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winds_engine/
terrain.rs

1//! Diagnostic mass-consistent terrain wind (NOABL/CONMESS-style).
2//!
3//! A terrain height grid (in metres) plus a background [`WindField`] and
4//! optional surface wind monitors become a terrain-adjusted field: each
5//! fixed above-ground level is adjusted independently to satisfy 2-D
6//! horizontal mass conservation (`div(u) = 0` with `u = u0 − ∇φ`), so flow
7//! is deflected over and around terrain. This is the cheap diagnostic tier
8//! of terrain flow, not a full CFD solve. Entirely offline and
9//! deterministic.
10
11use crate::{Error, Result, WindField};
12use nalgebra::Vector3;
13
14/// Earth's mean radius for the local-tangent metre projection.
15const EARTH_RADIUS_M: f64 = 6_371_000.0;
16
17/// Horizontal wind vector from a speed and a wind-FROM direction in the frame
18/// convention (0° = from +x, a headwind; 90° = from +z, the right).
19fn horizontal(speed_mps: f64, direction_from_deg: f64) -> Vector3<f64> {
20    let toward = (direction_from_deg + 180.0).to_radians();
21    Vector3::new(speed_mps * toward.cos(), 0.0, speed_mps * toward.sin())
22}
23
24/// One surface wind observation, in the terrain grid's frame (metres).
25#[derive(Debug, Clone, Copy, PartialEq)]
26pub struct Monitor {
27    /// Easting (frame x), metres.
28    pub x_m: f64,
29    /// Northing (frame z), metres.
30    pub z_m: f64,
31    /// Wind speed, metres per second.
32    pub speed_mps: f64,
33    /// Wind-FROM direction in the frame convention: 0° = from +x (a
34    /// headwind), 90° = from +z, the right.
35    pub direction_from_deg: f64,
36}
37
38impl Monitor {
39    /// An observation already in the grid's metre frame.
40    pub fn at(x_m: f64, z_m: f64, speed_mps: f64, direction_from_deg: f64) -> Self {
41        Self {
42            x_m,
43            z_m,
44            speed_mps,
45            direction_from_deg,
46        }
47    }
48
49    /// A geographic reading, projected into local metres and rotated from
50    /// compass degrees into the frame. `ref_lat`/`ref_lon` is the point
51    /// that maps to the frame's origin, and `north_azimuth_deg` is the
52    /// compass direction of the frame's +x axis.
53    pub fn from_geo(
54        lat_deg: f64,
55        lon_deg: f64,
56        speed_mps: f64,
57        dir_compass_from_deg: f64,
58        ref_lat_deg: f64,
59        ref_lon_deg: f64,
60        north_azimuth_deg: f64,
61    ) -> Self {
62        let (x_m, z_m) = local_en_m(lat_deg, lon_deg, ref_lat_deg, ref_lon_deg);
63        Self {
64            x_m,
65            z_m,
66            speed_mps,
67            direction_from_deg: (dir_compass_from_deg - north_azimuth_deg).rem_euclid(360.0),
68        }
69    }
70}
71
72/// Local equirectangular projection: `(east, north)` metres from the
73/// reference point, for the small domains a wind network covers. Not for
74/// continental scales.
75pub fn local_en_m(lat_deg: f64, lon_deg: f64, ref_lat_deg: f64, ref_lon_deg: f64) -> (f64, f64) {
76    let dlat = (lat_deg - ref_lat_deg).to_radians();
77    let dlon = (lon_deg - ref_lon_deg).to_radians();
78    let east = EARTH_RADIUS_M * dlon * ref_lat_deg.to_radians().cos();
79    let north = EARTH_RADIUS_M * dlat;
80    (east, north)
81}
82
83/// Parse a monitor file of one reading per line:
84/// `latitude,longitude,speed_ms,direction_compass_from_deg`, `#` comments
85/// and a header line are skipped. Coordinates are projected via
86/// [`local_en_m`] and directions rotated into the frame.
87pub fn monitors_from_geo_csv(
88    text: &str,
89    ref_lat_deg: f64,
90    ref_lon_deg: f64,
91    north_azimuth_deg: f64,
92) -> Result<Vec<Monitor>> {
93    let mut monitors = Vec::new();
94    for (number, line) in text.lines().enumerate() {
95        let line = line.trim();
96        if line.is_empty() || line.starts_with('#') {
97            continue;
98        }
99        let fields: Vec<&str> = line.split(',').collect();
100        if fields.len() < 4 {
101            return Err(Error::invalid(
102                "monitor csv",
103                format!(
104                    "line {}: expected lat,lon,speed_ms,dir_compass_deg",
105                    number + 1
106                ),
107            ));
108        }
109        let num = |token: &str, what: &str| -> Result<f64> {
110            token.trim().parse().map_err(|_| {
111                Error::invalid(
112                    "monitor csv",
113                    format!("line {}: {what} '{token}' is not numeric", number + 1),
114                )
115            })
116        };
117        let (lat, lon) = (num(fields[0], "lat")?, num(fields[1], "lon")?);
118        let speed = num(fields[2], "speed")?;
119        let dir = num(fields[3], "direction")?;
120        if !lat.is_finite()
121            || lat.abs() > 90.0
122            || !lon.is_finite()
123            || !speed.is_finite()
124            || speed < 0.0
125            || !dir.is_finite()
126        {
127            return Err(Error::invalid(
128                "monitor csv",
129                format!(
130                    "line {}: readings must be finite with nonnegative speed",
131                    number + 1
132                ),
133            ));
134        }
135        monitors.push(Monitor::from_geo(
136            lat,
137            lon,
138            speed,
139            dir,
140            ref_lat_deg,
141            ref_lon_deg,
142            north_azimuth_deg,
143        ));
144    }
145    Ok(monitors)
146}
147
148/// Terrain heights on an axis-aligned, uniform grid in metres. Row-major:
149/// `heights[i * ncols + j]` is column `j` (east), row `i` (north). Position
150/// `y` is up; the grid lies in the `x`–`z` plane.
151#[derive(Debug, Clone)]
152pub struct HeightGrid {
153    /// Frame-x of the first column centre.
154    pub origin_x: f64,
155    /// Frame-z of the first row centre.
156    pub origin_y: f64,
157    /// Column spacing, metres.
158    pub dx: f64,
159    /// Row spacing, metres.
160    pub dy: f64,
161    /// Number of columns (east).
162    pub ncols: usize,
163    /// Number of rows (north).
164    pub nrows: usize,
165    /// Row-major height samples, `ncols * nrows`.
166    pub heights: Vec<f64>,
167}
168
169impl HeightGrid {
170    /// Build and validate a grid.
171    pub fn new(
172        origin_x: f64,
173        origin_y: f64,
174        dx: f64,
175        dy: f64,
176        ncols: usize,
177        nrows: usize,
178        heights: Vec<f64>,
179    ) -> Result<Self> {
180        if dx <= 0.0 || dy <= 0.0 || !dx.is_finite() || !dy.is_finite() {
181            return Err(Error::invalid("height grid", "spacing must be positive"));
182        }
183        if ncols < 2 || nrows < 2 {
184            return Err(Error::invalid("height grid", "needs at least 2x2 cells"));
185        }
186        if heights.len() != ncols * nrows {
187            return Err(Error::invalid(
188                "height grid",
189                "height count does not match the grid shape",
190            ));
191        }
192        if !heights.iter().all(|h| h.is_finite()) {
193            return Err(Error::invalid("height grid", "heights must be finite"));
194        }
195        Ok(Self {
196            origin_x,
197            origin_y,
198            dx,
199            dy,
200            ncols,
201            nrows,
202            heights,
203        })
204    }
205
206    /// Terrain height at a horizontal position, bilinear between samples;
207    /// clamps at the grid edges.
208    pub fn height_at(&self, x: f64, z: f64) -> f64 {
209        let fx = ((x - self.origin_x) / self.dx).clamp(0.0, self.ncols as f64 - 1.0);
210        let fy = ((z - self.origin_y) / self.dy).clamp(0.0, self.nrows as f64 - 1.0);
211        let (j, i) = (fx.floor() as usize, fy.floor() as usize);
212        let (rx, ry) = (fx - j as f64, fy - i as f64);
213        let j1 = (j + 1).min(self.ncols - 1);
214        let i1 = (i + 1).min(self.nrows - 1);
215        let f = |i: usize, j: usize| self.heights[i * self.ncols + j];
216        (1.0 - ry) * ((1.0 - rx) * f(i, j) + rx * f(i, j1))
217            + ry * ((1.0 - rx) * f(i1, j) + rx * f(i1, j1))
218    }
219
220    /// A grid from an ASCII ESRI `.asc` raster (projected, metres): header
221    /// `ncols/nrows/xllcorner/yllcorner/cellsize`, then row-major heights
222    /// (north-to-south, west-to-east).
223    pub fn from_ascii(text: &str) -> Result<Self> {
224        let mut ncols = None;
225        let mut nrows = None;
226        let mut xll = None;
227        let mut yll = None;
228        let mut cellsize = None;
229        let mut heights = Vec::new();
230        for line in text.lines() {
231            let line = line.trim();
232            if line.is_empty() {
233                continue;
234            }
235            let mut parts = line.split_whitespace();
236            match parts.next().unwrap_or("").to_ascii_lowercase().as_str() {
237                "ncols" => ncols = parse_asc_num(parts.next()),
238                "nrows" => nrows = parse_asc_num(parts.next()),
239                "xllcorner" | "xllcenter" => xll = parse_asc_num(parts.next()),
240                "yllcorner" | "yllcenter" => yll = parse_asc_num(parts.next()),
241                "cellsize" => cellsize = parse_asc_num(parts.next()),
242                "nodata_value" => continue,
243                _ => {
244                    for token in line.split_whitespace() {
245                        if let Ok(v) = token.parse::<f64>() {
246                            heights.push(v);
247                        }
248                    }
249                }
250            }
251        }
252        let ncols = ncols.ok_or_else(|| Error::invalid("ascii dem", "missing ncols"))? as usize;
253        let nrows = nrows.ok_or_else(|| Error::invalid("ascii dem", "missing nrows"))? as usize;
254        let cellsize = cellsize.ok_or_else(|| Error::invalid("ascii dem", "missing cellsize"))?;
255        let (xll, yll) = (
256            xll.ok_or_else(|| Error::invalid("ascii dem", "missing xllcorner"))?,
257            yll.ok_or_else(|| Error::invalid("ascii dem", "missing yllcorner"))?,
258        );
259        if heights.len() != ncols * nrows {
260            return Err(Error::invalid(
261                "ascii dem",
262                "height count does not match header",
263            ));
264        }
265        // Rows are north→south; our rows run +z (north), so reverse them.
266        let mut north_up = Vec::with_capacity(heights.len());
267        for row in heights.chunks_exact(ncols).rev() {
268            north_up.extend_from_slice(row);
269        }
270        Self::new(xll, yll, cellsize, cellsize, ncols, nrows, north_up)
271    }
272}
273
274fn parse_asc_num(token: Option<&str>) -> Option<f64> {
275    token.and_then(|s| s.parse().ok())
276}
277
278/// A diagnostic terrain-adjusted wind field.
279#[derive(Debug, Clone)]
280pub struct TerrainFlowField {
281    grid: HeightGrid,
282    /// Fixed above-ground sampling levels, ascending.
283    levels_agl: Vec<f64>,
284    /// Adjusted horizontal wind per level, row-major `u` and `v` (frame x
285    /// and z), `levels * ncols * nrows` each.
286    u: Vec<f64>,
287    v: Vec<f64>,
288}
289
290impl TerrainFlowField {
291    /// Build a terrain-adjusted field. `base` seeds the first guess;
292    /// `monitors` are surface wind observations `(x, z, speed_mps,
293    /// from_deg)` blended near the ground and relaxed toward the base field
294    /// with height. `obs_length_m` sets the horizontal influence radius,
295    /// `surface_decay_m` the vertical relaxation of monitor influence, and
296    /// `terrain_scale_m` the depth over which the terrain forcing (flow
297    /// rising over the ground) decays.
298    pub fn adjust(
299        grid: HeightGrid,
300        base: &dyn WindField,
301        monitors: &[Monitor],
302        levels_agl: &[f64],
303        obs_length_m: f64,
304        surface_decay_m: f64,
305        terrain_scale_m: f64,
306    ) -> Result<Self> {
307        if levels_agl.is_empty() || levels_agl.iter().any(|h| !h.is_finite() || *h < 0.0) {
308            return Err(Error::invalid(
309                "levels_agl",
310                "must be finite and nonnegative",
311            ));
312        }
313        if obs_length_m <= 0.0 || surface_decay_m <= 0.0 || terrain_scale_m <= 0.0 {
314            return Err(Error::invalid("terrain", "length scales must be positive"));
315        }
316        if levels_agl.is_empty() || levels_agl.iter().any(|h| !h.is_finite() || *h < 0.0) {
317            return Err(Error::invalid(
318                "levels_agl",
319                "must be finite and nonnegative",
320            ));
321        }
322        if obs_length_m <= 0.0 || surface_decay_m <= 0.0 {
323            return Err(Error::invalid("terrain", "length scales must be positive"));
324        }
325        for m in monitors {
326            if !m.x_m.is_finite() || !m.z_m.is_finite() || !m.direction_from_deg.is_finite() {
327                return Err(Error::invalid("monitor", "must be finite"));
328            }
329            if !m.speed_mps.is_finite() || m.speed_mps < 0.0 {
330                return Err(Error::invalid("monitor", "speed must be nonnegative"));
331            }
332        }
333        let (ncols, nrows) = (grid.ncols, grid.nrows);
334        let n = ncols * nrows;
335        let inv_dx2 = 1.0 / (grid.dx * grid.dx);
336        let inv_dy2 = 1.0 / (grid.dy * grid.dy);
337        let diag = -2.0 * (inv_dx2 + inv_dy2);
338        let omega = 1.6;
339        let mut u = Vec::with_capacity(levels_agl.len() * n);
340        let mut v = Vec::with_capacity(levels_agl.len() * n);
341        let mut phi = vec![0.0; n];
342        for &level in levels_agl {
343            // First guess: base field + monitor correction, relaxed with height.
344            let mut u0 = vec![0.0; n];
345            let mut v0 = vec![0.0; n];
346            for i in 0..nrows {
347                for j in 0..ncols {
348                    let x = grid.origin_x + j as f64 * grid.dx;
349                    let z = grid.origin_y + i as f64 * grid.dy;
350                    let height = grid.heights[i * ncols + j] + level;
351                    let bg = base.wind(0.0, Vector3::new(x, height, z));
352                    let (mut cx, mut cz, mut wsum) = (0.0, 0.0, 0.0);
353                    for m in monitors {
354                        let mw = horizontal(m.speed_mps, m.direction_from_deg);
355                        let bg_m = base.wind(
356                            0.0,
357                            Vector3::new(m.x_m, grid.height_at(m.x_m, m.z_m), m.z_m),
358                        );
359                        let dx = x - m.x_m;
360                        let dz = z - m.z_m;
361                        let weight = (-(dx * dx + dz * dz) / (obs_length_m * obs_length_m)).exp()
362                            * (-level / surface_decay_m).exp();
363                        cx += weight * (mw.x - bg_m.x);
364                        cz += weight * (mw.z - bg_m.z);
365                        wsum += weight;
366                    }
367                    if wsum > 0.0 {
368                        // A regularizer keeps a lone distant monitor from
369                        // overriding the background everywhere.
370                        let w_floor = 0.1;
371                        cx /= wsum + w_floor;
372                        cz /= wsum + w_floor;
373                    }
374                    u0[i * ncols + j] = bg.x + cx;
375                    v0[i * ncols + j] = bg.z + cz;
376                }
377            }
378            // Solve div(u) = 0, u = u0 - grad(phi), including the
379            // terrain-induced vertical divergence: air forced up a slope
380            // converges horizontally, air descending into a lee diverges.
381            // laplacian(phi) = div_h(u0) - (u0 . grad(h)) * exp(-z / H) / H.
382            let level_decay = (-level / terrain_scale_m).exp() / terrain_scale_m;
383            let slopes = |u0x: f64, u0z: f64, i: usize, j: usize| -> f64 {
384                let dhdx = (grid.heights[i * ncols + (j + 1).min(ncols - 1)]
385                    - grid.heights[i * ncols + j.saturating_sub(1)])
386                    / (2.0 * grid.dx);
387                let dhdz = (grid.heights[(i + 1).min(nrows - 1) * ncols + j]
388                    - grid.heights[i.saturating_sub(1) * ncols + j])
389                    / (2.0 * grid.dy);
390                u0x * dhdx + u0z * dhdz
391            };
392            phi.fill(0.0);
393            for _ in 0..4000 {
394                let mut max_step = 0.0_f64;
395                for i in 1..nrows - 1 {
396                    for j in 1..ncols - 1 {
397                        let ip = (i + 1).min(nrows - 1);
398                        let im = i.saturating_sub(1);
399                        let jp = (j + 1).min(ncols - 1);
400                        let jm = j.saturating_sub(1);
401                        let lap = (phi[i * ncols + jp] + phi[i * ncols + jm]) * inv_dx2
402                            + (phi[ip * ncols + j] + phi[im * ncols + j]) * inv_dy2
403                            + diag * phi[i * ncols + j];
404                        let div = (u0[i * ncols + jp] - u0[i * ncols + jm]) / (2.0 * grid.dx)
405                            + (v0[ip * ncols + j] - v0[im * ncols + j]) / (2.0 * grid.dy);
406                        let rhs =
407                            div - slopes(u0[i * ncols + j], v0[i * ncols + j], i, j) * level_decay;
408                        let updated = phi[i * ncols + j] + omega * (rhs - lap) / diag;
409                        max_step = max_step.max((updated - phi[i * ncols + j]).abs());
410                        phi[i * ncols + j] = updated;
411                    }
412                }
413                if max_step < 1e-6 {
414                    break;
415                }
416            }
417            for i in 0..nrows {
418                for j in 0..ncols {
419                    let edge = i == 0 || i == nrows - 1 || j == 0 || j == ncols - 1;
420                    if edge {
421                        // The domain is embedded in a larger uniform field: the
422                        // boundary holds the background wind.
423                        u.push(u0[i * ncols + j]);
424                        v.push(v0[i * ncols + j]);
425                        continue;
426                    }
427                    let jp = (j + 1).min(ncols - 1);
428                    let jm = j.saturating_sub(1);
429                    let ip = (i + 1).min(nrows - 1);
430                    let im = i.saturating_sub(1);
431                    let gx = (phi[i * ncols + jp] - phi[i * ncols + jm]) / (2.0 * grid.dx);
432                    let gz = (phi[ip * ncols + j] - phi[im * ncols + j]) / (2.0 * grid.dy);
433                    u.push(u0[i * ncols + j] - gx);
434                    v.push(v0[i * ncols + j] - gz);
435                }
436            }
437        }
438        Ok(Self {
439            grid,
440            levels_agl: levels_agl.to_vec(),
441            u,
442            v,
443        })
444    }
445
446    fn sample_level(&self, level: usize, x: f64, z: f64) -> (f64, f64) {
447        let (ncols, nrows) = (self.grid.ncols, self.grid.nrows);
448        let fx = ((x - self.grid.origin_x) / self.grid.dx).clamp(0.0, ncols as f64 - 1.0);
449        let fy = ((z - self.grid.origin_y) / self.grid.dy).clamp(0.0, nrows as f64 - 1.0);
450        let (j, i) = (fx.floor() as usize, fy.floor() as usize);
451        let (rx, ry) = (fx - j as f64, fy - i as f64);
452        let j1 = (j + 1).min(ncols - 1);
453        let i1 = (i + 1).min(nrows - 1);
454        let base = level * ncols * nrows;
455        let g = |arr: &[f64], i: usize, j: usize| arr[base + i * ncols + j];
456        let sample = |arr: &[f64]| {
457            (1.0 - ry) * ((1.0 - rx) * g(arr, i, j) + rx * g(arr, i, j1))
458                + ry * ((1.0 - rx) * g(arr, i1, j) + rx * g(arr, i1, j1))
459        };
460        (sample(&self.u), sample(&self.v))
461    }
462
463    /// Horizontal wind at a world position: nearest above-ground level.
464    pub fn horizontal_at(&self, x: f64, y: f64, z: f64) -> (f64, f64) {
465        let agl = y - self.grid.height_at(x, z);
466        let mut level = 0;
467        for (k, &h) in self.levels_agl.iter().enumerate() {
468            if agl <= h {
469                level = k;
470                break;
471            }
472            level = k;
473        }
474        self.sample_level(level, x, z)
475    }
476}
477
478impl WindField for TerrainFlowField {
479    fn wind(&self, _time_s: f64, position_m: Vector3<f64>) -> Vector3<f64> {
480        let (u, v) = self.horizontal_at(position_m.x, position_m.y, position_m.z);
481        Vector3::new(u, 0.0, v)
482    }
483}