#[repr(C)]
pub struct D3D_SHADER_DATA { pub pBytecode: *const c_void, pub BytecodeLength: usize, }
Expand description

Required features: "Win32_Graphics_Direct3D_Fxc"

Fields

pBytecode: *const c_voidBytecodeLength: usize

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

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Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.