#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_REFERENCE_SET { pub NumPastFrames: u32, pub ppPastFrames: *mut ID3D12Resource, pub pPastSubresources: *mut u32, pub NumFutureFrames: u32, pub ppFutureFrames: *mut ID3D12Resource, pub pFutureSubresources: *mut u32, }
Expand description

Required features: "Win32_Media_MediaFoundation", "Win32_Graphics_Direct3D12"

Fields

NumPastFrames: u32ppPastFrames: *mut ID3D12ResourcepPastSubresources: *mut u32NumFutureFrames: u32ppFutureFrames: *mut ID3D12ResourcepFutureSubresources: *mut u32

Trait Implementations

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