Struct windows::IUnknown[][src]

#[repr(transparent)]pub struct IUnknown(_);

All COM interfaces (and thus WinRT classes and interfaces) implement IUnknown under the hood to provide reference-counted lifetime management as well as the ability to query for additional interfaces that the object may implement.

Trait Implementations

impl Clone for IUnknown[src]

impl Debug for IUnknown[src]

impl Drop for IUnknown[src]

impl Eq for IUnknown[src]

impl Interface for IUnknown[src]

type Vtable = IUnknown_vtable

impl PartialEq<IUnknown> for IUnknown[src]

Auto Trait Implementations

impl RefUnwindSafe for IUnknown

impl !Send for IUnknown

impl !Sync for IUnknown

impl Unpin for IUnknown

impl UnwindSafe for IUnknown

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.