#[repr(C)]
pub struct D3D11_RASTERIZER_DESC1 { pub FillMode: D3D11_FILL_MODE, pub CullMode: D3D11_CULL_MODE, pub FrontCounterClockwise: BOOL, pub DepthBias: i32, pub DepthBiasClamp: f32, pub SlopeScaledDepthBias: f32, pub DepthClipEnable: BOOL, pub ScissorEnable: BOOL, pub MultisampleEnable: BOOL, pub AntialiasedLineEnable: BOOL, pub ForcedSampleCount: u32, }
Expand description

Required features: "Win32_Graphics_Direct3D11", "Win32_Foundation"

Fields

FillMode: D3D11_FILL_MODECullMode: D3D11_CULL_MODEFrontCounterClockwise: BOOLDepthBias: i32DepthBiasClamp: f32SlopeScaledDepthBias: f32DepthClipEnable: BOOLScissorEnable: BOOLMultisampleEnable: BOOLAntialiasedLineEnable: BOOLForcedSampleCount: u32

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