#[repr(C)]
pub struct D3D10_SHADER_DEBUG_INFO {
Show 21 fields pub Size: u32, pub Creator: u32, pub EntrypointName: u32, pub ShaderTarget: u32, pub CompileFlags: u32, pub Files: u32, pub FileInfo: u32, pub Instructions: u32, pub InstructionInfo: u32, pub Variables: u32, pub VariableInfo: u32, pub InputVariables: u32, pub InputVariableInfo: u32, pub Tokens: u32, pub TokenInfo: u32, pub Scopes: u32, pub ScopeInfo: u32, pub ScopeVariables: u32, pub ScopeVariableInfo: u32, pub UintOffset: u32, pub StringOffset: u32,
}
Expand description

Required features: "Win32_Graphics_Direct3D10"

Fields

Size: u32Creator: u32EntrypointName: u32ShaderTarget: u32CompileFlags: u32Files: u32FileInfo: u32Instructions: u32InstructionInfo: u32Variables: u32VariableInfo: u32InputVariables: u32InputVariableInfo: u32Tokens: u32TokenInfo: u32Scopes: u32ScopeInfo: u32ScopeVariables: u32ScopeVariableInfo: u32UintOffset: u32StringOffset: u32

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.