pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 0i32;
Expand description
Required features: "Win32_Graphics_Direct3D12"
pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 0i32;
Required features: "Win32_Graphics_Direct3D12"