[−][src]Enum window::input::UiInput
User interface input; touchscreen, trackpad, mouse, keyboard or gamepad pointer.
Variants
Back Key / Escape
MoveX(f64)
MouseMove / TouchMove
MoveY(f64)
MouseMove / TouchMove
Mouse Leave
LeftClick / Touch
LeftClick Release / Touch Release
ScrollX(f64)
TouchDragX / TrackpadScrollX / ScrollWheelX / Shift-ScrollWheelY (Horizontal scrolling)
ScrollY(f64)
TouchDragY / TrackpadScrollY / ScrollWheelY (Vertical scrolling)
Space Key / Enter Key (focus selector choose)
Tab/BumperR (1-D focus selector next)
Shift-Tab / BumperL (1-D focus selector previous)
ArrowUp / DpadUp / JoystickUp (2-D Focus selector up)
ArrowDown / DpadDown / JoystickDown (2-D Focus selector down)
ArrowLeft / DpadLeft / JoystickLeft (2-D Focus selector left)
ArrowRight / DpadRight / JoystickRight (2-D Focus selector right)
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for UiInput
impl Send for UiInput
impl Sync for UiInput
impl Unpin for UiInput
impl UnwindSafe for UiInput
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<'a, T> DynBoxFut<'a> for T
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pub fn box_fut(
this: &'a mut Pin<Box<dyn Future<Output = T> + 'static, Global>>
) -> DynFuture<'a, T>
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this: &'a mut Pin<Box<dyn Future<Output = T> + 'static, Global>>
) -> DynFuture<'a, T>
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,