#[derive(Debug, Clone, Copy, PartialEq, Eq)]
2248#[non_exhaustive]
2249pub enum ImeRequestError {
2250 /// IME is not yet enabled.
2251 NotEnabled,
2252 /// IME is already enabled.
2253 AlreadyEnabled,
2254 /// Not supported.
2255 NotSupported,
2256}
2257
2258impl fmt::Display for ImeRequestError {
2259 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
2260 match self {
2261 ImeRequestError::NotEnabled => write!(f, "ime is not enabled."),
2262 ImeRequestError::AlreadyEnabled => write!(f, "ime is already enabled."),
2263 ImeRequestError::NotSupported => write!(f, "ime is not supported."),
2264 }
2265 }
2266}
2267
2268impl std::error::Error for ImeRequestError {}
2269
2270/// An opaque token used to activate the [`Window`].
2271///
2272/// [`Window`]: crate::window::Window
2273#[derive(Debug, PartialEq, Eq, Clone, Hash)]
2274pub struct ActivationToken {
2275 pub(crate) token: String,
2276}
2277
2278impl ActivationToken {
2279 /// Make an [`ActivationToken`] from a string.
2280 ///
2281 /// This method should be used to wrap tokens passed by side channels to your application, like
2282 /// dbus.
2283 ///
2284 /// The validity of the token is ensured by the windowing system. Using the invalid token will
2285 /// only result in the side effect of the operation involving it being ignored (e.g. window
2286 /// won't get focused automatically), but won't yield any errors.
2287 ///
2288 /// To obtain a valid token consult the backend implementation.
2289 pub fn from_raw(token: String) -> Self {
2290 Self { token }
2291 }
2292
2293 /// Convert the token to its string representation to later pass via IPC.
2294 pub fn into_raw(self) -> String {
2295 self.token
2296 }
2297
2298 /// Get a reference to a raw token.
2299 pub fn as_raw(&self) -> &str {
2300 &self.token
2301 }
2302}
2303
2304#[cfg(test)]
2305mod tests {
2306
2307 use dpi::{LogicalPosition, LogicalSize, Position, Size};
2308
2309 use super::{
2310 ImeCapabilities, ImeEnableRequest, ImeRequestData, ImeSurroundingText,
2311 ImeSurroundingTextError,
2312 };
2313 use crate::window::{ImeHint, ImePurpose};
2314
2315 #[test]
2316 fn ime_initial_request_caps_match() {
2317 let position: Position = LogicalPosition::new(0, 0).into();
2318 let size: Size = LogicalSize::new(0, 0).into();
2319
2320 assert!(
2321 ImeEnableRequest::new(
2322 ImeCapabilities::new().with_cursor_area(),
2323 ImeRequestData::default()
2324 )
2325 .is_none()
2326 );
2327 assert!(
2328 ImeEnableRequest::new(
2329 ImeCapabilities::new().with_hint_and_purpose(),
2330 ImeRequestData::default()
2331 )
2332 .is_none()
2333 );
2334
2335 assert!(
2336 ImeEnableRequest::new(
2337 ImeCapabilities::new().with_cursor_area(),
2338 ImeRequestData::default().with_hint_and_purpose(ImeHint::NONE, ImePurpose::Normal)
2339 )
2340 .is_none()
2341 );
2342
2343 assert!(
2344 ImeEnableRequest::new(
2345 ImeCapabilities::new(),
2346 ImeRequestData::default()
2347 .with_hint_and_purpose(ImeHint::NONE, ImePurpose::Normal)
2348 .with_cursor_area(position, size)
2349 )
2350 .is_none()
2351 );
2352
2353 assert!(
2354 ImeEnableRequest::new(
2355 ImeCapabilities::new().with_cursor_area(),
2356 ImeRequestData::default()
2357 .with_hint_and_purpose(ImeHint::NONE, ImePurpose::Normal)
2358 .with_cursor_area(position, size)
2359 )
2360 .is_none()
2361 );
2362
2363 assert!(
2364 ImeEnableRequest::new(
2365 ImeCapabilities::new().with_cursor_area(),
2366 ImeRequestData::default().with_cursor_area(position, size)
2367 )
2368 .is_some()
2369 );
2370
2371 assert!(
2372 ImeEnableRequest::new(
2373 ImeCapabilities::new().with_hint_and_purpose().with_cursor_area(),
2374 ImeRequestData::default()
2375 .with_hint_and_purpose(ImeHint::NONE, ImePurpose::Normal)
2376 .with_cursor_area(position, size)
2377 )
2378 .is_some()
2379 );
2380
2381 let text: &[u8] = ['a' as u8; 8000].as_slice();
2382 let text = std::str::from_utf8(text).unwrap();
2383 assert_eq!(
2384 ImeSurroundingText::new(text.into(), 0, 0),
2385 Err(ImeSurroundingTextError::TextTooLong),
2386 );
2387
2388 assert_eq!(
2389 ImeSurroundingText::new("short".into(), 110, 0),
2390 Err(ImeSurroundingTextError::CursorBadPosition),
2391 );
2392
2393 assert_eq!(
2394 ImeSurroundingText::new("граница".into(), 1, 0),
2395 Err(ImeSurroundingTextError::CursorBadPosition),
2396 );
2397 }
2398}