winit_core/keyboard.rs
1//! Types related to the keyboard.
2
3use bitflags::bitflags;
4pub use keyboard_types::{Code as KeyCode, Location as KeyLocation, NamedKey};
5#[cfg(feature = "serde")]
6use serde::{Deserialize, Serialize};
7pub use smol_str::SmolStr;
8
9/// Contains the platform-native physical key identifier
10///
11/// The exact values vary from platform to platform (which is part of why this is a per-platform
12/// enum), but the values are primarily tied to the key's physical location on the keyboard.
13///
14/// This enum is primarily used to store raw keycodes when Winit doesn't map a given native
15/// physical key identifier to a meaningful [`KeyCode`] variant. In the presence of identifiers we
16/// haven't mapped for you yet, this lets you use use [`KeyCode`] to:
17///
18/// - Correctly match key press and release events.
19/// - On non-Web platforms, support assigning keybinds to virtually any key through a UI.
20#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
21#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
22#[non_exhaustive]
23pub enum NativeKeyCode {
24 Unidentified,
25 /// An Android "scancode".
26 Android(u32),
27 /// A macOS "scancode".
28 MacOS(u16),
29 /// A Windows "scancode".
30 Windows(u16),
31 /// An XKB "keycode".
32 Xkb(u32),
33}
34
35impl std::fmt::Debug for NativeKeyCode {
36 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
37 use NativeKeyCode::{Android, MacOS, Unidentified, Windows, Xkb};
38 let mut debug_tuple;
39 match self {
40 Unidentified => {
41 debug_tuple = f.debug_tuple("Unidentified");
42 },
43 Android(code) => {
44 debug_tuple = f.debug_tuple("Android");
45 debug_tuple.field(&format_args!("0x{code:04X}"));
46 },
47 MacOS(code) => {
48 debug_tuple = f.debug_tuple("MacOS");
49 debug_tuple.field(&format_args!("0x{code:04X}"));
50 },
51 Windows(code) => {
52 debug_tuple = f.debug_tuple("Windows");
53 debug_tuple.field(&format_args!("0x{code:04X}"));
54 },
55 Xkb(code) => {
56 debug_tuple = f.debug_tuple("Xkb");
57 debug_tuple.field(&format_args!("0x{code:04X}"));
58 },
59 }
60 debug_tuple.finish()
61 }
62}
63
64/// Contains the platform-native logical key identifier
65///
66/// Exactly what that means differs from platform to platform, but the values are to some degree
67/// tied to the currently active keyboard layout. The same key on the same keyboard may also report
68/// different values on different platforms, which is one of the reasons this is a per-platform
69/// enum.
70///
71/// This enum is primarily used to store raw keysym when Winit doesn't map a given native logical
72/// key identifier to a meaningful [`Key`] variant. This lets you use [`Key`], and let the user
73/// define keybinds which work in the presence of identifiers we haven't mapped for you yet.
74#[derive(Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
75#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
76#[non_exhaustive]
77pub enum NativeKey {
78 Unidentified,
79 /// An Android "keycode", which is similar to a "virtual-key code" on Windows.
80 Android(u32),
81 /// A macOS "scancode". There does not appear to be any direct analogue to either keysyms or
82 /// "virtual-key" codes in macOS, so we report the scancode instead.
83 MacOS(u16),
84 /// A Windows "virtual-key code".
85 Windows(u16),
86 /// An XKB "keysym".
87 Xkb(u32),
88 /// A "key value string".
89 Web(SmolStr),
90}
91
92impl std::fmt::Debug for NativeKey {
93 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
94 use NativeKey::{Android, MacOS, Unidentified, Web, Windows, Xkb};
95 let mut debug_tuple;
96 match self {
97 Unidentified => {
98 debug_tuple = f.debug_tuple("Unidentified");
99 },
100 Android(code) => {
101 debug_tuple = f.debug_tuple("Android");
102 debug_tuple.field(&format_args!("0x{code:04X}"));
103 },
104 MacOS(code) => {
105 debug_tuple = f.debug_tuple("MacOS");
106 debug_tuple.field(&format_args!("0x{code:04X}"));
107 },
108 Windows(code) => {
109 debug_tuple = f.debug_tuple("Windows");
110 debug_tuple.field(&format_args!("0x{code:04X}"));
111 },
112 Xkb(code) => {
113 debug_tuple = f.debug_tuple("Xkb");
114 debug_tuple.field(&format_args!("0x{code:04X}"));
115 },
116 Web(code) => {
117 debug_tuple = f.debug_tuple("Web");
118 debug_tuple.field(code);
119 },
120 }
121 debug_tuple.finish()
122 }
123}
124
125impl From<NativeKeyCode> for NativeKey {
126 #[inline]
127 fn from(code: NativeKeyCode) -> Self {
128 match code {
129 NativeKeyCode::Unidentified => NativeKey::Unidentified,
130 NativeKeyCode::Android(x) => NativeKey::Android(x),
131 NativeKeyCode::MacOS(x) => NativeKey::MacOS(x),
132 NativeKeyCode::Windows(x) => NativeKey::Windows(x),
133 NativeKeyCode::Xkb(x) => NativeKey::Xkb(x),
134 }
135 }
136}
137
138impl PartialEq<NativeKey> for NativeKeyCode {
139 #[allow(clippy::cmp_owned)] // uses less code than direct match; target is stack allocated
140 #[inline]
141 fn eq(&self, rhs: &NativeKey) -> bool {
142 NativeKey::from(*self) == *rhs
143 }
144}
145
146impl PartialEq<NativeKeyCode> for NativeKey {
147 #[inline]
148 fn eq(&self, rhs: &NativeKeyCode) -> bool {
149 rhs == self
150 }
151}
152
153/// Represents the location of a physical key.
154///
155/// Winit will not emit [`KeyCode::Unidentified`] when it cannot recognize the key, instead it will
156/// emit [`PhysicalKey::Unidentified`] with additional data about the key.
157#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
158#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
159#[allow(clippy::exhaustive_enums)]
160pub enum PhysicalKey {
161 /// A known key code
162 Code(KeyCode),
163 /// This variant is used when the key cannot be translated to a [`KeyCode`]
164 ///
165 /// The native keycode is provided (if available) so you're able to more reliably match
166 /// key-press and key-release events by hashing the [`PhysicalKey`]. It is also possible to use
167 /// this for keybinds for non-standard keys, but such keybinds are tied to a given platform.
168 Unidentified(NativeKeyCode),
169}
170
171impl From<KeyCode> for PhysicalKey {
172 #[inline]
173 fn from(code: KeyCode) -> Self {
174 PhysicalKey::Code(code)
175 }
176}
177
178impl From<PhysicalKey> for KeyCode {
179 #[inline]
180 fn from(key: PhysicalKey) -> Self {
181 match key {
182 PhysicalKey::Code(code) => code,
183 PhysicalKey::Unidentified(_) => KeyCode::Unidentified,
184 }
185 }
186}
187
188impl From<NativeKeyCode> for PhysicalKey {
189 #[inline]
190 fn from(code: NativeKeyCode) -> Self {
191 PhysicalKey::Unidentified(code)
192 }
193}
194
195impl PartialEq<KeyCode> for PhysicalKey {
196 #[inline]
197 fn eq(&self, rhs: &KeyCode) -> bool {
198 match self {
199 PhysicalKey::Code(code) => code == rhs,
200 _ => false,
201 }
202 }
203}
204
205impl PartialEq<PhysicalKey> for KeyCode {
206 #[inline]
207 fn eq(&self, rhs: &PhysicalKey) -> bool {
208 rhs == self
209 }
210}
211
212impl PartialEq<NativeKeyCode> for PhysicalKey {
213 #[inline]
214 fn eq(&self, rhs: &NativeKeyCode) -> bool {
215 match self {
216 PhysicalKey::Unidentified(code) => code == rhs,
217 _ => false,
218 }
219 }
220}
221
222impl PartialEq<PhysicalKey> for NativeKeyCode {
223 #[inline]
224 fn eq(&self, rhs: &PhysicalKey) -> bool {
225 rhs == self
226 }
227}
228
229/// Key represents the meaning of a keypress.
230///
231/// This is a superset of the UI Events Specification's [`KeyboardEvent.key`] with
232/// additions:
233/// - All simple variants are wrapped under the `Named` variant
234/// - The `Unidentified` variant here, can still identify a key through it's `NativeKeyCode`.
235/// - The `Dead` variant here, can specify the character which is inserted when pressing the
236/// dead-key twice.
237///
238/// [`KeyboardEvent.key`]: https://w3c.github.io/uievents-key/
239#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
240#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
241#[allow(clippy::exhaustive_enums)]
242pub enum Key<Str = SmolStr> {
243 /// A simple (unparameterised) action
244 Named(NamedKey),
245
246 /// A key string that corresponds to the character typed by the user, taking into account the
247 /// user’s current locale setting, and any system-level keyboard mapping overrides that are in
248 /// effect.
249 Character(Str),
250
251 /// This variant is used when the key cannot be translated to any other variant.
252 ///
253 /// The native key is provided (if available) in order to allow the user to specify keybindings
254 /// for keys which are not defined by this API, mainly through some sort of UI.
255 Unidentified(NativeKey),
256
257 /// Contains the text representation of the dead-key when available.
258 ///
259 /// ## Platform-specific
260 /// - **Web:** Always contains `None`
261 Dead(Option<char>),
262}
263
264impl From<NamedKey> for Key {
265 #[inline]
266 fn from(action: NamedKey) -> Self {
267 Key::Named(action)
268 }
269}
270
271impl From<NativeKey> for Key {
272 #[inline]
273 fn from(code: NativeKey) -> Self {
274 Key::Unidentified(code)
275 }
276}
277
278impl<Str> PartialEq<NamedKey> for Key<Str> {
279 #[inline]
280 fn eq(&self, rhs: &NamedKey) -> bool {
281 match self {
282 Key::Named(a) => a == rhs,
283 _ => false,
284 }
285 }
286}
287
288impl<Str: PartialEq<str>> PartialEq<str> for Key<Str> {
289 #[inline]
290 fn eq(&self, rhs: &str) -> bool {
291 match self {
292 Key::Character(s) => s == rhs,
293 _ => false,
294 }
295 }
296}
297
298impl<Str: PartialEq<str>> PartialEq<&str> for Key<Str> {
299 #[inline]
300 fn eq(&self, rhs: &&str) -> bool {
301 self == *rhs
302 }
303}
304
305impl<Str> PartialEq<NativeKey> for Key<Str> {
306 #[inline]
307 fn eq(&self, rhs: &NativeKey) -> bool {
308 match self {
309 Key::Unidentified(code) => code == rhs,
310 _ => false,
311 }
312 }
313}
314
315impl<Str> PartialEq<Key<Str>> for NativeKey {
316 #[inline]
317 fn eq(&self, rhs: &Key<Str>) -> bool {
318 rhs == self
319 }
320}
321
322impl Key<SmolStr> {
323 /// Convert `Key::Character(SmolStr)` to `Key::Character(&str)` so you can more easily match on
324 /// `Key`. All other variants remain unchanged.
325 pub fn as_ref(&self) -> Key<&str> {
326 match self {
327 Key::Named(a) => Key::Named(*a),
328 Key::Character(ch) => Key::Character(ch.as_str()),
329 Key::Dead(d) => Key::Dead(*d),
330 Key::Unidentified(u) => Key::Unidentified(u.clone()),
331 }
332 }
333}
334
335impl Key {
336 /// Convert a key to its approximate textual equivalent.
337 ///
338 /// # Examples
339 ///
340 /// ```
341 /// # #[cfg(target_family = "wasm")]
342 /// # wasm_bindgen_test::wasm_bindgen_test_configure!(run_in_browser);
343 /// # #[cfg_attr(target_family = "wasm", wasm_bindgen_test::wasm_bindgen_test)]
344 /// # fn main() {
345 /// use winit_core::keyboard::{Key, NamedKey};
346 ///
347 /// assert_eq!(Key::Character("a".into()).to_text(), Some("a"));
348 /// assert_eq!(Key::Named(NamedKey::Enter).to_text(), Some("\r"));
349 /// assert_eq!(Key::Named(NamedKey::F20).to_text(), None);
350 /// # }
351 /// ```
352 pub fn to_text(&self) -> Option<&str> {
353 match self {
354 Key::Named(action) => match action {
355 NamedKey::Enter => Some("\r"),
356 NamedKey::Backspace => Some("\x08"),
357 NamedKey::Tab => Some("\t"),
358 NamedKey::Escape => Some("\x1b"),
359 _ => None,
360 },
361 Key::Character(ch) => Some(ch.as_str()),
362 _ => None,
363 }
364 }
365}
366
367bitflags! {
368 /// Represents the current logical state of the keyboard modifiers
369 ///
370 /// Each flag represents a modifier and is set if this modifier is active.
371 ///
372 /// Note that the modifier key can be physically released with the modifier
373 /// still being marked as active, as in the case of sticky modifiers.
374 /// See [`ModifiersKeyState`] for more details on what "sticky" means.
375 #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
376 #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
377 pub struct ModifiersState: u32 {
378 /// The "shift" key.
379 const SHIFT = 0b100;
380 /// The "control" key.
381 const CONTROL = 0b100 << 3;
382 /// The "alt" key.
383 const ALT = 0b100 << 6;
384 /// This is the "windows" key on PC and "command" key on Mac.
385 const META = 0b100 << 9;
386 #[deprecated = "use META instead"]
387 const SUPER = Self::META.bits();
388 }
389}
390
391impl ModifiersState {
392 /// Returns whether the shift modifier is active.
393 pub fn shift_key(&self) -> bool {
394 self.intersects(Self::SHIFT)
395 }
396
397 /// Returns whether the control modifier is active.
398 pub fn control_key(&self) -> bool {
399 self.intersects(Self::CONTROL)
400 }
401
402 /// Returns whether the alt modifier is active.
403 pub fn alt_key(&self) -> bool {
404 self.intersects(Self::ALT)
405 }
406
407 /// Returns whether the meta modifier is active.
408 pub fn meta_key(&self) -> bool {
409 self.intersects(Self::META)
410 }
411}
412
413/// The logical state of the particular modifiers key.
414///
415/// NOTE: while the modifier can only be in a binary active/inactive state, it might be helpful to
416/// note the context re. how its state changes by physical key events.
417///
418/// `↓` / `↑` denote physical press/release[^1]:
419///
420/// | Type | Activated | Deactivated | Comment |
421/// | ----------------- | :-----------------: | :---------: | ------- |
422/// | __Regular__ | `↓` | `↑` | Active while being held |
423/// | __Sticky__ | `↓` | `↓` unless lock is enabled<br>`↓`/`↑`[^2] __non__-sticky key | Temporarily "stuck"; other `Sticky` keys have no effect |
424/// | __Sticky Locked__ | `↓` <br>if `Sticky` | `↓` | Similar to `Toggle`, but deactivating `↓` turns on `Regular` effect |
425/// | __Toggle__ | `↓` | `↓` | `↑` from the activating `↓` has no effect |
426///
427/// `Sticky` effect avoids the need to press and hold multiple modifiers for a single shortcut and
428/// is usually a platform-wide option that affects modifiers _commonly_ used in shortcuts:
429/// <kbd>Shift</kbd>, <kbd>Control</kbd>, <kbd>Alt</kbd>, <kbd>Meta</kbd>.
430///
431/// `Toggle` type is typically a property of a modifier, for example, <kbd>Caps Lock</kbd>.
432///
433/// These active states are __not__ differentiated here.
434///
435/// [^1]: For virtual/on-screen keyboards physical press/release can be a mouse click or a finger tap or a voice command.
436/// [^2]: platform-dependent
437#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
438#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
439#[allow(clippy::exhaustive_enums)]
440pub enum ModifiersKeyState {
441 /// The particular modifier is active or logically, but not necessarily physically, pressed.
442 Pressed,
443 /// The state of the key is unknown.
444 ///
445 /// Can include cases when the key is active or logically pressed, for example, when a sticky
446 /// **Shift** is active, the OS might not preserve information that it was activated by
447 /// RightShift, so the state of [`ModifiersKeys::RSHIFT`] will be unknown while the state
448 /// of [`ModifiersState::SHIFT`] will be active.
449 #[default]
450 Unknown,
451}
452
453// NOTE: the exact modifier key is not used to represent modifiers state in the
454// first place due to a fact that modifiers state could be changed without any
455// key being pressed and on some platforms like Wayland/X11 which key resulted
456// in modifiers change is hidden, also, not that it really matters.
457//
458// The reason this API is even exposed is mostly to provide a way for users
459// to treat modifiers differently based on their position, which is required
460// on macOS due to their AltGr/Option situation.
461bitflags! {
462 #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
463 #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
464 pub struct ModifiersKeys: u8 {
465 const LSHIFT = 0b0000_0001;
466 const RSHIFT = 0b0000_0010;
467 const LCONTROL = 0b0000_0100;
468 const RCONTROL = 0b0000_1000;
469 const LALT = 0b0001_0000;
470 const RALT = 0b0010_0000;
471 const LMETA = 0b0100_0000;
472 const RMETA = 0b1000_0000;
473 #[deprecated = "use LMETA instead"]
474 const LSUPER = Self::LMETA.bits();
475 #[deprecated = "use RMETA instead"]
476 const RSUPER = Self::RMETA.bits();
477 }
478}