[−][src]Enum window::input::Mode
How the keyboard/gamepad/pointer should be used if connected
Variants
Device controls (usually graphical) user interface
Device controls game actions
Device controls text input
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Mode
impl Send for Mode
impl Sync for Mode
impl Unpin for Mode
impl UnwindSafe for Mode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<'a, T> DynBoxFut<'a> for T
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pub fn box_fut(
this: &'a mut Pin<Box<dyn Future<Output = T> + 'static, Global>>
) -> DynFuture<'a, T>
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this: &'a mut Pin<Box<dyn Future<Output = T> + 'static, Global>>
) -> DynFuture<'a, T>
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,