Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_CREATEHWQUEUE
#[repr(C)]pub struct D3DKMT_CREATEHWQUEUE {
pub hHwContext: u32,
pub Flags: D3DDDI_CREATEHWQUEUEFLAGS,
pub PrivateDriverDataSize: u32,
pub pPrivateDriverData: *mut c_void,
pub hHwQueue: u32,
pub hHwQueueProgressFence: u32,
pub HwQueueProgressFenceCPUVirtualAddress: *mut c_void,
pub HwQueueProgressFenceGPUVirtualAddress: u64,
}
Fields§
§hHwContext: u32
§Flags: D3DDDI_CREATEHWQUEUEFLAGS
§PrivateDriverDataSize: u32
§pPrivateDriverData: *mut c_void
§hHwQueue: u32
§hHwQueueProgressFence: u32
§HwQueueProgressFenceCPUVirtualAddress: *mut c_void
§HwQueueProgressFenceGPUVirtualAddress: u64
Trait Implementations§
§impl Clone for D3DKMT_CREATEHWQUEUE
impl Clone for D3DKMT_CREATEHWQUEUE
impl Copy for D3DKMT_CREATEHWQUEUE
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_CREATEHWQUEUE
impl !Send for D3DKMT_CREATEHWQUEUE
impl !Sync for D3DKMT_CREATEHWQUEUE
impl Unpin for D3DKMT_CREATEHWQUEUE
impl UnwindSafe for D3DKMT_CREATEHWQUEUE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more