wingy_core/keyboard.rs
1//! Types related to the keyboard.
2
3use bitflags::bitflags;
4pub use keyboard_types::{Code as KeyCode, Location as KeyLocation, NamedKey};
5#[cfg(feature = "serde")]
6use serde::{Deserialize, Serialize};
7pub use smol_str::SmolStr;
8
9/// Contains the platform-native physical key identifier
10///
11/// The exact values vary from platform to platform (which is part of why this is a per-platform
12/// enum), but the values are primarily tied to the key's physical location on the keyboard.
13///
14/// This enum is primarily used to store raw keycodes when Wingy doesn't map a given native
15/// physical key identifier to a meaningful [`KeyCode`] variant. In the presence of identifiers we
16/// haven't mapped for you yet, this lets you use use [`KeyCode`] to:
17///
18/// - Correctly match key press and release events.
19/// - On non-Web platforms, support assigning keybinds to virtually any key through a UI.
20#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
21#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
22#[non_exhaustive]
23pub enum NativeKeyCode {
24 Unidentified,
25 /// An Android "scancode".
26 Android(u32),
27 /// A macOS "scancode".
28 MacOS(u16),
29 /// A Windows "scancode".
30 Windows(u16),
31 /// An XKB "keycode".
32 Xkb(u32),
33 /// An OpenHarmony "scancode".
34 Ohos(u32),
35}
36
37impl std::fmt::Debug for NativeKeyCode {
38 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
39 use NativeKeyCode::{Android, MacOS, Ohos, Unidentified, Windows, Xkb};
40 let mut debug_tuple;
41 match self {
42 Unidentified => {
43 debug_tuple = f.debug_tuple("Unidentified");
44 },
45 Android(code) => {
46 debug_tuple = f.debug_tuple("Android");
47 debug_tuple.field(&format_args!("0x{code:04X}"));
48 },
49 MacOS(code) => {
50 debug_tuple = f.debug_tuple("MacOS");
51 debug_tuple.field(&format_args!("0x{code:04X}"));
52 },
53 Windows(code) => {
54 debug_tuple = f.debug_tuple("Windows");
55 debug_tuple.field(&format_args!("0x{code:04X}"));
56 },
57 Xkb(code) => {
58 debug_tuple = f.debug_tuple("Xkb");
59 debug_tuple.field(&format_args!("0x{code:04X}"));
60 },
61 Ohos(code) => {
62 debug_tuple = f.debug_tuple("OpenHarmony");
63 debug_tuple.field(&format_args!("0x{code:04X}"));
64 },
65 }
66 debug_tuple.finish()
67 }
68}
69
70/// Contains the platform-native logical key identifier
71///
72/// Exactly what that means differs from platform to platform, but the values are to some degree
73/// tied to the currently active keyboard layout. The same key on the same keyboard may also report
74/// different values on different platforms, which is one of the reasons this is a per-platform
75/// enum.
76///
77/// This enum is primarily used to store raw keysym when Wingy doesn't map a given native logical
78/// key identifier to a meaningful [`Key`] variant. This lets you use [`Key`], and let the user
79/// define keybinds which work in the presence of identifiers we haven't mapped for you yet.
80#[derive(Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
81#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
82#[non_exhaustive]
83pub enum NativeKey {
84 Unidentified,
85 /// An Android "keycode", which is similar to a "virtual-key code" on Windows.
86 Android(u32),
87 /// A macOS "scancode". There does not appear to be any direct analogue to either keysyms or
88 /// "virtual-key" codes in macOS, so we report the scancode instead.
89 MacOS(u16),
90 /// A Windows "virtual-key code".
91 Windows(u16),
92 /// An XKB "keysym".
93 Xkb(u32),
94 /// A "key value string".
95 Web(SmolStr),
96 /// An OpenHarmony "keycode", which is similar to a "virtual-key code" on Windows.
97 Ohos(u32),
98}
99
100impl std::fmt::Debug for NativeKey {
101 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
102 use NativeKey::{Android, MacOS, Ohos, Unidentified, Web, Windows, Xkb};
103 let mut debug_tuple;
104 match self {
105 Unidentified => {
106 debug_tuple = f.debug_tuple("Unidentified");
107 },
108 Android(code) => {
109 debug_tuple = f.debug_tuple("Android");
110 debug_tuple.field(&format_args!("0x{code:04X}"));
111 },
112 MacOS(code) => {
113 debug_tuple = f.debug_tuple("MacOS");
114 debug_tuple.field(&format_args!("0x{code:04X}"));
115 },
116 Windows(code) => {
117 debug_tuple = f.debug_tuple("Windows");
118 debug_tuple.field(&format_args!("0x{code:04X}"));
119 },
120 Xkb(code) => {
121 debug_tuple = f.debug_tuple("Xkb");
122 debug_tuple.field(&format_args!("0x{code:04X}"));
123 },
124 Web(code) => {
125 debug_tuple = f.debug_tuple("Web");
126 debug_tuple.field(code);
127 },
128 Ohos(code) => {
129 debug_tuple = f.debug_tuple("OpenHarmony");
130 debug_tuple.field(code);
131 },
132 }
133 debug_tuple.finish()
134 }
135}
136
137impl From<NativeKeyCode> for NativeKey {
138 #[inline]
139 fn from(code: NativeKeyCode) -> Self {
140 match code {
141 NativeKeyCode::Unidentified => NativeKey::Unidentified,
142 NativeKeyCode::Android(x) => NativeKey::Android(x),
143 NativeKeyCode::MacOS(x) => NativeKey::MacOS(x),
144 NativeKeyCode::Windows(x) => NativeKey::Windows(x),
145 NativeKeyCode::Xkb(x) => NativeKey::Xkb(x),
146 NativeKeyCode::Ohos(x) => NativeKey::Ohos(x),
147 }
148 }
149}
150
151impl PartialEq<NativeKey> for NativeKeyCode {
152 #[allow(clippy::cmp_owned)] // uses less code than direct match; target is stack allocated
153 #[inline]
154 fn eq(&self, rhs: &NativeKey) -> bool {
155 NativeKey::from(*self) == *rhs
156 }
157}
158
159impl PartialEq<NativeKeyCode> for NativeKey {
160 #[inline]
161 fn eq(&self, rhs: &NativeKeyCode) -> bool {
162 rhs == self
163 }
164}
165
166/// Represents the location of a physical key.
167///
168/// Wingy will not emit [`KeyCode::Unidentified`] when it cannot recognize the key, instead it will
169/// emit [`PhysicalKey::Unidentified`] with additional data about the key.
170#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
171#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
172#[allow(clippy::exhaustive_enums)]
173pub enum PhysicalKey {
174 /// A known key code
175 Code(KeyCode),
176 /// This variant is used when the key cannot be translated to a [`KeyCode`]
177 ///
178 /// The native keycode is provided (if available) so you're able to more reliably match
179 /// key-press and key-release events by hashing the [`PhysicalKey`]. It is also possible to use
180 /// this for keybinds for non-standard keys, but such keybinds are tied to a given platform.
181 Unidentified(NativeKeyCode),
182}
183
184impl From<KeyCode> for PhysicalKey {
185 #[inline]
186 fn from(code: KeyCode) -> Self {
187 PhysicalKey::Code(code)
188 }
189}
190
191impl From<PhysicalKey> for KeyCode {
192 #[inline]
193 fn from(key: PhysicalKey) -> Self {
194 match key {
195 PhysicalKey::Code(code) => code,
196 PhysicalKey::Unidentified(_) => KeyCode::Unidentified,
197 }
198 }
199}
200
201impl From<NativeKeyCode> for PhysicalKey {
202 #[inline]
203 fn from(code: NativeKeyCode) -> Self {
204 PhysicalKey::Unidentified(code)
205 }
206}
207
208impl PartialEq<KeyCode> for PhysicalKey {
209 #[inline]
210 fn eq(&self, rhs: &KeyCode) -> bool {
211 match self {
212 PhysicalKey::Code(code) => code == rhs,
213 _ => false,
214 }
215 }
216}
217
218impl PartialEq<PhysicalKey> for KeyCode {
219 #[inline]
220 fn eq(&self, rhs: &PhysicalKey) -> bool {
221 rhs == self
222 }
223}
224
225impl PartialEq<NativeKeyCode> for PhysicalKey {
226 #[inline]
227 fn eq(&self, rhs: &NativeKeyCode) -> bool {
228 match self {
229 PhysicalKey::Unidentified(code) => code == rhs,
230 _ => false,
231 }
232 }
233}
234
235impl PartialEq<PhysicalKey> for NativeKeyCode {
236 #[inline]
237 fn eq(&self, rhs: &PhysicalKey) -> bool {
238 rhs == self
239 }
240}
241
242/// Key represents the meaning of a keypress.
243///
244/// This is a superset of the UI Events Specification's [`KeyboardEvent.key`] with
245/// additions:
246/// - All simple variants are wrapped under the `Named` variant
247/// - The `Unidentified` variant here, can still identify a key through it's `NativeKeyCode`.
248/// - The `Dead` variant here, can specify the character which is inserted when pressing the
249/// dead-key twice.
250///
251/// [`KeyboardEvent.key`]: https://w3c.github.io/uievents-key/
252#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
253#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
254#[allow(clippy::exhaustive_enums)]
255pub enum Key<Str = SmolStr> {
256 /// A simple (unparameterised) action
257 Named(NamedKey),
258
259 /// A key string that corresponds to the character typed by the user, taking into account the
260 /// user’s current locale setting, and any system-level keyboard mapping overrides that are in
261 /// effect.
262 Character(Str),
263
264 /// This variant is used when the key cannot be translated to any other variant.
265 ///
266 /// The native key is provided (if available) in order to allow the user to specify keybindings
267 /// for keys which are not defined by this API, mainly through some sort of UI.
268 Unidentified(NativeKey),
269
270 /// Contains the text representation of the dead-key when available.
271 ///
272 /// ## Platform-specific
273 /// - **Web:** Always contains `None`
274 Dead(Option<char>),
275}
276
277impl From<NamedKey> for Key {
278 #[inline]
279 fn from(action: NamedKey) -> Self {
280 Key::Named(action)
281 }
282}
283
284impl From<NativeKey> for Key {
285 #[inline]
286 fn from(code: NativeKey) -> Self {
287 Key::Unidentified(code)
288 }
289}
290
291impl<Str> PartialEq<NamedKey> for Key<Str> {
292 #[inline]
293 fn eq(&self, rhs: &NamedKey) -> bool {
294 match self {
295 Key::Named(a) => a == rhs,
296 _ => false,
297 }
298 }
299}
300
301impl<Str: PartialEq<str>> PartialEq<str> for Key<Str> {
302 #[inline]
303 fn eq(&self, rhs: &str) -> bool {
304 match self {
305 Key::Character(s) => s == rhs,
306 _ => false,
307 }
308 }
309}
310
311impl<Str: PartialEq<str>> PartialEq<&str> for Key<Str> {
312 #[inline]
313 fn eq(&self, rhs: &&str) -> bool {
314 self == *rhs
315 }
316}
317
318impl<Str> PartialEq<NativeKey> for Key<Str> {
319 #[inline]
320 fn eq(&self, rhs: &NativeKey) -> bool {
321 match self {
322 Key::Unidentified(code) => code == rhs,
323 _ => false,
324 }
325 }
326}
327
328impl<Str> PartialEq<Key<Str>> for NativeKey {
329 #[inline]
330 fn eq(&self, rhs: &Key<Str>) -> bool {
331 rhs == self
332 }
333}
334
335impl Key<SmolStr> {
336 /// Convert `Key::Character(SmolStr)` to `Key::Character(&str)` so you can more easily match on
337 /// `Key`. All other variants remain unchanged.
338 pub fn as_ref(&self) -> Key<&str> {
339 match self {
340 Key::Named(a) => Key::Named(*a),
341 Key::Character(ch) => Key::Character(ch.as_str()),
342 Key::Dead(d) => Key::Dead(*d),
343 Key::Unidentified(u) => Key::Unidentified(u.clone()),
344 }
345 }
346}
347
348impl Key {
349 /// Convert a key to its approximate textual equivalent.
350 ///
351 /// # Examples
352 ///
353 /// ```
354 /// # #[cfg(target_family = "wasm")]
355 /// # wasm_bindgen_test::wasm_bindgen_test_configure!(run_in_browser);
356 /// # #[cfg_attr(target_family = "wasm", wasm_bindgen_test::wasm_bindgen_test)]
357 /// # fn main() {
358 /// use wingy_core::keyboard::{Key, NamedKey};
359 ///
360 /// assert_eq!(Key::Character("a".into()).to_text(), Some("a"));
361 /// assert_eq!(Key::Named(NamedKey::Enter).to_text(), Some("\r"));
362 /// assert_eq!(Key::Named(NamedKey::F20).to_text(), None);
363 /// # }
364 /// ```
365 pub fn to_text(&self) -> Option<&str> {
366 match self {
367 Key::Named(action) => match action {
368 NamedKey::Enter => Some("\r"),
369 NamedKey::Backspace => Some("\x08"),
370 NamedKey::Tab => Some("\t"),
371 NamedKey::Escape => Some("\x1b"),
372 _ => None,
373 },
374 Key::Character(ch) => Some(ch.as_str()),
375 _ => None,
376 }
377 }
378}
379
380bitflags! {
381 /// Represents the current logical state of the keyboard modifiers
382 ///
383 /// Each flag represents a modifier and is set if this modifier is active.
384 ///
385 /// Note that the modifier key can be physically released with the modifier
386 /// still being marked as active, as in the case of sticky modifiers.
387 /// See [`ModifiersKeyState`] for more details on what "sticky" means.
388 #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
389 #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
390 pub struct ModifiersState: u32 {
391 /// The "shift" key.
392 const SHIFT = 0b100;
393 /// The "control" key.
394 const CONTROL = 0b100 << 3;
395 /// The "alt" key.
396 const ALT = 0b100 << 6;
397 /// This is the "windows" key on PC and "command" key on Mac.
398 const META = 0b100 << 9;
399 #[deprecated = "use META instead"]
400 const SUPER = Self::META.bits();
401 }
402}
403
404impl ModifiersState {
405 /// Returns whether the shift modifier is active.
406 pub fn shift_key(&self) -> bool {
407 self.intersects(Self::SHIFT)
408 }
409
410 /// Returns whether the control modifier is active.
411 pub fn control_key(&self) -> bool {
412 self.intersects(Self::CONTROL)
413 }
414
415 /// Returns whether the alt modifier is active.
416 pub fn alt_key(&self) -> bool {
417 self.intersects(Self::ALT)
418 }
419
420 /// Returns whether the meta modifier is active.
421 pub fn meta_key(&self) -> bool {
422 self.intersects(Self::META)
423 }
424}
425
426/// The logical state of the particular modifiers key.
427///
428/// NOTE: while the modifier can only be in a binary active/inactive state, it might be helpful to
429/// note the context re. how its state changes by physical key events.
430///
431/// `↓` / `↑` denote physical press/release[^1]:
432///
433/// | Type | Activated | Deactivated | Comment |
434/// | ----------------- | :-----------------: | :---------: | ------- |
435/// | __Regular__ | `↓` | `↑` | Active while being held |
436/// | __Sticky__ | `↓` | `↓` unless lock is enabled<br>`↓`/`↑`[^2] __non__-sticky key | Temporarily "stuck"; other `Sticky` keys have no effect |
437/// | __Sticky Locked__ | `↓` <br>if `Sticky` | `↓` | Similar to `Toggle`, but deactivating `↓` turns on `Regular` effect |
438/// | __Toggle__ | `↓` | `↓` | `↑` from the activating `↓` has no effect |
439///
440/// `Sticky` effect avoids the need to press and hold multiple modifiers for a single shortcut and
441/// is usually a platform-wide option that affects modifiers _commonly_ used in shortcuts:
442/// <kbd>Shift</kbd>, <kbd>Control</kbd>, <kbd>Alt</kbd>, <kbd>Meta</kbd>.
443///
444/// `Toggle` type is typically a property of a modifier, for example, <kbd>Caps Lock</kbd>.
445///
446/// These active states are __not__ differentiated here.
447///
448/// [^1]: For virtual/on-screen keyboards physical press/release can be a mouse click or a finger tap or a voice command.
449/// [^2]: platform-dependent
450#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
451#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
452#[allow(clippy::exhaustive_enums)]
453pub enum ModifiersKeyState {
454 /// The particular modifier is active or logically, but not necessarily physically, pressed.
455 Pressed,
456 /// The state of the key is unknown.
457 ///
458 /// Can include cases when the key is active or logically pressed, for example, when a sticky
459 /// **Shift** is active, the OS might not preserve information that it was activated by
460 /// RightShift, so the state of [`ModifiersKeys::RSHIFT`] will be unknown while the state
461 /// of [`ModifiersState::SHIFT`] will be active.
462 #[default]
463 Unknown,
464}
465
466// NOTE: the exact modifier key is not used to represent modifiers state in the
467// first place due to a fact that modifiers state could be changed without any
468// key being pressed and on some platforms like Wayland/X11 which key resulted
469// in modifiers change is hidden, also, not that it really matters.
470//
471// The reason this API is even exposed is mostly to provide a way for users
472// to treat modifiers differently based on their position, which is required
473// on macOS due to their AltGr/Option situation.
474bitflags! {
475 #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
476 #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
477 pub struct ModifiersKeys: u8 {
478 const LSHIFT = 0b0000_0001;
479 const RSHIFT = 0b0000_0010;
480 const LCONTROL = 0b0000_0100;
481 const RCONTROL = 0b0000_1000;
482 const LALT = 0b0001_0000;
483 const RALT = 0b0010_0000;
484 const LMETA = 0b0100_0000;
485 const RMETA = 0b1000_0000;
486 #[deprecated = "use LMETA instead"]
487 const LSUPER = Self::LMETA.bits();
488 #[deprecated = "use RMETA instead"]
489 const RSUPER = Self::RMETA.bits();
490 }
491}