#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO { pub NodeIndex: u32, pub DeinterlaceMode: D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS, pub Filters: D3D12_VIDEO_PROCESS_FILTER_FLAGS, pub FeatureSupport: D3D12_VIDEO_PROCESS_FEATURE_FLAGS, pub InputFrameRate: DXGI_RATIONAL, pub OutputFrameRate: DXGI_RATIONAL, pub EnableAutoProcessing: BOOL, pub PastFrames: u32, pub FutureFrames: u32, }
Expand description

Required features: "Win32_Media_MediaFoundation", "Win32_Foundation", "Win32_Graphics_Dxgi_Common"

Fields

NodeIndex: u32DeinterlaceMode: D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGSFilters: D3D12_VIDEO_PROCESS_FILTER_FLAGSFeatureSupport: D3D12_VIDEO_PROCESS_FEATURE_FLAGSInputFrameRate: DXGI_RATIONALOutputFrameRate: DXGI_RATIONALEnableAutoProcessing: BOOLPastFrames: u32FutureFrames: u32

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.