#[repr(C)]
pub struct D3D12_DRED_ALLOCATION_NODE1 { pub ObjectNameA: *const u8, pub ObjectNameW: PCWSTR, pub AllocationType: D3D12_DRED_ALLOCATION_TYPE, pub pNext: *const D3D12_DRED_ALLOCATION_NODE1, pub pObject: IUnknown, }
Expand description

Required features: "Win32_Graphics_Direct3D12"

Fields

ObjectNameA: *const u8ObjectNameW: PCWSTRAllocationType: D3D12_DRED_ALLOCATION_TYPEpNext: *const D3D12_DRED_ALLOCATION_NODE1pObject: IUnknown

Trait Implementations

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The type returned in the event of a conversion error.

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The type returned in the event of a conversion error.

Performs the conversion.