#[repr(C)]
pub struct SPVSTATE { pub eAction: SPVACTIONS, pub LangID: u16, pub wReserved: u16, pub EmphAdj: i32, pub RateAdj: i32, pub Volume: u32, pub PitchAdj: SPVPITCH, pub SilenceMSecs: u32, pub pPhoneIds: *mut u16, pub ePartOfSpeech: SPPARTOFSPEECH, pub Context: SPVCONTEXT, }
Expand description

Required features: "Win32_Media_Speech"

Fields

eAction: SPVACTIONSLangID: u16wReserved: u16EmphAdj: i32RateAdj: i32Volume: u32PitchAdj: SPVPITCHSilenceMSecs: u32pPhoneIds: *mut u16ePartOfSpeech: SPPARTOFSPEECHContext: SPVCONTEXT

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