Expand description
§Windows Capture Rust Library
Windows Capture is a highly efficient Rust and Python library that enables you to effortlessly capture the screen using the Graphics Capture API. This library allows you to easily capture the screen of your Windows-based computer and use it for various purposes, such as creating instructional videos, taking screenshots, or recording your gameplay. With its intuitive interface and robust functionality, Windows-Capture is an excellent choice for anyone looking for a reliable and easy-to-use screen capturing solution.
§Features
- Only Updates The Frame When Required.
- High Performance.
- Easy To Use.
- Latest Screen Capturing API.
§Installation
Add this library to your Cargo.toml
:
[dependencies]
windows-capture = "1.4.3"
or run this command
cargo add windows-capture
§Usage
use std::{
io::{self, Write},
time::Instant,
};
use windows_capture::{
capture::{Context, GraphicsCaptureApiHandler},
encoder::{AudioSettingsBuilder, ContainerSettingsBuilder, VideoEncoder, VideoSettingsBuilder},
frame::Frame,
graphics_capture_api::InternalCaptureControl,
monitor::Monitor,
settings::{ColorFormat, CursorCaptureSettings, DrawBorderSettings, Settings},
};
// Handles capture events.
struct Capture {
// The video encoder that will be used to encode the frames.
encoder: Option<VideoEncoder>,
// To measure the time the capture has been running
start: Instant,
}
impl GraphicsCaptureApiHandler for Capture {
// The type of flags used to get the values from the settings.
type Flags = String;
// The type of error that can be returned from `CaptureControl` and `start` functions.
type Error = Box<dyn std::error::Error + Send + Sync>;
// Function that will be called to create a new instance. The flags can be passed from settings.
fn new(ctx: Context<Self::Flags>) -> Result<Self, Self::Error> {
println!("Created with Flags: {}", ctx.flags);
let encoder = VideoEncoder::new(
VideoSettingsBuilder::new(1920, 1080),
AudioSettingsBuilder::default().disabled(true),
ContainerSettingsBuilder::default(),
"video.mp4",
)?;
Ok(Self {
encoder: Some(encoder),
start: Instant::now(),
})
}
// Called every time a new frame is available.
fn on_frame_arrived(
&mut self,
frame: &mut Frame,
capture_control: InternalCaptureControl,
) -> Result<(), Self::Error> {
print!(
"\rRecording for: {} seconds",
self.start.elapsed().as_secs()
);
io::stdout().flush()?;
// Send the frame to the video encoder
self.encoder.as_mut().unwrap().send_frame(frame)?;
// Note: The frame has other uses too, for example, you can save a single frame to a file, like this:
// frame.save_as_image("frame.png", ImageFormat::Png)?;
// Or get the raw data like this so you have full control:
// let data = frame.buffer()?;
// Stop the capture after 6 seconds
if self.start.elapsed().as_secs() >= 6 {
// Finish the encoder and save the video.
self.encoder.take().unwrap().finish()?;
capture_control.stop();
// Because there wasn't any new lines in previous prints
println!();
}
Ok(())
}
// Optional handler called when the capture item (usually a window) closes.
fn on_closed(&mut self) -> Result<(), Self::Error> {
println!("Capture session ended");
Ok(())
}
}
// Gets the foreground window, refer to the docs for other capture items
let primary_monitor = Monitor::primary().expect("There is no primary monitor");
let settings = Settings::new(
// Item to capture
primary_monitor,
// Capture cursor settings
CursorCaptureSettings::Default,
// Draw border settings
DrawBorderSettings::Default,
// The desired color format for the captured frame.
ColorFormat::Rgba8,
// Additional flags for the capture settings that will be passed to user defined `new` function.
"Yea this works".to_string(),
);
// Starts the capture and takes control of the current thread.
// The errors from handler trait will end up here
Capture::start(settings).expect("Screen capture failed");
Modules§
- capture
- Contains the main capture functionality, including the
WindowsCaptureHandler
trait and related types. - encoder
- Contains the encoder functionality for encoding captured frames.
- frame
- Contains the
Frame
struct and related types for representing captured frames. - graphics_
capture_ api - Contains the types and functions related to the Graphics Capture API.
- monitor
- Contains the functionality for working with monitors and screen information.
- settings
- Contains the
Settings
struct and related types for configuring the capture settings. - window
- Contains the functionality for working with windows and capturing specific windows.