#[repr(C)]
pub struct D3D10_EFFECT_SHADER_DESC { pub pInputSignature: *const u8, pub IsInline: BOOL, pub pBytecode: *const u8, pub BytecodeLength: u32, pub SODecl: PCSTR, pub NumInputSignatureEntries: u32, pub NumOutputSignatureEntries: u32, }
Expand description

Required features: "Win32_Graphics_Direct3D10", "Win32_Foundation"

Fields

pInputSignature: *const u8IsInline: BOOLpBytecode: *const u8BytecodeLength: u32SODecl: PCSTRNumInputSignatureEntries: u32NumOutputSignatureEntries: u32

Trait Implementations

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