#[repr(C)]
pub struct D3D11_FUNCTION_DESC {
Show 33 fields pub Version: u32, pub Creator: PCSTR, pub Flags: u32, pub ConstantBuffers: u32, pub BoundResources: u32, pub InstructionCount: u32, pub TempRegisterCount: u32, pub TempArrayCount: u32, pub DefCount: u32, pub DclCount: u32, pub TextureNormalInstructions: u32, pub TextureLoadInstructions: u32, pub TextureCompInstructions: u32, pub TextureBiasInstructions: u32, pub TextureGradientInstructions: u32, pub FloatInstructionCount: u32, pub IntInstructionCount: u32, pub UintInstructionCount: u32, pub StaticFlowControlCount: u32, pub DynamicFlowControlCount: u32, pub MacroInstructionCount: u32, pub ArrayInstructionCount: u32, pub MovInstructionCount: u32, pub MovcInstructionCount: u32, pub ConversionInstructionCount: u32, pub BitwiseInstructionCount: u32, pub MinFeatureLevel: D3D_FEATURE_LEVEL, pub RequiredFeatureFlags: u64, pub Name: PCSTR, pub FunctionParameterCount: i32, pub HasReturn: BOOL, pub Has10Level9VertexShader: BOOL, pub Has10Level9PixelShader: BOOL,
}
Expand description

Required features: "Win32_Graphics_Direct3D11", "Win32_Foundation", "Win32_Graphics_Direct3D"

Fields

Version: u32Creator: PCSTRFlags: u32ConstantBuffers: u32BoundResources: u32InstructionCount: u32TempRegisterCount: u32TempArrayCount: u32DefCount: u32DclCount: u32TextureNormalInstructions: u32TextureLoadInstructions: u32TextureCompInstructions: u32TextureBiasInstructions: u32TextureGradientInstructions: u32FloatInstructionCount: u32IntInstructionCount: u32UintInstructionCount: u32StaticFlowControlCount: u32DynamicFlowControlCount: u32MacroInstructionCount: u32ArrayInstructionCount: u32MovInstructionCount: u32MovcInstructionCount: u32ConversionInstructionCount: u32BitwiseInstructionCount: u32MinFeatureLevel: D3D_FEATURE_LEVELRequiredFeatureFlags: u64Name: PCSTRFunctionParameterCount: i32HasReturn: BOOLHas10Level9VertexShader: BOOLHas10Level9PixelShader: BOOL

Trait Implementations

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Performs the conversion.