#[repr(C)]
pub union D3D10_RENDER_TARGET_VIEW_DESC_0 {
    pub Buffer: D3D10_BUFFER_RTV,
    pub Texture1D: D3D10_TEX1D_RTV,
    pub Texture1DArray: D3D10_TEX1D_ARRAY_RTV,
    pub Texture2D: D3D10_TEX2D_RTV,
    pub Texture2DArray: D3D10_TEX2D_ARRAY_RTV,
    pub Texture2DMS: D3D10_TEX2DMS_RTV,
    pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_RTV,
    pub Texture3D: D3D10_TEX3D_RTV,
}
Expand description

Required features: "Win32_Graphics_Direct3D10", "Win32_Graphics_Dxgi_Common"

Fields

Buffer: D3D10_BUFFER_RTVTexture1D: D3D10_TEX1D_RTVTexture1DArray: D3D10_TEX1D_ARRAY_RTVTexture2D: D3D10_TEX2D_RTVTexture2DArray: D3D10_TEX2D_ARRAY_RTVTexture2DMS: D3D10_TEX2DMS_RTVTexture2DMSArray: D3D10_TEX2DMS_ARRAY_RTVTexture3D: D3D10_TEX3D_RTV

Trait Implementations

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Performs the conversion.