[][src]Enum window::input::Mode

#[repr(u8)]pub enum Mode {
    Ui,
    Game,
    Text,
}

How the keyboard/gamepad/pointer should be used if connected

Variants

Ui

Device controls (usually graphical) user interface

Game

Device controls game actions

Text

Device controls text input

Trait Implementations

impl Clone for Mode[src]

impl Copy for Mode[src]

impl Debug for Mode[src]

Auto Trait Implementations

impl RefUnwindSafe for Mode

impl Send for Mode

impl Sync for Mode

impl Unpin for Mode

impl UnwindSafe for Mode

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<'a, T> DynBoxFut<'a> for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.