[−][src]Struct winapi::um::d3d12::D3D12_GRAPHICS_PIPELINE_STATE_DESC
Fields
pRootSignature: *mut ID3D12RootSignature
VS: D3D12_SHADER_BYTECODE
PS: D3D12_SHADER_BYTECODE
DS: D3D12_SHADER_BYTECODE
HS: D3D12_SHADER_BYTECODE
GS: D3D12_SHADER_BYTECODE
StreamOutput: D3D12_STREAM_OUTPUT_DESC
BlendState: D3D12_BLEND_DESC
SampleMask: UINT
RasterizerState: D3D12_RASTERIZER_DESC
DepthStencilState: D3D12_DEPTH_STENCIL_DESC
InputLayout: D3D12_INPUT_LAYOUT_DESC
IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE
NumRenderTargets: UINT
RTVFormats: [DXGI_FORMAT; 8]
DSVFormat: DXGI_FORMAT
SampleDesc: DXGI_SAMPLE_DESC
NodeMask: UINT
CachedPSO: D3D12_CACHED_PIPELINE_STATE
Flags: D3D12_PIPELINE_STATE_FLAGS
Trait Implementations
impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC
[src]
fn clone(&self) -> D3D12_GRAPHICS_PIPELINE_STATE_DESC
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for D3D12_GRAPHICS_PIPELINE_STATE_DESC
[src]
impl Default for D3D12_GRAPHICS_PIPELINE_STATE_DESC
[src]
Auto Trait Implementations
impl !Send for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl !Sync for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl Unpin for D3D12_GRAPHICS_PIPELINE_STATE_DESC
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,