Struct windows_sys::Gaming::Input::OptionalUINavigationButtons
[−]#[repr(transparent)]pub struct OptionalUINavigationButtons(pub u32);
Expand description
Required features: "Gaming_Input"
Tuple Fields
0: u32
Implementations
impl OptionalUINavigationButtons
impl OptionalUINavigationButtons
pub const None: Self
pub const Context1: Self
pub const Context2: Self
pub const Context3: Self
pub const Context4: Self
pub const PageUp: Self
pub const PageDown: Self
pub const PageLeft: Self
pub const PageRight: Self
pub const ScrollUp: Self
pub const ScrollDown: Self
pub const ScrollLeft: Self
pub const ScrollRight: Self
Trait Implementations
impl Clone for OptionalUINavigationButtons
impl Clone for OptionalUINavigationButtons
impl Copy for OptionalUINavigationButtons
Auto Trait Implementations
impl RefUnwindSafe for OptionalUINavigationButtons
impl Send for OptionalUINavigationButtons
impl Sync for OptionalUINavigationButtons
impl Unpin for OptionalUINavigationButtons
impl UnwindSafe for OptionalUINavigationButtons
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more