Constant windows_sys::Win32::Graphics::Direct3D12::D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1
[−]pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: u32 = 1000000u32;
Expand description
Required features: "Win32_Graphics_Direct3D12"