#[repr(C)]
pub struct D3D10_SHADER_DESC {
Show 28 fields pub Version: u32, pub Creator: PCSTR, pub Flags: u32, pub ConstantBuffers: u32, pub BoundResources: u32, pub InputParameters: u32, pub OutputParameters: u32, pub InstructionCount: u32, pub TempRegisterCount: u32, pub TempArrayCount: u32, pub DefCount: u32, pub DclCount: u32, pub TextureNormalInstructions: u32, pub TextureLoadInstructions: u32, pub TextureCompInstructions: u32, pub TextureBiasInstructions: u32, pub TextureGradientInstructions: u32, pub FloatInstructionCount: u32, pub IntInstructionCount: u32, pub UintInstructionCount: u32, pub StaticFlowControlCount: u32, pub DynamicFlowControlCount: u32, pub MacroInstructionCount: u32, pub ArrayInstructionCount: u32, pub CutInstructionCount: u32, pub EmitInstructionCount: u32, pub GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY, pub GSMaxOutputVertexCount: u32,
}
Expand description

Required features: "Win32_Graphics_Direct3D10", "Win32_Graphics_Direct3D"

Fields

Version: u32Creator: PCSTRFlags: u32ConstantBuffers: u32BoundResources: u32InputParameters: u32OutputParameters: u32InstructionCount: u32TempRegisterCount: u32TempArrayCount: u32DefCount: u32DclCount: u32TextureNormalInstructions: u32TextureLoadInstructions: u32TextureCompInstructions: u32TextureBiasInstructions: u32TextureGradientInstructions: u32FloatInstructionCount: u32IntInstructionCount: u32UintInstructionCount: u32StaticFlowControlCount: u32DynamicFlowControlCount: u32MacroInstructionCount: u32ArrayInstructionCount: u32CutInstructionCount: u32EmitInstructionCount: u32GSOutputTopology: D3D_PRIMITIVE_TOPOLOGYGSMaxOutputVertexCount: u32

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