winit_core/keyboard.rs
1//! Types related to the keyboard.
2
3use bitflags::bitflags;
4pub use keyboard_types::{Code as KeyCode, Location as KeyLocation, NamedKey};
5#[cfg(feature = "serde")]
6use serde::{Deserialize, Serialize};
7pub use smol_str::SmolStr;
8
9/// Contains the platform-native physical key identifier
10///
11/// The exact values vary from platform to platform (which is part of why this is a per-platform
12/// enum), but the values are primarily tied to the key's physical location on the keyboard.
13///
14/// This enum is primarily used to store raw keycodes when Winit doesn't map a given native
15/// physical key identifier to a meaningful [`KeyCode`] variant. In the presence of identifiers we
16/// haven't mapped for you yet, this lets you use use [`KeyCode`] to:
17///
18/// - Correctly match key press and release events.
19/// - On non-Web platforms, support assigning keybinds to virtually any key through a UI.
20#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
21#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
22pub enum NativeKeyCode {
23 Unidentified,
24 /// An Android "scancode".
25 Android(u32),
26 /// A macOS "scancode".
27 MacOS(u16),
28 /// A Windows "scancode".
29 Windows(u16),
30 /// An XKB "keycode".
31 Xkb(u32),
32}
33
34impl std::fmt::Debug for NativeKeyCode {
35 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
36 use NativeKeyCode::{Android, MacOS, Unidentified, Windows, Xkb};
37 let mut debug_tuple;
38 match self {
39 Unidentified => {
40 debug_tuple = f.debug_tuple("Unidentified");
41 },
42 Android(code) => {
43 debug_tuple = f.debug_tuple("Android");
44 debug_tuple.field(&format_args!("0x{code:04X}"));
45 },
46 MacOS(code) => {
47 debug_tuple = f.debug_tuple("MacOS");
48 debug_tuple.field(&format_args!("0x{code:04X}"));
49 },
50 Windows(code) => {
51 debug_tuple = f.debug_tuple("Windows");
52 debug_tuple.field(&format_args!("0x{code:04X}"));
53 },
54 Xkb(code) => {
55 debug_tuple = f.debug_tuple("Xkb");
56 debug_tuple.field(&format_args!("0x{code:04X}"));
57 },
58 }
59 debug_tuple.finish()
60 }
61}
62
63/// Contains the platform-native logical key identifier
64///
65/// Exactly what that means differs from platform to platform, but the values are to some degree
66/// tied to the currently active keyboard layout. The same key on the same keyboard may also report
67/// different values on different platforms, which is one of the reasons this is a per-platform
68/// enum.
69///
70/// This enum is primarily used to store raw keysym when Winit doesn't map a given native logical
71/// key identifier to a meaningful [`Key`] variant. This lets you use [`Key`], and let the user
72/// define keybinds which work in the presence of identifiers we haven't mapped for you yet.
73#[derive(Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
74#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
75pub enum NativeKey {
76 Unidentified,
77 /// An Android "keycode", which is similar to a "virtual-key code" on Windows.
78 Android(u32),
79 /// A macOS "scancode". There does not appear to be any direct analogue to either keysyms or
80 /// "virtual-key" codes in macOS, so we report the scancode instead.
81 MacOS(u16),
82 /// A Windows "virtual-key code".
83 Windows(u16),
84 /// An XKB "keysym".
85 Xkb(u32),
86 /// A "key value string".
87 Web(SmolStr),
88}
89
90impl std::fmt::Debug for NativeKey {
91 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
92 use NativeKey::{Android, MacOS, Unidentified, Web, Windows, Xkb};
93 let mut debug_tuple;
94 match self {
95 Unidentified => {
96 debug_tuple = f.debug_tuple("Unidentified");
97 },
98 Android(code) => {
99 debug_tuple = f.debug_tuple("Android");
100 debug_tuple.field(&format_args!("0x{code:04X}"));
101 },
102 MacOS(code) => {
103 debug_tuple = f.debug_tuple("MacOS");
104 debug_tuple.field(&format_args!("0x{code:04X}"));
105 },
106 Windows(code) => {
107 debug_tuple = f.debug_tuple("Windows");
108 debug_tuple.field(&format_args!("0x{code:04X}"));
109 },
110 Xkb(code) => {
111 debug_tuple = f.debug_tuple("Xkb");
112 debug_tuple.field(&format_args!("0x{code:04X}"));
113 },
114 Web(code) => {
115 debug_tuple = f.debug_tuple("Web");
116 debug_tuple.field(code);
117 },
118 }
119 debug_tuple.finish()
120 }
121}
122
123impl From<NativeKeyCode> for NativeKey {
124 #[inline]
125 fn from(code: NativeKeyCode) -> Self {
126 match code {
127 NativeKeyCode::Unidentified => NativeKey::Unidentified,
128 NativeKeyCode::Android(x) => NativeKey::Android(x),
129 NativeKeyCode::MacOS(x) => NativeKey::MacOS(x),
130 NativeKeyCode::Windows(x) => NativeKey::Windows(x),
131 NativeKeyCode::Xkb(x) => NativeKey::Xkb(x),
132 }
133 }
134}
135
136impl PartialEq<NativeKey> for NativeKeyCode {
137 #[allow(clippy::cmp_owned)] // uses less code than direct match; target is stack allocated
138 #[inline]
139 fn eq(&self, rhs: &NativeKey) -> bool {
140 NativeKey::from(*self) == *rhs
141 }
142}
143
144impl PartialEq<NativeKeyCode> for NativeKey {
145 #[inline]
146 fn eq(&self, rhs: &NativeKeyCode) -> bool {
147 rhs == self
148 }
149}
150
151/// Represents the location of a physical key.
152///
153/// Winit will not emit [`KeyCode::Unidentified`] when it cannot recognize the key, instead it will
154/// emit [`PhysicalKey::Unidentified`] with additional data about the key.
155#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
156#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
157pub enum PhysicalKey {
158 /// A known key code
159 Code(KeyCode),
160 /// This variant is used when the key cannot be translated to a [`KeyCode`]
161 ///
162 /// The native keycode is provided (if available) so you're able to more reliably match
163 /// key-press and key-release events by hashing the [`PhysicalKey`]. It is also possible to use
164 /// this for keybinds for non-standard keys, but such keybinds are tied to a given platform.
165 Unidentified(NativeKeyCode),
166}
167
168impl From<KeyCode> for PhysicalKey {
169 #[inline]
170 fn from(code: KeyCode) -> Self {
171 PhysicalKey::Code(code)
172 }
173}
174
175impl From<PhysicalKey> for KeyCode {
176 #[inline]
177 fn from(key: PhysicalKey) -> Self {
178 match key {
179 PhysicalKey::Code(code) => code,
180 PhysicalKey::Unidentified(_) => KeyCode::Unidentified,
181 }
182 }
183}
184
185impl From<NativeKeyCode> for PhysicalKey {
186 #[inline]
187 fn from(code: NativeKeyCode) -> Self {
188 PhysicalKey::Unidentified(code)
189 }
190}
191
192impl PartialEq<KeyCode> for PhysicalKey {
193 #[inline]
194 fn eq(&self, rhs: &KeyCode) -> bool {
195 match self {
196 PhysicalKey::Code(code) => code == rhs,
197 _ => false,
198 }
199 }
200}
201
202impl PartialEq<PhysicalKey> for KeyCode {
203 #[inline]
204 fn eq(&self, rhs: &PhysicalKey) -> bool {
205 rhs == self
206 }
207}
208
209impl PartialEq<NativeKeyCode> for PhysicalKey {
210 #[inline]
211 fn eq(&self, rhs: &NativeKeyCode) -> bool {
212 match self {
213 PhysicalKey::Unidentified(code) => code == rhs,
214 _ => false,
215 }
216 }
217}
218
219impl PartialEq<PhysicalKey> for NativeKeyCode {
220 #[inline]
221 fn eq(&self, rhs: &PhysicalKey) -> bool {
222 rhs == self
223 }
224}
225
226/// Key represents the meaning of a keypress.
227///
228/// This is a superset of the UI Events Specification's [`KeyboardEvent.key`] with
229/// additions:
230/// - All simple variants are wrapped under the `Named` variant
231/// - The `Unidentified` variant here, can still identify a key through it's `NativeKeyCode`.
232/// - The `Dead` variant here, can specify the character which is inserted when pressing the
233/// dead-key twice.
234///
235/// [`KeyboardEvent.key`]: https://w3c.github.io/uievents-key/
236#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
237#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
238pub enum Key<Str = SmolStr> {
239 /// A simple (unparameterised) action
240 Named(NamedKey),
241
242 /// A key string that corresponds to the character typed by the user, taking into account the
243 /// user’s current locale setting, and any system-level keyboard mapping overrides that are in
244 /// effect.
245 Character(Str),
246
247 /// This variant is used when the key cannot be translated to any other variant.
248 ///
249 /// The native key is provided (if available) in order to allow the user to specify keybindings
250 /// for keys which are not defined by this API, mainly through some sort of UI.
251 Unidentified(NativeKey),
252
253 /// Contains the text representation of the dead-key when available.
254 ///
255 /// ## Platform-specific
256 /// - **Web:** Always contains `None`
257 Dead(Option<char>),
258}
259
260impl From<NamedKey> for Key {
261 #[inline]
262 fn from(action: NamedKey) -> Self {
263 Key::Named(action)
264 }
265}
266
267impl From<NativeKey> for Key {
268 #[inline]
269 fn from(code: NativeKey) -> Self {
270 Key::Unidentified(code)
271 }
272}
273
274impl<Str> PartialEq<NamedKey> for Key<Str> {
275 #[inline]
276 fn eq(&self, rhs: &NamedKey) -> bool {
277 match self {
278 Key::Named(a) => a == rhs,
279 _ => false,
280 }
281 }
282}
283
284impl<Str: PartialEq<str>> PartialEq<str> for Key<Str> {
285 #[inline]
286 fn eq(&self, rhs: &str) -> bool {
287 match self {
288 Key::Character(s) => s == rhs,
289 _ => false,
290 }
291 }
292}
293
294impl<Str: PartialEq<str>> PartialEq<&str> for Key<Str> {
295 #[inline]
296 fn eq(&self, rhs: &&str) -> bool {
297 self == *rhs
298 }
299}
300
301impl<Str> PartialEq<NativeKey> for Key<Str> {
302 #[inline]
303 fn eq(&self, rhs: &NativeKey) -> bool {
304 match self {
305 Key::Unidentified(code) => code == rhs,
306 _ => false,
307 }
308 }
309}
310
311impl<Str> PartialEq<Key<Str>> for NativeKey {
312 #[inline]
313 fn eq(&self, rhs: &Key<Str>) -> bool {
314 rhs == self
315 }
316}
317
318impl Key<SmolStr> {
319 /// Convert `Key::Character(SmolStr)` to `Key::Character(&str)` so you can more easily match on
320 /// `Key`. All other variants remain unchanged.
321 pub fn as_ref(&self) -> Key<&str> {
322 match self {
323 Key::Named(a) => Key::Named(*a),
324 Key::Character(ch) => Key::Character(ch.as_str()),
325 Key::Dead(d) => Key::Dead(*d),
326 Key::Unidentified(u) => Key::Unidentified(u.clone()),
327 }
328 }
329}
330
331impl Key {
332 /// Convert a key to its approximate textual equivalent.
333 ///
334 /// # Examples
335 ///
336 /// ```
337 /// # #[cfg(target_family = "wasm")]
338 /// # wasm_bindgen_test::wasm_bindgen_test_configure!(run_in_browser);
339 /// # #[cfg_attr(target_family = "wasm", wasm_bindgen_test::wasm_bindgen_test)]
340 /// # fn main() {
341 /// use winit_core::keyboard::{Key, NamedKey};
342 ///
343 /// assert_eq!(Key::Character("a".into()).to_text(), Some("a"));
344 /// assert_eq!(Key::Named(NamedKey::Enter).to_text(), Some("\r"));
345 /// assert_eq!(Key::Named(NamedKey::F20).to_text(), None);
346 /// # }
347 /// ```
348 pub fn to_text(&self) -> Option<&str> {
349 match self {
350 Key::Named(action) => match action {
351 NamedKey::Enter => Some("\r"),
352 NamedKey::Backspace => Some("\x08"),
353 NamedKey::Tab => Some("\t"),
354 NamedKey::Escape => Some("\x1b"),
355 _ => None,
356 },
357 Key::Character(ch) => Some(ch.as_str()),
358 _ => None,
359 }
360 }
361}
362
363bitflags! {
364 /// Represents the current logical state of the keyboard modifiers
365 ///
366 /// Each flag represents a modifier and is set if this modifier is active.
367 ///
368 /// Note that the modifier key can be physically released with the modifier
369 /// still being marked as active, as in the case of sticky modifiers.
370 /// See [`ModifiersKeyState`] for more details on what "sticky" means.
371 #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
372 #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
373 pub struct ModifiersState: u32 {
374 /// The "shift" key.
375 const SHIFT = 0b100;
376 /// The "control" key.
377 const CONTROL = 0b100 << 3;
378 /// The "alt" key.
379 const ALT = 0b100 << 6;
380 /// This is the "windows" key on PC and "command" key on Mac.
381 const META = 0b100 << 9;
382 #[deprecated = "use META instead"]
383 const SUPER = Self::META.bits();
384 }
385}
386
387impl ModifiersState {
388 /// Returns whether the shift modifier is active.
389 pub fn shift_key(&self) -> bool {
390 self.intersects(Self::SHIFT)
391 }
392
393 /// Returns whether the control modifier is active.
394 pub fn control_key(&self) -> bool {
395 self.intersects(Self::CONTROL)
396 }
397
398 /// Returns whether the alt modifier is active.
399 pub fn alt_key(&self) -> bool {
400 self.intersects(Self::ALT)
401 }
402
403 /// Returns whether the meta modifier is active.
404 pub fn meta_key(&self) -> bool {
405 self.intersects(Self::META)
406 }
407}
408
409/// The logical state of the particular modifiers key.
410///
411/// NOTE: while the modifier can only be in a binary active/inactive state, it might be helpful to
412/// note the context re. how its state changes by physical key events.
413///
414/// `↓` / `↑` denote physical press/release[^1]:
415///
416/// | Type | Activated | Deactivated | Comment |
417/// | ----------------- | :-----------------: | :---------: | ------- |
418/// | __Regular__ | `↓` | `↑` | Active while being held |
419/// | __Sticky__ | `↓` | `↓` unless lock is enabled<br>`↓`/`↑`[^2] __non__-sticky key | Temporarily "stuck"; other `Sticky` keys have no effect |
420/// | __Sticky Locked__ | `↓` <br>if `Sticky` | `↓` | Similar to `Toggle`, but deactivating `↓` turns on `Regular` effect |
421/// | __Toggle__ | `↓` | `↓` | `↑` from the activating `↓` has no effect |
422///
423/// `Sticky` effect avoids the need to press and hold multiple modifiers for a single shortcut and
424/// is usually a platform-wide option that affects modifiers _commonly_ used in shortcuts:
425/// <kbd>Shift</kbd>, <kbd>Control</kbd>, <kbd>Alt</kbd>, <kbd>Meta</kbd>.
426///
427/// `Toggle` type is typically a property of a modifier, for example, <kbd>Caps Lock</kbd>.
428///
429/// These active states are __not__ differentiated here.
430///
431/// [^1]: For virtual/on-screen keyboards physical press/release can be a mouse click or a finger tap or a voice command.
432/// [^2]: platform-dependent
433#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
434#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
435pub enum ModifiersKeyState {
436 /// The particular modifier is active or logically, but not necessarily physically, pressed.
437 Pressed,
438 /// The state of the key is unknown.
439 ///
440 /// Can include cases when the key is active or logically pressed, for example, when a sticky
441 /// **Shift** is active, the OS might not preserve information that it was activated by
442 /// RightShift, so the state of [`ModifiersKeys::RSHIFT`] will be unknown while the state
443 /// of [`ModifiersState::SHIFT`] will be active.
444 #[default]
445 Unknown,
446}
447
448// NOTE: the exact modifier key is not used to represent modifiers state in the
449// first place due to a fact that modifiers state could be changed without any
450// key being pressed and on some platforms like Wayland/X11 which key resulted
451// in modifiers change is hidden, also, not that it really matters.
452//
453// The reason this API is even exposed is mostly to provide a way for users
454// to treat modifiers differently based on their position, which is required
455// on macOS due to their AltGr/Option situation.
456bitflags! {
457 #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
458 #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
459 pub struct ModifiersKeys: u8 {
460 const LSHIFT = 0b0000_0001;
461 const RSHIFT = 0b0000_0010;
462 const LCONTROL = 0b0000_0100;
463 const RCONTROL = 0b0000_1000;
464 const LALT = 0b0001_0000;
465 const RALT = 0b0010_0000;
466 const LMETA = 0b0100_0000;
467 const RMETA = 0b1000_0000;
468 #[deprecated = "use LMETA instead"]
469 const LSUPER = Self::LMETA.bits();
470 #[deprecated = "use RMETA instead"]
471 const RSUPER = Self::RMETA.bits();
472 }
473}