#[repr(C)]
pub union D3D11_DEPTH_STENCIL_VIEW_DESC_0 {
    pub Texture1D: D3D11_TEX1D_DSV,
    pub Texture1DArray: D3D11_TEX1D_ARRAY_DSV,
    pub Texture2D: D3D11_TEX2D_DSV,
    pub Texture2DArray: D3D11_TEX2D_ARRAY_DSV,
    pub Texture2DMS: D3D11_TEX2DMS_DSV,
    pub Texture2DMSArray: D3D11_TEX2DMS_ARRAY_DSV,
}
Expand description

Required features: "Win32_Graphics_Direct3D11", "Win32_Graphics_Dxgi_Common"

Fields

Texture1D: D3D11_TEX1D_DSVTexture1DArray: D3D11_TEX1D_ARRAY_DSVTexture2D: D3D11_TEX2D_DSVTexture2DArray: D3D11_TEX2D_ARRAY_DSVTexture2DMS: D3D11_TEX2DMS_DSVTexture2DMSArray: D3D11_TEX2DMS_ARRAY_DSV

Trait Implementations

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Performs the conversion.