#[repr(C)]
pub struct D3D12_RAYTRACING_INSTANCE_DESC { pub Transform: [f32; 12], pub _bitfield1: u32, pub _bitfield2: u32, pub AccelerationStructure: u64, }
Expand description

Required features: "Win32_Graphics_Direct3D12"

Fields

Transform: [f32; 12]_bitfield1: u32_bitfield2: u32AccelerationStructure: u64

Trait Implementations

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Performs the conversion.